XCOM 2
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atamize

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atamize

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About this mod

Adds more interesting awards on the mission debriefing screen.

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Changelogs
Adds more interesting awards on the mission debriefing screen.

HATES 'X' THE MOST
Dealt the most damage to the particular enemy type that was damaged the most

LUCKIEST
Hit the most unlikely shots and dodged the most likely incoming shots

SOLO SLAYER
Murdered the most ayys without help from teammates

POWER COUPLE
The two soldiers who did the most damage while double-teaming enemies

UNLUCKIEST
Missed the most likely shots and got hit by the most unlikely incoming shots

HEAVY HITTER

Dealt the most critical hit damage

MOST ASSISTS
Dealt the most damage that did not result in a kill

KILL STEALER
Finished off the most enemies previously damaged by others

AIN'T GOT TIME TO BLEED

Dealt the most damage while wounded

NOT BAD, KID

Lowest ranking soldier who did more damage than a higher ranking soldier

TOO OLD FOR THIS $#!@
Highest ranking soldier who got shot at or damaged the most

LOVES BEING A TURTLE
Overwatched or hunkered down the most

MOST HIGH
Took the most shots with a height advantage

CLOSE RANGE?
Dealt the most damage at...close range

LEAF ON THE WIND
Ran the most overwatches (bonus points if you didn't get hit)

MISS (OR MISTER) CONGENIALITY
Didn't win any awards but still contributed to the mission

UNFINISHED BUSINESS
Fought the hardest after a teammate was killed/evacuated/incapacitated

LITERALLY THE WORST
Didn't really do anything significant

SNEAKIEST
Moved the furthest while in concealment

HOME WRECKER 
Caused the most environmental damage (includes breaking windows, doors, and errant shots) 

MOST KILLS IN A TURN
Must have at least 2 kills in a turn to qualify

MOST EXPOSED
Ended the most turns with sight on the most enemies while in lightest cover

RUNNING ON EMPTY
Ended the most turns without reloading with no ammo in primary weapon

GREEDIEST
Picked up the most loot (minimum 2 pieces)

PYROMANIAC
Dealt the most burning damage

TOXIC PERSONALITY
Dealt the most poison damage

ACID DROPPER
Dealt the most acid damage

PARTING GIFT
Dealt the most damage while standing in the evac zone


CONFIGURATION OPTIONS

These options are found in XComMissionAwardVariety.ini: 

ShowVanillaStats - If set to true, the left column will show the vanilla team stats (Successful Shot Percentage, etc.) and the right column will show 4 random awards. If set to false (by default), 8 random awards will be shown if there are enough winners. 

IncludeVanillaAwards - If set to true, the vanilla awards will be included in the award pool (Dealt Most Damage, Made Most Attacks, Most Under Fire, Moved Furthest). 

FAQ

Q: I have an idea for an award, can you add it to your mod?
A: Maybe, depending on how interesting it is and how easy it is to track.

Q: Can I change the names of the awards? 
A: Sure! Just open Localization/MissionAwardVariety.int (or your preferred language file) in a text editor and edit away. 

Q: How is luck calculated?
A: Whenever a soldier makes a successful shot, (100 - ChanceToHit) is added to their luck value. Whenever they dodge enemy fire, ChanceToHit is added to their luck value.

Q: How come I haven't seen some of these awards?
The screen can only fit 8 awards at a time and the ones you see are randomized. Also, some categories may not have a winner and will not be shown.

Q: What does it mean to "turtle"?
Turtling means you're playing defensively, ie. overwatching or hunkering down like a turtle hiding in its shell.

Q: Any compatibility issues?
A: Does not override any classes so it should work with any mod except for those that override UIDropShipBriefing_MissionEnd such as Nice DropShip (De)Briefing.

Q: Wouldn't it be cool if you could name your mind-controlled enemies so their names could show up on this screen instead of their boring template names?
A: Yeah, it would! In fact, I made a mod that will make your wish come true: Name Your Pet

Q: Do I have to start a new campaign before installing this mod?
A: No, you can insert it into an existing campaign.

Thanks to Kosmo for the Lifetime Stats mod whose code was very helpful in setting this up.