XCOM 2
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The Iron Rose

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Vazeron1

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28 comments

  1. kinsuta
    kinsuta
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    not that im saying this is a terrible idea or trying to dis the creator. Its really up to you guys and them to use it if they want. But does kinda make sense that the sword attack could miss.
    1. deimudda69
      deimudda69
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      Not on a 8 ft tall robot.
    2. FreedomFighterEx
      FreedomFighterEx
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      It made me furious how you can miss the sword attack against gun turret. Damn thing sit completely still!
    3. matt516
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      Hey, I agree. I think the tense-ness associated with having a 5-10% chance to miss is part of what makes XCOM so special. And I also think swords are pretty well balanced in the base game.

      So I won't use this mod. That's the great thing about modding - people can do what they want!
    4. deimudda69
      deimudda69
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      If he can, he just could make a adapted version.

      Every enemy thats big and stationary enough like turrets, faceless, robots etc. = always hit. Everthing else = x Chance to miss.

      That would balances everything, until firaxis decides to put that mod into their game as part of a dlc and call it "new feature".
    5. rabcor
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      You have clearly never tried to hit anything or anyone. A simple fact in life, melee attacks on anything taller than 50cm will not miss ever. Not with your fist, not with a sword, not even with a sledgehammer. You might not be able to pinpoint an attack, but even an amateur like yourself who has clearly never even trained in melee combat (armed or unarmed) would be able to hit anything.

      The same OBVIOUSLY applies to shooting things with ANY firearm from point blank range (sucks to be you if it's a rocket launcher though). For the most realism I believe any attack within 2 or 3 squares of a target should always hit. But I'll make do with sword attacks.

      Attacks can be dodged, the reason melee attacks don't hit in the real world is because they are dodged or more commonly blocked. But they can not miss their initial target unless you're drunk and are seeing double (BUT EVEN THEN! You can hit if you have the technique. Drunken fist ftw!)

      But we're not even talking about 50cm targets, we're talking about 2m tall or bigger targets, every last one of them, even the sectoids in this game are that big. Even if you're drunk, crippled and had bad eyesight to begin with, and are in some more ways a degenerate of any kind, you could not miss a 2m tall target in melee range with any damn weapon in the world!
    6. Vooming1337
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      The dodge stat does not represent actual dodging, though. It causes shots to graze. A miss is a dodged attack, since you see the character models ducking or crouching behind cover. So it makes sense that melee attacks can miss small, mobile targets in XCOM.

      Buuuut it removes a lot of the blade's functionality compared to the shotgun, which will always hit at point blank range.

      My question is, does this work on Stun Lancers? Because I like it when they are able to miss just fine lol.
    7. Akutou
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      As far I can see, the mod only edits the vanilla swords available to your soldiers, not the Stun Lancers'.
    8. Sylamnour
      Sylamnour
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      a miss could also mean that the attack failed to penetrate or find a weak spot when attacking someone or something.
    9. SupremeShogun
      SupremeShogun
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      If they wanted it to miss they shouldn't have started the player off with a 90+ % chance to hit. The frustrating part is the soo many misses. Hence the mod, and thanks for making it.
    10. Socratatus
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      Attacks can and do miss, even when the person might not be dodging- and you don`t have to be drunk. Being unskilled with a sword is enough to miss. However, in reality, in a fight most living things will in someway try to dodge. So no attack should be a guaranteed hit unless it`s a machine gun turret glued to the ground.
    11. SOMEGUY7879
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      Actually if they had a glancing blow(doing less damage) or a deflect animation for when it misses I doubt people would be as irked by it.
  2. dip0
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    Something to keep in mind is that the mod buffs hit chance by 200, which prevents you from ever scoring a crit with your sword attacks due to the way the XCOM engine works.

    To fix this yourself, you can change the AIM bit in the ini file to a value closer to 45-50 which will still always hit, but allow you to crit.

    Note that this incidentally (again due to the way aim works in this game) will make it possible for some attacks to graze (deal 50% less damage) if the Alien you are attacking has a high dodge score
    1. Dark_Ansem
      Dark_Ansem
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      is this not true anymore thanks to the latest patch?
  3. OZY9000
    OZY9000
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    Does it mean Lancers always hit too?
    1. Vadenx
      Vadenx
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      --Tru... I was wondering that. I'll read on, there might be an answer posted.. if not, I just co-signed on this one :}

      -V
  4. Socratatus
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    Nice idea and it can be very frustrating when a sword misses, but having used swords for real, believe me, you can and will miss when dealing with a living target. There is no guaranteed hit- unless he`s tied and bound and glued to the floor. And I`m talking when fighting point blank at a six foot target.

    By the way, the guy in that picture is `telegraphing` his move so well that he would likely miss, not hit in reality. An easy blow to dodge.
  5. Akutou
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    I'm getting a "Can't find file" error in my log but above (when the mods I have installed are actually checked) it lists as INSTALLED: YES.
    Is that a problem? The mod seems to work since swords attacks are always at 100% accuracy.

    Also, can I request compatibility with the Katana mod? I've tried to fork it by adding-in the katana's entries to your config file but that doesn't seem to do anything.
    Thanks for the great mod, as well!
  6. rabcor
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    This mod didn't quite work for me, for one thing it clearly did not seem to work on sword skills (only slash) and when I got my fusion blade on my assault spec ranger I started missing quite frequently with the sword (although I believe the mod never worked at all, because I often saw hit chances lower than 100% since i started the first mission)
    1. Vazeron1
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      Then this mod didn't activate properly. Are you sure you ticked it in the launcher?
  7. jihad696
    jihad696
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    Such a simple mod, yet so useful to me.

    Just today i was missing 3 of 4 Bladestorm attacks. I couldn't take it anymore.

    Thanks.
  8. jasonthe13
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    does this affect the advent :v
    1. Vazeron1
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      It does not. It only affects vanilla XCOM swords, in the interests of compatibility.
  9. ZeLads
    ZeLads
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    Great mod
  10. niche99
    niche99
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    Can you provide a download link for the XCOM2 SDK?
    1. Kaerius
      Kaerius
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      Steam library, tools tab.