This mod goes well with mods the enchance things for you, bit also the Mod Enemy Loot: http://www.nexusmods.com/xcom2/mods/123/? But increasing what it dropped and such, it becomes a more worthwhile mission to go through.
I paired this "Starting Staff" http://www.nexusmods.com/xcom2/mods/441/? With "Cheat Vest" http://www.nexusmods.com/xcom2/mods/126/? So that my rookies from the start of the game gets a small health, aim and armor boost of +20 in each field. On Ironman Legendary, it's freaking fun!
Lots and lots and lots of kills, and soooo many resources. And soooo many weapon mods O_O I got more Cores then i know what to use them for XD
it would be cool if you put what the variables do in the ini files so we could possibly triple or quadruple the number of enemies, y'know, for more fun times.
I'm just trying to imagine the lucky ranger squaddie who shotguns them all as they come charging in. Just how many troopers will wind up increasing in rank more quickly due to kill XP accumulation?
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But increasing what it dropped and such, it becomes a more worthwhile mission to go through.
I paired this "Starting Staff" http://www.nexusmods.com/xcom2/mods/441/? With "Cheat Vest" http://www.nexusmods.com/xcom2/mods/126/? So that my rookies from the start of the game gets a small health, aim and armor boost of +20 in each field. On Ironman Legendary, it's freaking fun!
Lots and lots and lots of kills, and soooo many resources.
And soooo many weapon mods O_O
I got more Cores then i know what to use them for XD
Really loving those fight with 5 sectoids and 10 advents... but berserker is no joke...
maybe i gonna put a picture on the next insane thing i get for ya...