This page was last updated on 26 March 2016, 5:42PM
Changelogs
Version 1.5
- Now overrides less classes
- Fixed sectopod's attack
- Now support force overrides for modded abilities that use default.SimpleStandardAim
- Long War perfect information (default: off)
- Show actual rolled values (default: off, requires perfect information option to be on)
- Reaction fire ignores cover (default: off, in XCOM 2, the bug where cover in any direction does apply to overwatch shots is fixed, only covers between attacker and target within 1.5 tiles is applied, this option completely removes that so it makes running overwatch riskier)
- Now affects melee attacks
- Fixed GuaranteeHits not properly applying +100%
- Fixed abilities with guarantee crit not properly getting guaranteed crits.
- Added option to guarantee hits for indirect shots (such as grenades) (default: on) (off in vanilla)
Version 1.1
Added HYBRID_CRIT_DODGE option, enabling it will roll for both crits and dodge and results in a normal hit if both succeeded.