About this mod
Changes ability icon colors to reflect their action point cost
- Permissions and credits
It changes the default ability icon colors to reflect their action point cost, so you can see in a glance which actions will end your turn and which won't.
Green = free action
Blue = using ability will not end unit's turn (like a "blue move")
Yellow = using ability will end unit's turn (like a "yellow move")
If you have problems distinguishing colors, you can change them in Config/XComCostBasedAbilityColors.ini
People with red-green-blindness seem to have problems to distinguish green from yellow, so you can set the free action color to white by changing AbilityCostColor_FreeAction="ffffff".
Confirmed Compatibilities:
After Action Day Wounded, Always Show Shot Breakdowns, Evac All, Gotcha, More Than 15 Ability Icons, Numeric Health Display, Perfect Information, Quiet Bradford, Show Enemies on Mission Planning, ShowMeThePersonel, ShowMeTheSkills, Stop Wasting My Time, Tech Tree
Incompatible Mods:
Free Reload (actually this mod is now unnecessary, because my mod contains the same functionality, see the screenshots)
Thanks to
- sernik for the interesting discussions and for fixing compatibility issues between our mods in lightning speed
- King of Hell for helping me with stability testing
Update 2016-03-24
- Colors configurable via Config/XComCostBasedAbilityColors.ini
- Fixed wrong color for abilities with extra confirmation dialog (hacking, skulljacking)
- Brighter default colors to better match X-COM color palette
- Fixed wrong color for free reloads and added charge indicator (like "Free Reload" mod)
Update 2016-04-03
- Two-colored icons showing both ability type and action point cost
- Configurable ability type colors
- Ini-configurable override list for cases where cost calculation shows wrong values (due to game internals)
- Optional switch to change back to old single color mode