XCOM 2
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The Forgotten Crouton

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robocup30

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8 comments

  1. franebleu
    franebleu
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    • 9 kudos
    Hi!

    Nice addition, thanks !
  2. nenaza
    nenaza
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    Restanting the current mission makes this mod dissapear. Strange...
  3. dip0
    dip0
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    • 2 kudos
    Seems to conflict with Evac All?
    Since I added Evac All, the lochelptext thing pops up instead of text for steady weapon
    1. robocup30
      robocup30
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      It shouldn't conflict with Evac All. Just tested it with 1.2 Steady Weapon and 1.4 Evac All.
      http://i.imgur.com/I3tGhaO.png
      http://i.imgur.com/n1QPwkl.png

      Can you make sure XComGame.int file exists in the folder SteadyWeapon\Localization. Maybe you accidentally deleted it or something. If it's not there, just redownload the mod and move that file to that place.
    2. dip0
      dip0
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      Ah indeed I somehow must have deleted the localization folder, my bad. Works fine now
      Thanks
  4. IMNdi
    IMNdi
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    I'm sorry if this seems like a silly question, but where is it stated in the mod description that it replaces pistol? None of my snipers have the ability to fire pistol at a target, if I knew I wouldn't have done this.

    I started a new game and it took a while to realize what's going on
    1. robocup30
      robocup30
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      It doesn't replace pistol. I've just tested it with 1.2 with new game and my snipers still have pistol shots. Maybe it's another mod that you are using?

      http://i.imgur.com/yAJxK43.png
  5. nitrogue1
    nitrogue1
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    You should change the latest version to 1.2 so there isn't an update warning in NMM.