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craq47

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2 comments

  1. rydensoul
    rydensoul
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    Хоо~, чекаю на оновлену локалізацію, (доповнення?))) та встановлення на англійську(або інші нормальні мови). Дякую за працю :3
  2. wetom67
    wetom67
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    Hi, could you please explain how to override the function, for example in UITacticalHUD_SoldierInfoTooltip.uc file I have this function:
    simulated function ShowTooltip(){
    local int ScrollHeight;

    //Trigger only on the correct hover item
    if( class'UITacticalHUD_BuffsTooltip'.static.IsPathBonusOrPenaltyMC(currentPath) ) return;

    RefreshData();

    ScrollHeight = (StatList.height > StatList.height ) ? StatList.height : StatList.height;
    BodyArea.AnimateScroll( ScrollHeight, BodyMask.height);

    super.ShowTooltip();
    }
    I want to remove AnimateScroll animation, I just removed one line and I got this:
    class UnrealScript1 extends UITacticalHUD_SoldierInfoTooltip;simulated function ShowTooltip()
    {
    local int ScrollHeight;

    //Trigger only on the correct hover item
    if( class'UITacticalHUD_BuffsTooltip'.static.IsPathBonusOrPenaltyMC(currentPath) ) return;

    RefreshData();
    super.ShowTooltip();
    }
    But it doesn't work, nothing changes. In XComEngine.ini I have:
    [Engine.ScriptPackages] +NonNativePackages=123123123

    [Engine.Engine]
    +ModClassOverrides=(BaseGameClass="UITacticalHUD_SoldierInfoTooltip", ModClass="UnrealScript1")
    Could you please teach me how to edit any function like that properly? Remove some lines, change some parameters. I want to remove some annoying animations from the game to make it faster.