Is there a way to adjust how many pips there are for each difficulty, or would you consider making an alternative? I feel like 30 pips takes out all sense of urgency (but I play easy because, well, I'm not very good. XD) and I'd much prefer something like 18-22 pips instead.
I think the 30 pips may actually break one or two of the missions that look at how _many_ Avatar Pips (or trouble) you are in to try and give you some urgency to get get back at throwing yourself unprepared against Blacksites.
Yeah, that didn't help. Fixing local files, or "verifying local game cache" or whatever they called it. I don't have the time to reinstall the game right now, so I guess I'll have to live with it for now.
Question, If I change the 50 to 0 in the line "FacilityDoomAdd[0]=(DoomChances[0]=(DoomToAdd=1, PercentChance=50)) ;Easy" does that mean the main facility won't generate doom points or am I understanding this wrong? I wanting to make it where only the facilities I can go blow up in various sectors generate points so I can knock them down from time to time but basically play indefinitely if I wanted to.
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