Hey, can you post a non-DLC fixed version - I do not have DLC and the class does not work for my version of the game (but old infantry class version works). Thanks!
Hello , i've been using your mod just after i use the vanilla version it works but after i add long war mod your mod became glitchy, i cant promote my sniper, can you help me here please ?
I've been trying and trying to get this class to work, and by that I don't mean to get the mod to work, but to get my sniper soldier to provide something to my squad. I'd like to talk about why I haven't been able to.
First, the Set Up skill. I like the idea of the sniper having to spend one turn setting up with his gun in a position, but Xcom is a game where, when you find aliens, you have to kill them in the same turn, or at least kill as many of them as you can. So, with Set Up, you have to find a ideal position for your sniper, stay there till next turn, and hope that the aliens you encounter won't be behind walls or underneath roofs through which your sniper can't see. I haven't found Set Up useful once because I need aliens dead this turn, now. If I preemptively look for a sniping position, I have to pray it works in the following turns. which, judging by the level design in Xcom 2, usually means there will be at least one entire pod your sniper will be useless against, because he won't see them.
I you could, I would appreciate if you explained to me how to change Set Up so it gives squadsight the same turn you use it. You probably won't like the idea enough to implement it in your mod, but I want to at least make my sniper soldier useful.
A problem also exists if you use him as a mobile unit that is part of your squad. He's always either getting minus aim percentage because he's too close with the sniper rifle, or his sniper aim penalty from your implemented snapshot (sniper training I think you called it) already gives him about the same aim that a different squadmate might have.
I thought the ability that could make him useful would be the one that turns full cover into low cover for the enemies. However I had to get him off my squad since he wasn't providing anything, and I haven't gotten him to learn that ability.
Which comes to my other point: the weakness of sniper sharpshooters in xcom 2 is that they only become relevant late game, with serial and superior scopes. It seems the same happens to your sniper, mid-late game he is just too weak compared to what the other members provide.
I'm loving your infantry class though, and in my current playthrough the infantry has gained sabot round. So with light'em up, sabot round and fire for effect, she deals insane damage. And with zone of control and +10 aim from overwatch, she is always relevant and I always want her the closest to the fight.
EDIT: I wrote this on your infantry class mod, but wanna do it here as well. About the bug that keeps mod classes from wearing armor...
"Hi, Lucubration. It seems the bug you discovered that renders your custom classes unable to use armors is affecting every mod class in the game. Could you maybe tell us how you did it so we can apply this to our other mods? Other authors don't seem to be as diligent about updating their mods as you are, and I currently have two unplayable classes in my game."
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can you post a non-DLC fixed version - I do not have DLC and the class does not work for my version of the game (but old infantry class version works).
Thanks!
First, the Set Up skill. I like the idea of the sniper having to spend one turn setting up with his gun in a position, but Xcom is a game where, when you find aliens, you have to kill them in the same turn, or at least kill as many of them as you can. So, with Set Up, you have to find a ideal position for your sniper, stay there till next turn, and hope that the aliens you encounter won't be behind walls or underneath roofs through which your sniper can't see. I haven't found Set Up useful once because I need aliens dead this turn, now. If I preemptively look for a sniping position, I have to pray it works in the following turns. which, judging by the level design in Xcom 2, usually means there will be at least one entire pod your sniper will be useless against, because he won't see them.
I you could, I would appreciate if you explained to me how to change Set Up so it gives squadsight the same turn you use it. You probably won't like the idea enough to implement it in your mod, but I want to at least make my sniper soldier useful.
A problem also exists if you use him as a mobile unit that is part of your squad. He's always either getting minus aim percentage because he's too close with the sniper rifle, or his sniper aim penalty from your implemented snapshot (sniper training I think you called it) already gives him about the same aim that a different squadmate might have.
I thought the ability that could make him useful would be the one that turns full cover into low cover for the enemies. However I had to get him off my squad since he wasn't providing anything, and I haven't gotten him to learn that ability.
Which comes to my other point: the weakness of sniper sharpshooters in xcom 2 is that they only become relevant late game, with serial and superior scopes. It seems the same happens to your sniper, mid-late game he is just too weak compared to what the other members provide.
I'm loving your infantry class though, and in my current playthrough the infantry has gained sabot round. So with light'em up, sabot round and fire for effect, she deals insane damage. And with zone of control and +10 aim from overwatch, she is always relevant and I always want her the closest to the fight.
EDIT: I wrote this on your infantry class mod, but wanna do it here as well. About the bug that keeps mod classes from wearing armor...
"Hi, Lucubration. It seems the bug you discovered that renders your custom classes unable to use armors is affecting every mod class in the game. Could you maybe tell us how you did it so we can apply this to our other mods? Other authors don't seem to be as diligent about updating their mods as you are, and I currently have two unplayable classes in my game."