This page was last updated on 11 August 2016, 12:49PM
Changelogs
Version V2.10
Compiled against the latest patch + Alien Hunters DLC code and made necessary changes.
Added icons into Squad Selection UI
Simplified INI optiosn for HAS_AMMO_POCKET and HAS_VEST_SLOT
Version V2.0BETA
This is the first non highlander version of this mod
Fixed support for other mods which add ammo and vest items to the game
Fixed to work seamlessly with mods like LW_Officer pack and squad cohesion.
Version 3.03
- Fixed Shen's and Central's inventories, their locked items are no longer changeable and their slots show correctly in squad selection
- Sparks can now have ammo pocket as well. No vest slot, they're too big for them. :)
- Fixed some minor bugs related to squad selection screen, you should now have less weird behaviour when directly accessing units inventory via clicking on item slot.
Version 3.02
v3.02
- Fixed minor bug where some of the icons had wrong path, should reduce log errors.
- Changed validation code to further fix the missing utility slots bug. If some unit still has missing slots, try changing his armor to update his slots.
- Changed the way HotLoadAmmo ability template is modifyed, hopefully fixing all the issues regarding ammo not working correctly in tactical game due to some conflicting mods.
Version 3.01
V3.01
- Resized color variants of vest slot icons
- Removed some extra code, hopefully resolving the possible dupe issues. (couldn't confirm them)
- Changed the extra utility slot to use more safe ini option to add a slot. If you already have edited the XComGameData_CharacterStats.ini variable CharacterBaseStats[eStat_UtilityItems], there will be no extra slots.
- Hopefully fixed the disappearing slots issue.
Version 3
- Added new override: UISquadSelect_ListItem
- Fixed sparks slots being interactable in squad selection screen.
- Fixed units not moving when entering Squad Selection screen.
- Removed Squad selection scree compatibility with LW Leader Pack to fix previous part, this in turn should allow other mods to be compatible.
- Added ini option to enable vest slot icon equippable inventory item if so desired.
Version 2.31
Fixed a typo in .ini file which caused expiremental armor build requirement option to not have any effect
Changed T-Shirt item inventory icon to an actual XCOM T-shirt.
Version 2.30
Build for the Shen's Legacy DLC patch
Fixed issues with Sparks and their heavy weapons. No extra slots on robots is intedended.
Added new XCOM T-shirt starting infinite item which adds +5 will bonus. Inteded to be used as a placeholder for the vest slot.
Version 2.20
Changed Vest Slot to generic utility slot to fix it not working in tactical game.
Added ini option to change amount of extra utility slots added.
Added ini option to remove "Make vests available" button.
Changed how HAS_VEST_SLOT ini option functions.
Version 2.03
Finished code on HAS_AMMO_POCKET and HAS_VEST_SLOT ini options. They should now work.
Removed some debug code and LOG calls.
Version 2.02
Possible fix for the squad select to armory transition bug which didn't always show vest and ammo slot items properly.
Version 2.01BETA
Removed X2Ability_DefaultAbilitySet override for improved mod compatibility. Now only the template is overridden.