Don't forget this mod requires a new savegame to function properly! Don't use this on an existing save! If you use this on an existing save it will only nullify dark events, and there may be unintended other effects.
im glad i didnt bought this game,its full of bugs,you get lower aim the closer you get to an enemie how dumb is that and then you got this stupid avatar project that ruins youre savegame..fking idiots man serious...
I've created 2 new games for this mod but the Avatar project is still triggered, the only difference is I can't see its progress meter and I keep getting updates by Bradford about how they are making facilities to speed up the process, is this supposed to be happening?
Right, that's intentional. I didn't want to remove any gameplay or story beats, so you still have to assault facilities and the like, only now you don't need to worry about losing because the meter was filled.
Thank goodness! I was really worried I was headed toward a fast game over because I wasn't able to get to the facilities in a timely manner because Bradford kept telling me we were all gonna die unless I hurried up, lol.
Alright... I installed the mod, checked it in the launcher and started a completely new game, yet the Avatar Project activates and progresses as it normally would, as in Facilities and time passage still add into the Project Meter without a change. Could it be that the mod broke after Shen's Last Gift?
Is this mod supposed to stop the Avatar Project countdown at the top of the screen from ever starting?
I've downloaded and activated in NMM, activated it on the splash screen and started a new game fresh, but the countdown still comes up with three boxes filled when it reveals the avatar project on the map.
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I've downloaded and activated in NMM, activated it on the splash screen and started a new game fresh, but the countdown still comes up with three boxes filled when it reveals the avatar project on the map.