This page was last updated on 15 March 2017, 9:50PM
Changelogs
Version 1.3
1.3
Fixed the wrong filepath for jetplaneflyby sounds in the industrial tileset.
Version 1.2
1.2
The tropical/swamp tileset had its ambient sounds removed and added into this mod instead
Added potential fixes to sounds_gc.xml that could help reduce crashing some people experienced when loading Ground Combat saves
Version 1.1
1.1
Removed annoying and out of place sounds
Removed some duplicates
Replaced some sounds with new ones
Slightly lowered the volume on the base alarm sound on Xenonaut Base missions
Adjusted air raid siren random start time from 1-1.5 mins to 2-5mins
Adjusted the random start time for the generic sound category of town and soviettown from 5-10secs to 10-20secs
Moved all ufo, airplane and jetfighter flyby sounds to their own category with a random start time of 5-10mins
Adjusted the volume of many sounds
Added some new sounds
Readjusted all the soundscapes