-Added changes so the mod will now be compatible with the latest XCOM 2 update.
-Switched the places of Return Fire and Fire Pistol in the Assassin Skilltree (Fire Pistol is now a base skill).
Version 1.75
Hopefully, the last major update this mod will need.
Changes:
-Sappers now use Shotguns instead of assault rifles.
-Outlaws have been renamed to Gunmen
-Gunmen use Assault Rifles
-Replaced the 'movement' perks from the Gunman skill tree and replaced them with overwatch fire perks (hopefully, this makes it more clear that Gunmen are intended to be a standard infantry/gunner class.
-Replaced the 'overwatch fire' perks in the Hitman tree with 'aim' perks.
Version 1.5
-The mod no longer replaces the vanilla classes. Instead, it just disables them. They can be re-enabled by deleting some lines from the config.
-Fixed Sapper and Medic classes. I lied and said that I had I given them more PCS slots - that was false, as it's actually way more complicated to do that than I initially thought. NOW, Sappers and Medics start with bonus abilities.
-Sappers start with Biggest Booms, giving grenades chance to crit.
-Medics start with Mark Target and Energy Shield. Because these skills are powerful and obtained so early, Medics have even lower stats than before. Medics should be protected, kept out of danger, and avoid front-line combat as much as possible.
-Juggernaut's Rapid Fire has been replaced by Regeneration.
-Overwrote some lines in the localization file so that in-game text better reflects these changes.