This page was last updated on 18 March 2021, 9:06PM
Changelogs
Version 1.03
BugFixes:
- Changed the code inside XComGameState_HeadquartersXCom_unlockables to what it should have been (I made a big mistake and it caused the crash before, v. sorry about that)
- Edited experimental grenades to make them upgrade correctly.
Version 1.02a
Uploaded the wrong version by mistake, this is the proper 1.02 mod.
Version 1.02
Bugfixes:
- Changed the method which upgrades items, this method was moved by the xcom 2 devs from X2StrategyElement_DefaultTechs to XComGameState_HeadquartersXCom and changed significantly by the dev team. I made slight adjustments to upgrade the experimental items properlly as well.
Version 1.01
Bugfixes:
- This mod will now check every time the build items menu is opened what is unlocked and what isnt. Though this does mean that if you lose an item it will also become locked again. This fixes the different unlocks between saves however.