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riskbreaker76

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riskbreaker76

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22 comments

  1. Revan1984
    Revan1984
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    I've noticed the pistol reactionshot my shadow has, often fires into an opposite direction.
    The soldier shoots to his right instead of ahead….. that's one way to score a miss... :)
  2. dermeseti
    dermeseti
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    Sorry to ask this if it's already been asked but does this add a new new class or does it override an existing class? Either way awesome stuff here and look forward to what else you might do.
  3. dantedelacroix
    dantedelacroix
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    Also, I've notice a lot of the Sword skills actual work with pistols and vice versa. Gust slash will run up and shoot them point blank and concussive shot will cut them with telekinesis. After having a look I realised most skills in this game target a persons inventory slot rather then define an absolute weapon type.

    By switching the code from basic pistol shot on sniper to target primary, your fire pistol now shoots your sniper rifle instead allowing you to move and shoot with snipers. XD
  4. granpk
    granpk
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    Thank you.
    Please create more classes for us.
    This is the only custom class in this site, and I dont own the game (yet)
    1. smileforbrian
      smileforbrian
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      if you go into his folder and tweaking with the data.ini file you can custom make your own class ( using the pre-exit code as template ). I tweak his shadow class to special ops with chainshot, fanfire, serial,killzone ..etc. If you want to see the skill name, go into Xcom2/Xcomgame/Config/DefaultClassData. It's containt all the skill name in the game
  5. riskbreaker76
    riskbreaker76
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    hi guys, thanks for letting me know it's not working...this is the first mod i've uploaded on here and i'm really not sure what i did wrong. following the directions in the SDK docs, i just created a zip file and copied the entire folder into that then uploaded the file here. was there anything else i was supposed to do? sorry for being a noob but it does work thru steam as it was simple as hitting the "Upload mod to steam" button in the IDE.

    EDIT: i think the issue was i packed up the project files and not the actual mod. trying to upload now but not sure how to update the files here.
    EDIT: ok, i think i got the new file up now. please try again. thanks!
    1. IZ-Master
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      Ya, its working for me
    2. smileforbrian
      smileforbrian
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      Ya it's working now, nice job dude . Did u wrote ur own script for the pistol stun skill in the "X2Ability_ShadowAbilitySet" or that from some kind of template ? I suggest you to make a new icon instead of using the black market for the class icon ( could be a shuriken or a simple katana, take less than 5 mins to draw something like that ). But other than that, neat mode. Great job. Looking forward to your 2.0 version

      p/s: the mod is pretty fun when you play with the katana mods. Xcom soldier look like a true ninja in the Warden armor
    3. IZ-Master
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      I think i have a compatibility issue, The image for the class icon show the rainbow img like its not finding it (this only happen in battle, at base the icon work fine), Also even though I gave the unit the sword, it doesnt have the sword icon to attack. Im just assuming is a compatibility issue.

      Mod im using,

      Always show shot breakdown
      Free camera Rotation
      LW Alien Pack
      LW Officer Pack
      LW SMG Pack
      MAX Squad Fix
      Shadow Class
      True Concealment
      True Guerrilla Mod
      True Retroactive AWC

      My bet is one of the last but will look around and see

      NVM, didnt realise I needed the second rank in order to be able to use swords. Only issue is the icon but i think that havent been added
    4. smileforbrian
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      If you want to use sword at lv 1 you can just swap the (AbilityName="SwordSlice", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) to (AbilityName="Shadowstrike1", ApplyToWeaponSlot=eInvSlot_Unknown) at the squaddie soldier rank. So the default skill you learn after promote to ShadowClass will be sword slice instead of the conceal one

      p/s: it's in/Mods/ShadowClass/Config/XComClassData.ini
      just open the .ini file with notepad to edit it.

      And yes I experience the missing class icon during the battle as well.
  6. aariq
    aariq
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    Is there anyway you could add a tutorial for creating a custom class? I don't have a clue how to use the Modbuddy tool.
    1. riskbreaker76
      riskbreaker76
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      this is the visual tutorial made by the author of the Rogue class (on steam). he helped me w/ this one.
      http://imgur.com/a/5NRRW
  7. Ginsu23
    Ginsu23
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    tried to get this working, but the file structure is totally fucked.
  8. IZ-Master
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    I put it on the mod folder but dont see it on launcher to activate it
    1. ilhares
      ilhares
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      Using NMM, there is something definitely not working with this in the basic install form. Will have to wait for an update I guess. Pity, it looked fun.

      Update:
      I just created a new file in the folder containing the mod, named it "Shadow_class_mod.XComMod". Inside that file in plain text, the following:

      [mod]
      publishedFileId=622030872
      Title=Shadow Class Mod
      Description=Adds new shadow class options.

      Saved that, re-ran the launcher, activated mod. Can't speak for how well it works overall as a mod, but it does appear in rookie training options if you aim for a specific class, so it must be partially working at least.
  9. depapr
    depapr
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    Very much interested in this mod but Maddox911 had the same issue with his mod Ink and Paint when he uploaded here to the Nexus. After checking the files, the difference seems to be the file extensions on the mod itself. Xcom mods have a .XComMod extension whereas this mod has a .X2proj extension.

    Ill change the extension and see if that works, but it could be that the mod is just unfinished, not compiled properly or related to Steam in some way.

  10. smileforbrian
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    weird somehow the mod doesn't show up in the mod launcher
    1. IZ-Master
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      Same here, I tried it both way, regular way and just putting the sub folder like all other mods and nothing
    2. vosej2003
      vosej2003
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      Same...