XCOM 2
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bountygiver

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bountygiver

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About this mod

Make ammo use a weapon upgrade slot instead of a utility item slot.

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Makes ammo a weapon upgrade instead of a utility item. 

NOTE: Pistols will by default use the ammo upgrade from your primary weapon (unless you use a mod that lets pistol have weapon upgrades, use a utility item ammo [from old save], or setting SECONDARY_USE_PRIMARY_AMMO in XComAmmo.ini to false) 

Note 2: This mod creates new items entirely and does not touch your existing ammo (in fact, the weapon mods will reference to the existing ammo to use their effects), if you already have experimental ammo this mod will not remove them and they'll work the same way as it is, only newly acquired ammo becomes weapon mods (Should I change that?). Also before you think about it, stacking ammo won't work, utility item ammos will get priority. 

Note 3: Super recommended to be used with Advanced modular weapons (http://steamcommunity.com/sharedfiles/filedetails/?id=626023136 ) (Not my mod) 

I made this mod because I seen a few people talking about this, after a few days I didn't see anyone release the mod so I make one myself :P 

Known issues: The ammo upgrade will appear twice when you mouseover your weapon, I don't have a clean way to get rid of the repeated one as it involves overriding a lot more stuffs. 

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this mod creates new items, there will be missing content after disabling the mod so be careful about disabling this mod, but if you still want to disable it, you will need http://steamcommunity.com/sharedfiles/filedetails/?id=619141883 

Problems? Follow this guide first! it may solve your problems (applies to all mods)http://steamcommunity.com/sharedfiles/filedetails/?id=625230005 

Compatibility Note: 
This mod overwrites template 'ExperimentalAmmo', 'HotLoadAmmo' and may not be compatible with other mods that overwrites the same template. This mod is also not compatible with ammo mods that adds new ammo that can only be acquired from 'experimental ammo' foundry project (You will not be able to acquire those ammo). 
This mod is also compatible with custom weapons, but if the ammo icons don't show properly for custom weapons, you can add their weapon category name into XComAmmo.ini WeaponFallbacks