XCOM 2
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Created by

The Forgotten Crouton

Uploaded by

robocup30

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Safe to use

About this mod

This mod adds Steady Weapon ability from Long War to XCOM 2. This ability ends the soldier's current turn but gives bonus aim next turn.

Permissions and credits
Steady Weapon for XCOM2 

Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=626609469


Description

Bringing one of the most used abilities from the Long War, this mod allows all your soldiers to use Steady Weapon ability. Using this ability ends the soldier's current turn but gives aim bonus to their next shot.

If you are already in middle of a mission when first loading this mod, you will have to wait until your next mission before your soldiers can use Steady Weapon ability.

This ability uses same logic as WAR Suit's shield wall meaning the bonus is removed if you move or use offensive ability.

Few good combo to use are Steady Weapon -> End turn -> Overwatch -> Ambush, Steady Weapon -> Inspire -> Attack, Sharpshooter move -> Steady Weapon instead of pistol


Installation

After downloading the mod, unzip everything to your XCOM2\XComGame\Mods folder


Configuration

You can edit the amount of aim bonus this mod gives you in the XComGameData_SteadyWeapon.ini. By default the aim bonus is 20% but by modifying the line STEADY_WEAPON_AIM_BONUS = 20, you can change the aim bonus amount to anything you want.

STEADY_WEAPON_DEFENSE_BONUS modifies defense bonus/penalty soldier will get while using Steady Weapon. By default it is 0.

STEADY_WEAPON_DISABLED_ARRAY determines which weapon category the Steady Weapon ability will be disabled for. By default, cannon and shotgun type weapons can't use the ability. These can be deleted/added to change what types of weapons can't use the ability.



Update

1.1: Due to requests, I've lowered bonus aim back to original 20 from Long War. You can increase it back up to 30 by editing the Config\XComGameData_SteadyWeapon.ini file.

1.2: Steady Weapon is now disabled for soldiers whose primary weapon is either shotgun or cannon. You can re-enable it for any soldier in the XComGameData_SteadyWeapon.ini file. Also, another variable STEADY_WEAPON_DEFENSE_BONUS has been added to the .ini file. This value is by default 0 but can be set to either act as defense bonus or penalty while using steady weapon.