About this mod
Introduces a new mechanic similar to the one seen in Long War into XCOM 2: Fatigue.
- Permissions and credits
Introduces a new mechanic similar to the one seen in Long War into XCOM 2: Fatigue.
With this mod, soliders will suffer from fatigue after returning from a mission, requiring them to rest for several days. Although they can still perform duties aboard the Avenger, deploying a fatigued soldier back into action before they've rested will result in them receiving fatigue injuries.
IMPORTANT!
This mod is balanced around wound recovery and mission timespans on the Legendary difficulty.
If you plan to play on a difficulty below Legendary, it is strongly advised you install a mod that increases campaign length and wound times accordingly.
(I recommend my own Longer Campaign mod if you have no preference.)
Additional Info
- Default fatigue times are around 8-9 days per mission.
- Fatigue-related injures can exacerbate normal wounds, further extending recovery time.
- Rested troops that are wounded will not be inflicted with fatigue. Haven't they suffered enough already?
- Fatigue times can be altered via XComSoldier_Fatigue.ini
- Yes, this should load into an existing save. I advise against doing so for balancing reasons, though.
- This mod is currently in Beta. It still may be a bit rough around the edges.
Known Issues
- Fatigue status text for an individual unit on the squad select select may linger until a new unit is selected when removing a soldier from the active squad.
To-Do
- Inegrate fatigue into the UISoldierHeader panel.
- Build systems for more granular fatigue.