XCOM 2
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24 comments

  1. Kranstyn
    Kranstyn
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    • 0 kudos
    There are console commands for XCom 2 that shown and explained here:  https://youtu.be/gAD3lQ5AGp0
  2. SarahSyna
    SarahSyna
    • member
    • 3 kudos
    Is there a way to adjust how many pips there are for each difficulty, or would you consider making an alternative? I feel like 30 pips takes out all sense of urgency (but I play easy because, well, I'm not very good. XD) and I'd much prefer something like 18-22 pips instead.
    1. arthurh3535
      arthurh3535
      • premium
      • 4 kudos
      I think the 30 pips may actually break one or two of the missions that look at how _many_ Avatar Pips (or trouble) you are in to try and give you some urgency to get get back at throwing yourself unprepared against Blacksites.
  3. x33storm
    x33storm
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    • 2 kudos
    Really want an update for WotC for this.
  4. platinums
    platinums
    • supporter
    • 1 kudos
    long war 2 compatible?
  5. x33storm
    x33storm
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    • 2 kudos
    For someone who doesn't want to remove the avatar project completely, i really hope we get an update for WotC.
  6. cain47
    cain47
    • supporter
    • 0 kudos
    Upon uninstalling the mod the blibs on the avatar progession still remain the same, any idea how to adress the issue?
    1. Vragos
      Vragos
      • member
      • 4 kudos
      Would really like to know this too... annoying to look at after uninstalling it...
    2. Cornflower
      Cornflower
      • member
      • 5 kudos
      It didn't help creating a new campaign either. I probably need to uninstall the game or at least fix local files. I'll try that and we'll see.
    3. Cornflower
      Cornflower
      • member
      • 5 kudos
      Yeah, that didn't help. Fixing local files, or "verifying local game cache" or whatever they called it. I don't have the time to reinstall the game right now, so I guess I'll have to live with it for now.
    4. Marcsward
      Marcsward
      • supporter
      • 5 kudos
      Try deleting config in the Documents/mygames/XCOM2/xcomgame/config. Then let game rebuild upon launch.
  7. SupremeShogun
    SupremeShogun
    • supporter
    • 6 kudos
    Guess I am not the only one who thought the game's doom timer rushed them to do things they didn't want to do... even on easy.
  8. Vrork
    Vrork
    • member
    • 1 kudos
    Installed it today and it doesnt seem to be working. No new blips or anything.
  9. dermeseti
    dermeseti
    • member
    • 6 kudos
    Question, If I change the 50 to 0 in the line "FacilityDoomAdd[0]=(DoomChances[0]=(DoomToAdd=1, PercentChance=50)) ;Easy" does that mean the main facility won't generate doom points or am I understanding this wrong? I wanting to make it where only the facilities I can go blow up in various sectors generate points so I can knock them down from time to time but basically play indefinitely if I wanted to.
  10. lextanium
    lextanium
    • member
    • 12 kudos
    do we need a new game for this to work?
    1. dermeseti
      dermeseti
      • member
      • 6 kudos
      I didn't so it should work fine, just make a copy of your save before use.