XCOM 2

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AltSk0P

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AltSk0P

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10 comments

  1. franebleu
    franebleu
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    • 6 kudos
    Bunch of good ideas but squadsight and hair trigger mod for advent are perhaps too much.
    1. dip0
      dip0
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      • 2 kudos
      To be fair, most of the time when ADVENT is firing at me, it feels as if they already have squadsight anyway and their hit chance doesn't seem to decrease with range (according to Perfect Information mod)

      Late game needs a challenge

      Also, you can disable stuff in ini
    2. franebleu
      franebleu
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      double full cover crit from a guy you can't even see in the middle of your careful ironman flawless progress ? come on...
      imo except these 2 things, the whole mod is an excellent addition to the game
    3. AltSk0P
      AltSk0P
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      Honestly, I played few months on ironman legend with all tactical events enabled by default just to test it out, and it didn't look too bad to me. In most cases Advent will still prioritize moving at you, unless they can see you uncovered through squadsight or smth similar. In this case they still suffer an aim penalty and rarely hit you (they never hit me in fact).
      Now advanced upgrades almost never go off, I even had to give them a 50% chance for a test just to see if they actually worked.
      I'm not trying to be dismissive, just making my point about including these features in the mod - I genuinely think they're very minor. And I appreciate your feedback, it's important for me to know how good or bad or unbalanced the events turned out.
    4. franebleu
      franebleu
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      Ok
  2. Socratatus
    Socratatus
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    Good idea for a mod. Will try.

    Just something about the English grammar. of your mod

    "So brute... but so effective." This is written wrongly. `Brute` as spoken here does not make sense in the sentence and Tygan wouldn`t talk like that as he clearly knows his English.

    It would make more sense like this:

    As in, "So brutal, but... so effective."

    Change `brute` for `brutal`.

    Not sure if the word `brutal` really works for the effect of the Dark event though, but it would be the way an English speaker would say the words you made. There are other ways to better say it but I don`t want to complicate things.
    1. hurrdurrmurrgurr
      hurrdurrmurrgurr
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      • 2 kudos
      How about: "So simple yet so difficult to counter."
    2. AltSk0P
      AltSk0P
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      • 1 kudos
      Oh, that's a good point, thanks! Was wondering when anybody would get to correct my grammar.
      I thought the adjective "brute" would work, cause I think I read it in a similar sentence somewhere, but looks like I was wrong.
  3. Marcsward
    Marcsward
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    • 5 kudos
    Good stuff. http://youtu.be/tRpXzxdJ5b0
  4. dip0
    dip0
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    • 2 kudos
    Looks like a very fun mod to have, well done!

    It is possible to also have permanent versions of base game dark events included and a sanity check that when a permanent version is active, the temporary one doesn't get rolled anymore?

    Also, if you could allow ini modding of all existing events as well as adding a variable that allows potentially disabling certain events after a certain number of months, that'd be grand (who is going to hire recruits in end game or be short of supplies?)