v2 (7/30/2016) - Rifle/SMG suppression should make proper sounds now - Turned down volume on Cannon / shotgun fire - Added missing crit bonus values for Sniper Rifle and shotgun
Not sure if you're still checking this but, I've been trying to use the laser Bullpup gun with the skirmishers. They're basically supposed to have that "shoot and move, shoot and shoot, shoot and reload" type of thing. But whenever I use the laser bullpup, it automatically ends the operative's turn even if I shoot during the first action.
Hey Johnny Question Will early Long War mods (Perk Pack, SMG Pack, Laser Pack, Toolbox, Leader Pack and Alien Pack, respectively) will work with Long War 2
They've signed a contract with 2K. Standard for contracts to include non-disclosure clauses. Disclose information and break the contract. 2K have lots of lawyers.
That said, there's a comment by some disabled entries in the Leader Pack which says something like "disabled for standalone mod". And there was a teaser for new weapon tiers the other day. Conventional > laser > mag. > coil > plasma, IIRC
So. My deduction is that Long War 2 will include all previously released LW mods. Not necessarily in the same form though.
Probably a dumb question but i would assume it's required to start a new game? Because i installed it on my current playthrough (Just researched elerium and mag/gauss weapons) and i don't have the option to research or build laser weaponry, if the mod wasn't working my game would just simply crash, or so i thought it would.
28 comments
- Rifle/SMG suppression should make proper sounds now
- Turned down volume on Cannon / shotgun fire
- Added missing crit bonus values for Sniper Rifle and shotgun
Question
Will early Long War mods (Perk Pack, SMG Pack, Laser Pack, Toolbox, Leader Pack and Alien Pack, respectively) will work with Long War 2
They've signed a contract with 2K. Standard for contracts to include non-disclosure clauses. Disclose information and break the contract. 2K have lots of lawyers.
That said, there's a comment by some disabled entries in the Leader Pack which says something like "disabled for standalone mod". And there was a teaser for new weapon tiers the other day. Conventional > laser > mag. > coil > plasma, IIRC
So. My deduction is that Long War 2 will include all previously released LW mods. Not necessarily in the same form though.
http://www.nexusmods.com/xcom2/mods/78/?
Does it require a new campaign?
http://prntscr.com/cq92bs
This also happens with LW Perk Pack, and the SMG Pack.
Can you assist?
[0006.06] Warning: Warning, Unable to load package (../../XcomGame/Mods/LW_LaserPack/Content/LW_LaserPack_ModShaderCache.upk) PackageVersion 845, MaxExpected 845 : LicenseePackageVersion 108, MaxExpected 107.
[0006.06] Warning: Warning, Failed to load '../../XcomGame/Mods/LW_LaserPack/Content/LW_LaserPack_ModShaderCache.upk': Unable to load package (../../XcomGame/Mods/LW_LaserPack/Content/LW_LaserPack_ModShaderCache.upk) PackageVersion 845, MaxExpected 845 : LicenseePackageVersion 108, MaxExpected 107.
[0006.22] Warning: Warning, Unable to load package (../../XcomGame/Mods/LW_LaserPack\Script\LW_LaserPack.u) PackageVersion 845, MaxExpected 845 : LicenseePackageVersion 108, MaxExpected 107.
[0006.22] Warning: Warning, Failed to load 'LW_LaserPack': Unable to load package (../../XcomGame/Mods/LW_LaserPack\Script\LW_LaserPack.u) PackageVersion 845, MaxExpected 845 : LicenseePackageVersion 108, MaxExpected 107.