This page was last updated on 20 June 2024, 10:43AM
Changelogs
Version 1.5
big extension to Mod Pacakges menu; you can now add new entries to arrTacticalMutators and arrStrategicMutators from within the mods menu (check Mod Packages)
fixed the bug with gamepad support (broken widgets in options, introduced accidently with 1.4 update)
added the functionality for modders: any number of game difficulties defined in .int (localization) file will be handled by difficulty menu
Version 1.4
- added support for "Mod Profiles" which allow adding custom sets of default settings
Version 1.3.1
- fixed sorting of mods with "Selected mods on top" (disabled mods no longer appear in the middle of the list)
- added display of which mod and which option is currently being configured in "Configure Selected Mod" view
- attempted to move "back button" on Mod Packages list, in EW version, to the left (needs confirmation, not tested)
- opening mod menu and clicking "Back" without any changes (no toggle touched) no longer raises dialog
- when packaged cannot be loaded the relevant mod name turns to red
- when package is disabled through Mod Packages menu (but can be loaded) the relevant mod name is greyed out
- mods that can't be loaded still have their description (if provided) below red warning
- fixed credtis screen to be more easily skippable (cancel button appears after 3 seconds for newly viewd credits and viewing credits for at least one mod in the package makes credits skippable for all other mods in the package)
Version 1.3
NEW FEATURE: added relatively easy way to build multi-level options (options for an option) using Idx= property (like Idx="1", Idx="1.1", Idx="1.2" etc.)
extended Modder's Guide to cover dealing with localization files
hopefully finally ensured reliability of "Mod Packages" sub-menu
fixed a bug where gamepad button X was bound BOTH to Advanced options and Mods Menu in Difficulty Menu (how is that nobody had reported ??)
Version 1.2
NEW FEATURE: added an option to reset mod list to the state defined by bEnabledByDefault in DefaultModsProfile.ini (or DefaultMiniMods.ini). Helps modders/players define their default set of mods for an assembly.
removed the bug when adding an option with VarPath pointing to some DGC value ("XGTacticalGameCore....") would break the game by ignoring large chunk of DGC settings.
fixed problems related to adding options for variables that take enum as their value: eTech_, eItem_, ePerk_, eFoundry_. These used to always reset themselves to zero in the menu (please note that game used to respect the saved value until re-entering mods menu - anyway for the above enums this is no longer the case).
fixed problem (similar to the above) with Sightlines indicator's type.
expanded Modder's Guide to cover INI configuration of most basic types of options: ModOptionBool, ModOptionInt, ModOptionFloat
Version 1.1
NEW MAJOR FEATURE: added .ini configuration - no code is required to build simple and mid-complex options for existing mods
improved Mod Packages to be more reliable (it still needs more love though)
improved overall stability and polished screen transitions by displaying "Building Options" box instead of freeze-like behavior