About this mod
Add new staffing slots to some of your facilities which scientists can staff at the cost of research time.
- Permissions and credits
This mod adds facility slots which can be staffed by scientists for additional bonuses. Be aware that assigning a scientist to any post other than a laboratory slot will stop their contribution to research.
Current additions -
Proving Grounds - If a project is completed whilst a scientist is assigned, all future projects of that type will complete instantly.
Resistance Comms - Increases your scanning speed by 25% - configurable via .ini.
Workshop - Creates drones which can staff scientist slots.
There are a few UI bugs that I am aware of - these may be fixed in the future.
This mod currently has limited functionality on existing saved games - any facilities that have already been built will not have the scientist slots. Rebuilding them will fix this.
This mod Overrides the following classes. It will be incompatible with any mod which also override these.
UIPersonnel_DropDownListItem
UIPersonnel_DropDownToolTip
X2StrategyElement_DefaultFacilities
X2StrategyElement_DefaultStaffSlots
X2StrategyElement_DefaultTechs