XCOM 2
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bountygiver

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bountygiver

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About this mod

Reverts aim/crit/dodge to separated rolls just like in XCOM: EU/EW

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Separates the rolls for hit, crits and dodge.

Gone are the days of troopers having 100% crit against people in heavy cover + aid protocol, since in XCOM 2, hits, crits and dodges shares a single roll, so if the crit chance is higher than hit chance, it always crits as long as the target can't dodge, dodge is less affected because the dodge roll is calculated based on dodge stat * hit chance.

In short: By default 10% hit 10% crit means 10% of your shot will crit, 0% normal hit, 90% miss.
With this mod 10% hit 10% crit means 1% of shot will crit, 9% normal hit, 90% miss.

By the default behaviour of this mod, rolling a crit will not roll for dodge, this is customizable in ini config. Enabling HYBRID_CRIT_DODGE will instead roll for both crits and dodge and results in a normal hit if both succeeded.

WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if and only if the mod is enabled, since this is a tweaking mod using existing templates there shouldn't be missing content after disabling the mod so for now you'll have to use this mod to fix it if you decide to disable the mod http://steamcommunity.com/sharedfiles/filedetails/?id=619141883

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://steamcommunity.com/sharedfiles/filedetails/?id=625230005

Compatibility Note:
This mod overwrites X2AbilityToHitCalc_StandardAIm, X2AbilityToHitCalc_StandardMelee and may not be compatible with other mods that overwrites the same class. [Totally not compatible with No Crit Dodging, choose only one]
Custom abilities that uses default.SimpleStandardAim will also not benefit from this change. (I can't override default.SimpleStandardAim) But you can add their template name into the INI to force this behaviour.