About this mod
Replaces the sleeveless vest models for genetically modified soldiers with standard, armor-based models. Replace XComContent.ini with this file, or simply follow the instructions in the description to mod the game manually.
- Requirements
- Permissions and credits
- Changelogs
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Installation by File Replacement
If you'd like, you can use the mod file here to simply replace the appropriate file with my armor settings. This mod keeps the sleeveless model for Kevlar armor, but reverts to standard for all the other in-game armors (Carpace to Titan).
The file you want to replace is located here:
%USERPROFILE%\Documents\My Games\XCOM - Enemy Within\XComGame\Config\XComContent.ini
or, if you use OneDrive, here:
%USERPROFILE%\OneDrive\Documents\My Games\XCOM - Enemy Within\XComGame\Config\XComContent.ini
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Installation by Editing
You can also skip the file download and just edit the INI file yourself. Go to the XComContent.ini file referenced above and open it with a text editor. The lines you are looking for are these:
UnitPackageInfo=(PawnType=ePawnType_Female_1_Kevlar_GM,ArchetypeName="Soldier_FemaleKevlar_GM.ARC_FemaleKevlar_GM")
UnitPackageInfo=(PawnType=ePawnType_Female_2_Carapace_GM,ArchetypeName="Soldier_FemaleCarapace_GM.ARC_FemaleCarapace_GM")
UnitPackageInfo=(PawnType=ePawnType_Female_2_Skeleton_GM,ArchetypeName="Soldier_FemaleSkeleton_GM.ARC_FemaleSkeleton_GM")
UnitPackageInfo=(PawnType=ePawnType_Female_3_Archangel_GM,ArchetypeName="Soldier_FemaleArchangel_GM.ARC_FemaleArchangel_GM")
UnitPackageInfo=(PawnType=ePawnType_Female_3_Ghost_GM,ArchetypeName="Soldier_FemaleGhost_GM.ARC_FemaleGhost_GM")
UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan_GM.ARC_FemaleTitan_GM")
UnitPackageInfo=(PawnType=ePawnType_FemalePsi_GM,ArchetypeName="Soldier_FemalePsi_GM.ARC_FemalePsi_GM")
UnitPackageInfo=(PawnType=ePawnType_Male_1_Kevlar_GM,ArchetypeName="Soldier_MaleKevlar_GM.ARC_MaleKevlar_GM")
UnitPackageInfo=(PawnType=ePawnType_Male_2_Carapace_GM,ArchetypeName="Soldier_MaleCarapace_GM.ARC_MaleCarapace_GM")
UnitPackageInfo=(PawnType=ePawnType_Male_2_Skeleton_GM,ArchetypeName="Soldier_MaleSkeleton_GM.ARC_MaleSkeleton_GM")
UnitPackageInfo=(PawnType=ePawnType_Male_3_Archangel_GM,ArchetypeName="Soldier_MaleArchangel_GM.ARC_MaleArchangel_GM")
UnitPackageInfo=(PawnType=ePawnType_Male_3_Ghost_GM,ArchetypeName="Soldier_MaleGhost_GM.ARC_MaleGhost_GM")
UnitPackageInfo=(PawnType=ePawnType_Male_3_Titan_GM,ArchetypeName="Soldier_MaleTitan_GM.ARC_MaleTitan_GM")
UnitPackageInfo=(PawnType=ePawnType_MalePsi_GM,ArchetypeName="Soldier_MalePsi_GM.ARC_MalePsi_GM")
NOTE: In the original file, these are not all in a nice block as you see here. These lines are sorted, and there are other values in-between these that I have removed from the example.
Delete the "_GM" parts from the key values. For example
UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan_GM.ARC_FemaleTitan_GM")
becomes
UnitPackageInfo=(PawnType=ePawnType_Female_3_Titan_GM,ArchetypeName="Soldier_FemaleTitan.ARC_FemaleTitan")
Do that for all of the armors with "_GM" in them that you want to modify.
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Compatibility
The mod file is taken from an unmodded installation of the Steam version of XCOM: Enemy Unknown, so I know it is compatible with that. It is probably NOT compatible with any mod that changes the XComContent.ini (including Long War). However, manually editing the file should always work as long as doing so doesn't undo a change that another mod you are using makes.