Great mod only issue I have found is that they are no longer infinite with the new dlc and only have x1 of each in armory if anyone has a version that works with alien hunters dlc any help would be appreciated.
hello..need help and wanted to ask if there is a need to merge certain files for the mods. For example, I already have the StopWastingmytime and Arnold Schwarz--- voice pack, I wanted to install this katana mod but I noticed there are some files that would be replaced if do that. Is there any tool that would merge mods, not sure if this makes sense, thanks for any help!
Keep each mod in a separate folder inside the mod folder Mods > > Katana mod folder > Stopwasting mod folder > Arnie mod Folder Sounds like you dumping "everything" together, and overwriting Mods > > Config > Script > readme > modpreview > blah.xcommod > swords.xcommod > Arniemod.xcommod > Swordmod.xcommod
I have a katana. Put it on my back like in Xcom 2. Could I pull it out? Hell, no. It`s impossible. Katanas on your back are impossible to draw out. It`s simply not Humanly possible.
Gonna ask since its not mentioned in the posts. Is it possible to restrict T2, and T3 with its respective research tiers as the vanilla counterparts? Having them lying around the armory is kind of game-breaking, and would be fair to earn them.
On a side note: I would love to see more types of melee weapons, like Nordic Bearded Axe(Increased Dmg, decreased mobility, shreds armor), Chinese Jiang (Sword in Chinese) and Da-Dao (Da-Dao is a modern symbol of patriotic defiance in China and capable of cutting deep wounds) and other awesome melee weapons from Medieval Age.
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if anyone has a version that works with alien hunters dlc any help would be appreciated.
Here is my playthrough if anybody is interested (using plasma Waki on modified field medic):
https://www.youtube.com/watch?v=HLNO7qKBksg&list=PLm1nrxZ64S1AwBhttPpMwSclq4lhTW7H6
Mods >
> Katana mod folder
> Stopwasting mod folder
> Arnie mod Folder
Sounds like you dumping "everything" together, and overwriting
Mods >
> Config
> Script
> readme
> modpreview
> blah.xcommod
> swords.xcommod
> Arniemod.xcommod
> Swordmod.xcommod
^^^ DO NOT DO THIS!
On a side note: I would love to see more types of melee weapons, like Nordic Bearded Axe(Increased Dmg, decreased mobility, shreds armor), Chinese Jiang (Sword in Chinese) and Da-Dao (Da-Dao is a modern symbol of patriotic defiance in China and capable of cutting deep wounds) and other awesome melee weapons from Medieval Age.