File information
Last updated
Original upload
Created by
pedr0 - wastedisposalUploaded by
wastedisposalVirus scan
Tags for this mod
Activity logs
This page was last updated on 05 March 2017, 9:58PM
- Changelogs
-
-
Version 1.41
- 1.41
- Removed the TransparentWithUnit="1" setting from barn walls in the Farm tileset + copies in the Town and Tundra tilesets - old tile setting that is no longer needed and causes issues with the automatic transparency system
- Added a missing wall piece to a building in the Farm tileset
- Improved the destruction sound of concrete barriers
- 1.41
-
Version 1.37
- 1.37
- Fixed the ammo count in the description for laser, plasma and MAG pistols
- Edited Lore+ requirements for alien class analysis to require the respective autopsy/disassembly first
- Improved the graphics of the med10 and nor32 male faces in Khall's More Portraits
- 1.37
-
Version 1.36
- 1.36
- Fixed wooden farmhouse bug with invisible walls that could occur with some mod load orders
- Fixed pivot data on some copied walls/doors/windows in the farm tileset
- 1.36
-
Version 1.35
- 1.35
- Adjusted the HP value of the bus in the town/industrial/desert tilesets from 1800HP to 360HP like the bus in the soviettown tileset - no more busses that are stronger than tanks!
- 1.35
-
Version 1.4
- 1.4
- Fixed the TU% cost for the Rocket Launcher description - description said it was 50% but it's actually 60%
- Fixed the size of the gibbed gore inventory graphics for aliens and xenonauts
- Made the Plasma Explosives research require Alenium Explosives research and Fusion Explosives research require Plasma Explosives research - this should fix the rare possibility of bugging the explosives upgrade system if skipping the prior tier of explosives
- Made the Advanced Plasmas research require Advanced Lasers research and Advanced MAGs research require the Advanced Plasmas research to fix a similar situation to above
- Made MAG weaponry research require Plasma weaponry research due to adjustments above
- Modmerge improvements in sounds_gc.xml
- Fixed missing graphics for Xenonauts when carrying shields and alien grenades together
- Fixed a small animation bug in the main menu background
- Made Valkyrie drop pods indestructible and improved the pivot values (especially the vehicle variant)
- Made the Valkyrie drop pod flares indestructible and turned them into light sources
- Adjusted the Valkyrie drop pod landing site to cover the entire deployment area and moved the flares to mark out the entire "dropship" tile area used when aborting a mission
- Reverted some submap building changes for hangars on desert maps
- Made the walls on the first level of buildings unique to avoid a bug that would cause problems with the collapse system
- Edited the destruction graphics for walls on upper levels to avoid floating graphics
- Created unique building variants of certain multi-level props without the isCollapsibleTile setting to avoid a bug that would cause problems with the collapse system
- Reverted isCollapsibleTile="1" additions to roof tiles
- Fixed collision settings for the roof of nissen huts
- Edited a lot of non ground tile roof tiles to block LOS and bullets
- Disabled the ground tile damage overlays for ground tiles used in buildings - ground tiles on upper levels cannot use the damage overlays and become invisible, so the whole system has been disabled for all ground tiles used on the upper levels inside buildings
- Added footstep sounds to ground tiles that were missing them
- Fixed the collision setting for the upper part of scrap stairs in Skitso's Ultimate Megamix Map Pack 2000
- Added destruction graphics and removed the vaultable setting for wall heaters
- Added improved med10 and nor32 male faces for the Sentinel Armour in the Better Armour Graphics mod (this mod is not required and will not cause issues if not installed)
- Fixed the pivot value on two workshop toolchests destroyed/damage state
- Added missing .xml spectre files for all the "decals" in the Restored Community Map Pack so they're destructible
- Improved the pivot value of the air control tower windows in the desert tileset
- Improved the look of building destruction rubble tiles
- Increased the building destruction smoke dissipation chance
- Fixed the ReplaceItem() bug associated with the fighter plane missiles/torpedoes in the "Extended Weapon Descriptions for Fighters" mod, which caused the stats to be wrong in the Xenopedia entry after unlocking a higher tier of missiles/torpedoes
- Fixed the description and Xenopedia artwork of the fusion missile in "Extended Weapon Descriptions for Fighters" mod
- Added "ground tiles" to shipping containers that were missing them - also made shipping containers indestructible due to the collapse system not being suitable for them
- Removed isCollapsibleTile="1" setting from tree_3tall tree tops, palm tops, as well as the tree markers and tree/palm tops in the Tropical and Swamp Tileset
- Fixed all stairs so that they're useable in their damaged state as well
- Many mapping fixes to the various map packs and vanilla as well
- Many tile fixes to the various map packs and vanilla as well
- 1.4
-
Version 1.3
- 1.3
- Made all roof tiles destructible (certain ones that use the "ground tile" system were untouched to not cause issues)
- Made all roof tiles collapsible to fix instances where you destroy all walls of a building but the roof somehow ends up floating in the air
- Changed some roofs that were passable but were supposed to be unpassable into unpassable
- Changed visiblity and cover values on some copied roofs in map packs that didn't match the originals
- Added collapsible setting to some parts of nissen huts (arctic, desert and tundra) that were missing it
- Added destroyed state graphics to some trees that were missing it and fixed faulty pivot data
- 1.3
-
Version 1.2
- 1.2
- Fixed misspelling in Lore+ Xenopedia entries
- Removed destroyed state graphics for warehouse metal doors, hangar upper walls and windows in the desert tileset to get rid off floating rubble when destroying the tall multi level hangars on desert maps
- Changed destruction sound for hangar windows
- Edited hangar submaps in the desert tileset which had wall_base on upper levels instead of wall_upper
- 1.2
-
Version 1.1
- 1.1
- Changed traffic lights to be crushable and fixed faulty orientation and sortpoint data
- Made wall junk piles and shrubs in the middleeast tileset crushable and edited the destruction sound of the wall junk piles
- Made the shrubs copied from the middleeast tileset in the Restored Community Map Pack/X:CE also crushable
- Made the undamaged round haybales in the farm tileset crushable
- Added new destruction sounds for all rocks
- Made all the rock_cover_*x* variations not crushable
- Fixed the pathScore and isCover setting for benches, litter bins and fruit stands so they are actually crushable and don't fade out on mouse over
- Fixed the pivot data for FenceNE1_hole destroyed state
- Fixed destruction on some tree_2tall variations in various map packs and also made all tree_2tall variations crushable
- Made tree_1 and tree_2 in Skitso's Ultimate Megamix Map Pack 2000 crushable
- Removed some trees in industrial_medium_longroad map in Skitso's Ultimate Megamix Map Pack 2000 which had floating treetops upon destruction
- 1.1
-
Version 1.0
- Xenonauts Fix Pack
1.0
- Fixed the missing orientation data on certain bookshelves so you can stand near them
- Adjusted the sortpoint data on certain bookshelves so they render behind units instead of in front of them
- Fixed two windows in the wooden farmhouse set in the Restored Community Map Pack that started floating in the air after breaking them
- Added destruction to the wooden farmhouse set in the Restored Community Map Pack
- Made it possible to stand next to toilet sinks
- Fixed the graphical layering issues with bookshelves and fridges next to open doors in house_small_LR and house_small_UD submaps in the town tileset
- Made it possible to walk on flowerbeds without stone planters and removed their cover value
- Xenonauts Fix Pack
-
- Author's activity
-
March 2017
-
05 Mar 2017, 9:58PM | Action by: wastedisposal
Attribute change
long description changed
-
05 Mar 2017, 9:16PM | Action by: wastedisposal
Changelog added
Change log added for version 1.41
-
05 Mar 2017, 9:15PM | Action by: wastedisposal
File added
Xenonauts Fix Pack
-
04 Mar 2017, 5:02PM | Action by: wastedisposal
Changelog added
Change log added for version 1.4
-
04 Mar 2017, 5:01PM | Action by: wastedisposal
File added
Xenonauts Fix Pack
-
04 Mar 2017, 4:58PM | Action by: wastedisposal
Attribute change
long description changed
November 2016
-
06 Nov 2016, 10:30AM | Action by: wastedisposal
Changelog added
Change log added for version 1.37
-
06 Nov 2016, 10:29AM | Action by: wastedisposal
Attribute change
long description changed
-
06 Nov 2016, 10:27AM | Action by: wastedisposal
File added
Xenonauts Fix Pack
October 2016
-
29 Oct 2016, 12:32PM | Action by: wastedisposal
Changelog added
Change log added for version 1.36
-
29 Oct 2016, 12:31PM | Action by: wastedisposal
File added
Xenonauts Fix Pack
-
28 Oct 2016, 11:40PM | Action by: wastedisposal
Changelog added
Change log added for version 1.35
-
28 Oct 2016, 11:39PM | Action by: wastedisposal
File added
Xenonauts Fix Pack
-
28 Oct 2016, 6:16PM | Action by: wastedisposal
Attribute change
long description changed
-
28 Oct 2016, 6:09PM | Action by: wastedisposal
Changelog added
Change log added for version 1.3
-
28 Oct 2016, 6:08PM | Action by: wastedisposal
File added
Xenonauts Fix Pack
-
22 Oct 2016, 2:52PM | Action by: wastedisposal
Changelog added
Change log added for version 1.2
-
22 Oct 2016, 2:50PM | Action by: wastedisposal
File added
Xenonauts Fix Pack
-
18 Oct 2016, 9:32PM | Action by: wastedisposal
Changelog added
Change log added for version 1.1
-
18 Oct 2016, 9:25PM | Action by: wastedisposal
File added
Xenonauts Fix Pack
-
- Mod page activity
-
April 2024
-
24 Apr 2024, 9:56PM | Action by: Shatean
Endorsed
'Xenonauts Fix Pack'
-
12 Apr 2024, 8:33PM | Action by: cariocaGamer
Tracked
'Xenonauts Fix Pack'
March 2024
-
26 Mar 2024, 11:25AM | Action by: L3MAO
Endorsed
'Xenonauts Fix Pack'
-
24 Mar 2024, 1:08PM | Action by: Uruloki01
Endorsed
'Xenonauts Fix Pack'
-
02 Mar 2024, 1:20PM | Action by: BGR1381
Endorsed
'Xenonauts Fix Pack'
-
01 Mar 2024, 3:19AM | Action by: Limeli8
Endorsed
'Xenonauts Fix Pack'
December 2023
-
18 Dec 2023, 10:35AM | Action by: enmanuelilion
Endorsed
'Xenonauts Fix Pack'
-
15 Dec 2023, 7:20PM | Action by: Fluxxx
Endorsed
'Xenonauts Fix Pack'
-
07 Dec 2023, 9:12AM | Action by: uncouthNOISE
Tracked
'Xenonauts Fix Pack'
November 2023
-
26 Nov 2023, 3:22PM | Action by: juanito0690
Endorsed
'Xenonauts Fix Pack'
-
12 Nov 2023, 11:47AM | Action by: Mitsos80
Endorsed
'Xenonauts Fix Pack'
-
08 Nov 2023, 9:53PM | Action by: FeedMeAweonao
Endorsed
'Xenonauts Fix Pack'
October 2023
-
01 Oct 2023, 4:25PM | Action by: oidar
Endorsed
'Xenonauts Fix Pack'
September 2023
-
30 Sep 2023, 11:58PM | Action by: Beamstalk
Endorsed
'Xenonauts Fix Pack'
-
16 Sep 2023, 4:42AM | Action by: Iamticher2002
Endorsed
'Xenonauts Fix Pack'
August 2023
-
20 Aug 2023, 2:31PM | Action by: NorriswebUK
Endorsed
'Xenonauts Fix Pack'
July 2023
-
31 Jul 2023, 3:06AM | Action by: lordmatthies
Endorsed
'Xenonauts Fix Pack'
-
24 Jul 2023, 4:08PM | Action by: GrayFox1799
Tracked
'Xenonauts Fix Pack'
-
24 Jul 2023, 2:16AM | Action by: Matheusrural
Endorsed
'Xenonauts Fix Pack'
-
23 Jul 2023, 3:31AM | Action by: TheOutsider1998Nieli
Endorsed
'Xenonauts Fix Pack'
-