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AlexF

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aflorin

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25 comments

  1. siov
    siov
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    This mode is compatible with long war?
    1. block2001
      block2001
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      as far as i can tell, no the most recent version for LW2 is on steam workshop
    2. Dragon32
      Dragon32
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      It isn't. Read this: http://steamcommunity.com/workshop/filedetails/discussion/630693520/143388132203135153/
  2. Dragon32
    Dragon32
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    Thanks for updating this here so quickly.
  3. josan2387
    josan2387
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    The mod is fantatic in concept and design, good work. But the font size is terrible small in my opinion.

    If there would be a zoom option or something else the mod would be perfect.

    Thanks for the work.
  4. deleted21530149
    deleted21530149
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    Newest version of the mod won't install with modlauncher in the newest version of the game.
    1. Dragon32
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      You mean the alternate mod launcher? I'm using that and this Nexus version of the mod without problems. Admittedly I've been updating the mod as new versions come out rather than installing from scratch but I don't think that'd cause an issue...
  5. JonnyFiveAlive
    JonnyFiveAlive
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    Great Work AlexF! I did a youtube video review for this mod, and highly recommended it!
    https://www.youtube.com/watch?v=3Snn3HCut90&index=1&list=PLDL-FFGW9sLY2mqf2FB3rIlrogabm-oUY
  6. joker091196
    joker091196
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    I have a Russian version of the TechThree in a picture, , but I do not know how to add it to the mod, any ideas? Is it possible to add it in the mod?
    1. aflorin
      aflorin
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      Hey, thanks for the offer!

      The source Tech Tree is a Google Slide document. To localize it, we would do this:

      - I create a copy of the Tech Tree for you in my Google Docs and share it with you.
      - You replace all the text in the document with the localized version
      - When you are done, I convert the doc to a PNG, import it into an Unreal Engine package and add it to the mod.

      I need to keep the source file for all languages as a Google Slide docs so I can make general changes and fix errors on all of them.

      If you are interested send me a PM with your email address and we can get started.

      Alex
  7. Dragon32
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    Couple of minor things.

    "Viper Autops" - there's enough space to add the "y" of autopsy

    "Adromedon Atpsy" - again, I think there's enough space to give the Andromedon its full name. Probably need to leave "atpsy" as is, though.

    This mod is so very, very handy. Thanks!
    1. aflorin
      aflorin
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      Thank, I've changed those. It will go out the next time I publish. I'm waiting for some changes to the French version.

      Alex
  8. firsTraveler
    firsTraveler
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    Very nice mod; I just wish the game was complicated enough to require it.
  9. aflorin
    aflorin
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    There seems to be a bug in my previous update that was causing an issue with SkyRanger cinematics getting stuck, though not in all missions.

    I've removed the code that was hiding the Tech Tree button in the Mission Launch screen. I'll track down exactly why it is causing an issue but for now I thought it best to revert back till I figure it out.

    It should be working fine for everyone now.

    Sorry about this. Nothing indicated to me this was a problem as I was able to go into a mission and comeback after I had made the last change.

    Alex
    1. obiyer
      obiyer
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      Was the issue related to the camera? Such as when a player would get stuck, the camera switches to an odd position?

      EDIT: Yeah, that was it, I had the old version and that's why I had this issue.
  10. aflorin
    aflorin
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    Update: Added Weapon Modification Stats table. I believe that is the last set of data that was missing. I can't really fit any more anyway. At this point, I think any more updates would be error corrections.