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Installation -
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//JUST EXTRACT THE FOLDER "XComGame" INTO YOUR XCOM EW LONG WAR AND REPLACE WHEN ASKED (MAKE SURE TO BACKUP BEFORE REPLACING)\\
NOTE - THE DEFAULT SETTING OF THIS MOD IS CASUAL 2X WHERE ALIENS AND ALIEN BOSSES HAVE 2X HP. U ALWAYS CAN CHANGE IT TO WHATEVER U WANT BY DOWNLOADING DIFFERENT INI PROVIDED IN THE MOD DOWNLOAD PAGE IN CASE U DIDNT LIKED IT.
PatcherGUI Mods Integrated -
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- GeoscapePause
- Sightlines_LW
- Drone Repair Reenabled
- Eliminate ITZ Damage Penality
- Psi And Mec Can Become Officers
- Situation Room Panic/Defense Values
- Exalt Reminder
- Alien Strategic Stats Exposed
- Solder Gender EW - 66% Males, 33% Females
- Lightining Reflexes - 100% First Shot, 60% After That
- Long War Modify Fatigue - Max Fatigue Time 36 Hrs
- Mec Trooper Level Loss
- Carlock + Customize Unique Solders - Solders Will Be Fully Ranked, Carlock Gets Steadfast, Van Droon And Zang Gets Lone Wolf
- Explosions Dont Destroy Weapons Fragments
- True Cocealment
- Lock N' Load With Items
- Long War Tab Switch Fix
- Load Out Manager Mod
Optional Mods - (Not Integrated But Compatible, And Can Be Installed Without Issues)
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- Virtual Reality Training
Item Changes Overview -
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- Scope - Damn Good Ground Perk
- Alloy Bipod - Platform Stability Perk
- Walker Servos - Sprinter Perk
- Armor Piercing Ammo - Sniper/Mec/Shiv
- Targeting Module - Holo Targeting Perk
- Laser Sights - Sharpshooter Perk
- Alloy Jacketed Rounds - Lock N Load
- Enhanced Beam Optics - Lock N Load
- Plasma Stellerator - Lock N Load Perk
- Alloy Plating - Resilience Perk
- Impact Vest - Shock Absorbent Armor Perk
- Chameleon Suit - Concealment Perk
- Shredder Ammo - Assault/Gunner
- Utility Jacket(Reinforced Armor) - Packmaster Perk
- SMG - Flush
- Carbine - Suppression
- Sawed OffShotgun - Close Combat Specialist
- SAW - Run And Gun
- Drum Mags - Ready For Anything
- The Trumper - Close Combat Specialist
- Battle Compute - Reactive Targeting Sensors
- Core Armoring - Resilience
- Alloy Carbide Plating - Extra Conditioning
- Aim Assist - Ranger
- Breaching Ammo - Ranger
- Flake Ammo - Deadeye
- Shadow Armor - Low Profile
Veteran Mod -
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Aliens Gain +10 Aim, +20 Defense Over Time Depending On Their Research Level. Aliens Also Will Have Higher HP Than Normal Mod.
Soft Cheat -
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- Build Based On V3.0.1 Dynamic War
- Civilians have 99 HP
- Solders Weapons (SMG's, Assault Rifles, Carbines, Mec Basic, Shiv Basic, Battle Rifles) Have 150% AIM and does 99 Damage
- Aircraft have huge HP and Armor
- Avalanche missiles are modded to be 100% do less damage but have insane re attack time.
- Tac Armor, mec and shiv basic armor Have 99 HP and Gives 50 Mobility
- Aliens capture cannot fail.
New Commands - (Only Works In Cheat Mod)
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Alt + m = toggle FOG (NOTE - Wont Reveal Hidden Aliens, To reveal Aliens U Need To Press Both Alt + M And Alt + L) (~995)
alt + n = Disable Aliens Turn
Alt + l = Show All Aliens (Note - U Still Cant See Aliens If They Are Hidden In FOG)
Note -
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Cheat Mod Is Ment For Retrieving Lost Game Progress In A Fast But Honest Way. Cheat Mod Only Helps U Finish Missions Faster, By Helping U Kill Aliens Faster. It Wont Help U Cheat Resources, Nor Will It Help U To Finish Research Projects Faster. You Should Still Work For Them By Doing Missions. Which Is Why I Never Provided Any Commands To Give Additional resources For Players.
Highly Recommended Difficulty Setting -
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- Impossible (Seriously Just Try It)
Highly Recommended Second Wave Options -
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- Strict Screening - (Its Just My Personal Pick, The Game Goes Fine With Or Without It)
Highly Not Recommended Second Wave Options -
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- Hidden Potential - (I Dont Recommend, Just Personal Opinion)
- Training Roulette - (I Dont Recommend, Just Personal Opinion)
Change Log V3.0.1 - Changes that effect Both Vet And Normal Versions
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- Integrated Show Real Hit Chances Mod
- Changed INTERCEPTOR Engage Duration (Battle Speed)(From 10 ~ 15 And 15 To 20) (No Change In Dynamic War Mod)
- Increased Mec Guns Reaction Range To Match Its Weapons Range
- Increased LMG's Reaction Range To Match Its Weapon Range
- Increased Sawed Off ShotGun Range From 9 To 14
- Increased Maskmen Rifle Range And Reaction Range To 50
- Decreased Mec Flamethrower Radius From 180 To 120
- Increased Med Flamethrower Range From 8 To 12
- Integrated Enhanced Soldier Nicknames - Long War
- Changed Weapons Ammo Capacity
- Permanent Will Loss is 7
- Ghost Armor Perk Changed From Concealment To Low Cover.
- Ghost Armor Have Poison Immunity.
- Flake Ammo Have Deadeye Perk.
- Breaching Ammo Have Ranger
- Gunners Can Equip Armor Piercing Ammo, Engineers Cannot.
- Heat Ammo further Nerfed (From 75% to 50%)
- Corrected Descriptions of all armors.
- MSGT gain random stats after every mission, instead of every 3 missions. This is done so we can get back the lost will with its 30% chance every mission.
- Edited XComStrategyGame.UPK to make sure MSGT's do not gain extra HP, Def and Aim and only Gain Will.
- Carbines have +5 Aim (They already had it but it was +6 so i fixed it back to +5)
- Reduced Machine Pistols Aim Penalty to -5 from inconsistent numbers.
- Engineer Perk tree level repair and ranger swapped places
- Arc Thrower capture rate nerfed from 900 to 10.
- Increased Abduction cash rewards by 50 (to 150 from 100)
- Infantry Perk Lock N Load Replaced With Bombard
Dynamic War Mod Changes -
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- Integrated Exalt ini Tweak Mod
- Increased Fatigue Per Officer From 0 To 6
- Removed Max Fatigue Mod (Since It Makes Dynamic War Mod Too Easy)
- Increased INTERCEPTORs Repair Time To 288 From 144
- PSI Training Time Increased To 240 From 168
- Decreased Number Of PSI Testing Slots To 4
- Gene Mods Time Increased 50%
- Increased Mec Chop Up Duration To 15 Days
- Increased Mec Chop Up Cost 100%
- Faster To Get Arc Thrower (Cause Its Annoying If U Miss Sectoids In DW)
- Decreased Alien Containment Cost From 75 To 50
- Reduced Alien Containment Construction Time by half.
- Increased Item Elerium. Alloys, Meld Cost Multiplier 1.5x To 2x
- Increased Arc Thrower Cost From 100 To 450
- Increased Item Time From 1 To 1.5
- Dynamic War Changed To 0.5 And Missions Changed To 120
- Increased OTS Squad Size 2 Research Cost 2x
- Decrease Cost Of Weapons And Other Salvage Stuff
- Reduced Abduction Reward From 150 To 100
- Reduced Alloys(1 to 0.4), Elerium(20 to 6), Meld(1.0 to 0.6) Income
- Critical Wound Fatigue Penalty 12
- Integrated Virtual Reality Training Mod With 1 xp Per Day
- Deceased Alien Research Speed From 240 To 100
- Removed OTS Squad Size Upgrade Requirements
Change Log V3.0.0 -
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- Revamped Officer Promotions
- 4 Field Commanders
- 4 Colonels
- 8 Majors
- 4 Captains
- 4 Lieutenants
A Team Have 1 Field Commander, 1 Colonel, 2 Majors, 4 Captains
B Team Have 1 Field Commander, 1 Colonel, 2 Majors, 4 Lieutenants
Or U Can Have
A Team Have 1 Field Commander, 1 Colonel, 2 Majors, 2 Captains, 2 Lieutenants
B Team Have 1 Field Commander, 1 Colonel, 2 Majors, 2 Captains, 2 Lieutenants
Change Log V2.9.1 -
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- Wider Spread Of Alien Defense Stat In Veteran Mod So That Aliens Gradually Grow In Time, Not Sudden Jump In Difficulty
- Changed Psi Chance From 45% To 70%
- Revamped Body Armor Stats
- Increased Engineer Requirements Drastically
- Slowed Down Research Speed Significantly
- increased construction of items and buildings cost, Meld And Alloys And Elerium Requirements
- arora and vortex armors have increased item slot numbers
- Mec And Shiv Armor Stats Revamped
- Sniper And Gunner Double Tap Replaced By Light Em Up
- Pulse Research Revamped
- Plasma Research Time increased
- Reduced Alien Research Speed
- Further Increased Dynamic War Missions From 80 To 100 (This Decreases Number Of Missions In A Month)
- Cheat Mod Changes -
- NO INTERCEPTOR REPAIR Time
- 100% psi Chance
- Pistol And SMG Damage Buff
Change Log V2.9 -
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- PSI XP Back To Normal
- Aircraft Weapons Revamped
- Increased Alien Harvest Resource Gain From Missions
- Dynamic War
Change Log 2.8 -
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- Mec Carry 7 Items
- Mec Holo Targeter Turned Into Aim Assist - +5 Aim, Ranger Perk
- CCS Shifted To The Trumper From Kinetic Strike Module
- Goliath Mec VPT And RST Swapped
- Valk Mec Flush And Rapid Fire Swapped
- Random Will Gain Changed
- changed xp and psi xp
- MSGT gain random stats after every 3rd mission
- No Items Give Negative Will (All Items That Reduce Will No Longer Reduce Will)
Change Log 2.7 -
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- Valkyrie Mec Perk Tree Fixed
- Heat Ammo Nerfed (From 100% to 75%)
- Infantry Perk Ready For Anything Replaced With Tacticle Sense
- Tweaked Aircraft Arnaments - (Coil Guns Are Focused On Armor Penetration While Laser Cannons Focused On Raw Damage)
- Increased Alien Weapons Costs A Bit (Since It Became A Staple For XCom $ Source)
- Tweaked Alloys And Elerium Balance
- Will Stat Nerf (Its No Fun When No One Ever Panics, Also Makes Some Items/Perks Useless)
- Updated Will Stat For All Classes (For Details Look At The Infographs Or Read The Read Me)
- Goliath Perk Tree Tweaked
- master sergents no longer gain additional stats (cause it gets boring when all ur troops have 20 hp, 120 aim, 120 will, 20 defense, takes out the uniqueness out of the game)
- Arc Rifle Disable Shot Fixed (Apparently should have never removed that sniper property lol my bad)
- Integrated Load Out Manager Mod
- Integrated Campaign Summery Mod
Change Log 2.6 -
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- shotgun range aim penalty reduced (previously shotguns were useless, constantly getting 1% shots on anyone 2 feet away)
- Arc Thrower Stun Chance (Now Cannot Fail, No Matter How Much Health Alien Have)
- Reduced Alien Weapons Cost (So as to offset the increased arc thrower stun chance)
- core armoring grants resilience
- alloy carbid plating grants extra conditioning
- fix goliath mec double tap perk
- Tweaked weapons research
- Tweaked Armor Research
- nerfed alien nav computer chance (Still better than normal LW)
- nerfed elerium amount
- Nerfed Alloys Amount
- Added Description For New Items that Grant Perks
- Fatigue Time At Most 48 Hrs (only Applicable if u are playing a hassle free version)
Change Log 2.5 -
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- fatigue back to previous value
- Dynamic war Ai missions 40 to 60
- weapons revamped
- Laser And Pluse Weapons Have +10 Aim
- Gauss And Basic Weapons Carry More Ammo
- Plasma Weapons carry Very Limited Ammo But Grants More Damage
- increased number of officer promotions
- Remove Sniper Property From Arc Rifle
- Remove Adrenaline Surge From Restorative Mist
- mec battle computer - Reactive Targeting Sensors
- Kinetic Strike Module Grants CCS
- Fixed Descriptions For Items
Change Log 2.4 -
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- Concealment Re Worked (Requires PatcherGUI Mod, Posted In Misc Section)
- Fixed Scouts Perk Tree Double Packmaster Bug
- Game Balanced For Hidden Potential Option (Still I Dont Recommend, Just Personal Opinion)
- Mod Balanced For Training Roulette Option (Still I Dont Recommend, Just Personal Opinion)
- Close Combat Specilist Given To Cyberdisks, Sectopods, Heavy Floaters
- Reactive Targeting Sensors Given To Elite Mutons
- Reduced Elerium Income
- Tweaked Alloys, Weapon Fragment Income Balance
- Now Game Works Same In All Difficulties. Only Difference Being HP, Aim, Enemy Ai, Alien Research Speed, Number Of Enemies In Missions, Starting Panic In Countries, And Other Panic Values. U Get Same Amout Of $ For Missions In All Difficulties, U Get Same Number Of Alloys, Elerium, Weapons Fragments In All Difficulties.
Change Log 2.3 -
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- Reduced Construction Time Of Alien Containment Chamber (For Those Who Just Want To Rush MECS With The Help Of Obtaining Credits From Interogating Aliens)
- Drum Mags Offers Ready For Anything Perk
- Rocketeer Perk Sharpshooter Changed With Smoke N Mirrors
- Infantry Perk Executioner Changed With Lock N Load
- Scouts Perk Tree Reshuffled
- Lock N'Load Item Perk Bug Fixed (Requires PatcherGUI Mod, Posted In Main Files Section)
Change Log 2.2a -
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- Infantry Perk Tree Revamped (Thanks To The User KudosToMEatYum For Pointing Out The Faults)
Change Log 2.2 -
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- Breserkers And Lids Get - Close Encounters, Bring Em On, Run And Gun, Killer Instint
- Muton Elites Get Light Em Up
- Banshee Armor And Aegis Armor Stats Swapped And Banshee Armor Got +1 HP
- Shadow Armor Got +1 Small Item Slots
Change Log 2.1b -
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- Shiv Base HP Reduced From 12 To 8
- Shiv Recostruction Times Reduced
- Reinforced Armor Renamed To Utility Jacket
Change Log 2.1a -
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- Only Maskmen Rifle, Sniper Rifle, Battle Rifle, And LMG's Can Be Steadied For Aim Bonus
- Fixed DR Issues With Some Aliens
Change Log 2.1 -
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- Shredder Ammo Can Be Used By Gunners
- Chameleon Suit Can Be Used By Everyone And Grants Concealment Perk
- Chitin Plating Provides +1 DR
- Reinforced Armor Gives Packmaster Perk
- Restorative Mist Also Provies Adrenaline Surge
- Alloy Carbid Plating Provides +1 DR
- Medic Perks Packmaster And Smoke And Mirrors Swapped
- Gunner Perk Ready For Anything Replaced By Shredder Ammo
- Revamped Weapon Damage
Change Log 2.0a -
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- Armor Piercing Ammo Only Available To Mecs Shivs And Snipers
- Removed -12 Will Penality From Psi Screen (Unnecessary Will Loss)
- Aliens With Damage Reduction Got A Buff To Their Damage Reduction (Based On Current Alien Research)
- Increased Kinetic Strike Module Damage By +2
Change Log 2.0 -
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- Buffed Starting Funds
- Further Buffed Arc Thrower Stun %
- Increased Starting Cash By $100
- Alloy Bipod Can Be Used By Gunners
- Walker Servos Grans Sprinter Perk
- Flamethrower Sweeping Angle Increased
- Reduced LMG Movement Penality From -3 to -1
- Armor Piercing Ammo Can Be Used By Any Class
- Construction Times Reduced By 20%
- Solder Aim And Movement Stats Changed (check below for stats)
Change Log 1.9 -
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- Fixed item descriptions (I Was Too Lazy)
- Granted Holo Targeting to Targeting Module (this makes mec holo targeter useless but there is no way around since that one cannot be equipped by other classes)
- Granted Sharpshooter to Laser Sights
- increased abduction cash rewards
- Slightly increased elerium income
Change Log 1.8 -
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- Increased Number Of Weapon Fragments
- Tweaked Armor Costs As A Balance Fix
- Kestrel Costs Less Than Carapace
- Aegis Costs Less Than Banshee
- Corsair Costs Less Than Titan
- Tweaked Research Costs And Times
- Reduced Elerium Dependance And Increased Alloy Requirements (5:7 Ratio Eleriu:Alloys)
- Solder Mobility Stat Changes
- Gunner, Sniper = 18 Mobility
- Infantry, Engineer, Rocketeer = 21 Mobility
- Assault = 23 Mobility
- Mec = 25 Mobility
- Medic, Scout = 28 Mobility
Change Log 1.7 -
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- Reduced Elerium Income (Was Getting Too Much, I Had 700 Elerium By 3rd Month)
- Removed Lock N Load Perk From Hi Cap Mags As It Was Causing Conflict. Instead Given Lock N Load To
- Alloy Jacketed Rounds
- Enchanced Beam Optics
- Plasma Stellerator
- Given Innate Damage Reduction For Armors
- Phalanx, Aurora, Kestrel, Carapace = 1 DR
- Banshee, Aegis, Seraph, Archangel, Shadow, Vortex = 2 DR
- Corsair, Titan = 3 DR
- Mec Armor Stats Changed As Follows
- Mec 1 Paladin - 2 DR - 6 HP - 10 DEF - 4 MOB
- Mec 2 Defender - 3 DR - 9 HP - 10 DEF - 3 MOB
- Mec 3 Valiant - 2 DR - 8 HP - 15 DEF - 5 MOB
- Mec 4 Dauntless - 4 DR - 12 HP - 15 DEF - 4 MOB
- Mec 5 Devastator - 5 DR - 15 HP - 10 DEF - 3 MOB
- Mec 6 Vanguard - 3 DR - 10 HP - 20 DEF - 7 MOB
- Mec 7 Vindicator - 4 DR - 12 HP - 15 DEF - 5 MOB
Change Log 1.6 -
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- Reduced Cash Rewards And Cash Income Since U Can Now Capture Aliens 100% And Just Sell Their Junk
- Removed Perks From Most Weapons (It Was Just A Test Phrase)
- No Perma Will Loss On Critically Wounded Solders
- Weapon Changes Are As Follows -
- SMG - Flush
- Carbine - Suppression
- Sawed OffShotgun - Close Combat Specilist
- SAW - Run And Gun
- Scope - Damn Good Ground
- Targeting Module - Sharpshooter
- High Cap Mags - Lock N Load
- Alloy Bipod - Platform Stability
- neural gun link Provides + 20 aim, +20 crit
- Chameleon Suit is now scouts only and provides concealment
Change Log 1.5 -
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- Every Weapon Have A Unique Fitting Perk (For More Info Perks Listed At The End Of The Read Me)
- Chameleon Suit Can Be Used By Everyone And Now Grants Both Concealment And Ghost Ability
- Shadow Armor Provides Concealment Along With Ghost
- Impact Vest Can Be Worn By Gunners
- Covert Ops Vest Provides Ghost And Grapple Cause Why Not ? Batman :v
- Alloy Plating Provides Immunity To Criticles Hits (Resilient Perk)
- Meld Income Reduced
- Sawed Off Shotgun Build Cost Increased
- Slight Change To Scout, Assault, Gunner Perk Tree
- Major Change To Medic Perk Tree
- Airgame Is Tougher But Doable And Fun (What I Mean Is Shooting Down UFO's Is More Fun Oh Crap Moments Than Frustrating GOD DAMIT Moments)
- Capturing Aliens Never Fails Cause Lets Face It, How Many Times Did We Savescummed Cause The Capturing Failed. The Game Already Have Lots Of Tedious Tasks To Do.
Change Log 1.4 -
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- Fixed Minor Errors
- Mobility Penality On SAW Weapons Removed
- SquadSight On LMG Is Removed
- LMG Is No Longer Restricted, Can Move And Fire, However LMG Have -10 Aim Penality And -3 Mobility
- Removed Mobility Penality On Sawed Off Shotgun
- Gunner Perk Snapshot Is Replaced With Deadeye, Since Gunners No Longer Need Snapshot
Change Log 1.0 -
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- Holo Targeter Can Be Used By Everyone Including Mecs And Shivs
- Reworked Primary Weapons Damage Including Arcrifle
- Reworked Primary Weapons Ammo
- Sawed Off Shot Gun Now Have 2 Shots And Is No Longer Limited To Point Blank Range, However Its Range Is Till Very Limited Compared To Pistols
- Max Injury Time Is Now Reduced To 14 Days (I Personally Think Its A Lot)
- Arc Throwers In Pistol Slot, And High Chance To Stun Aliens
- Aircombat Is Made Less RNG Dependant And More Tactical
- Rocket Scatter Reduced
- Danger Zone Range Increased Drastically
- Meld Containers Timer Increased
- Bio Electric Skin And Motion Tracker Range Increased
- Now Autopsys Only Require 1 Corpse
- Increased Speed Research Speed By 50%
- Now Max Engineers Required For Building Any End Game Tech Is 45
- Reduced Elerium Requirement By 25% And Increased Elerium Income By 20%
- More Powerful Perk Trees For Classes Which Will Turn Your Solders Into Super Solders
- And Most Of The Other Changes Done In My Previous XCom EU Welcome To Hell Mod
NOTE - Only Valkyrie And Goliath Mecs Are Edited, The Rest Are Left As They Are Cause Its Just Too Much Work And I Dont Really See The Point In Having More MEC Classes.
Valkyrie Is Ranged Combat Mec, Fragile But Good Ranged Damage
Goliath Is Your Mean Close Range Tanky Punching Machine
Goliath Comes From Gunner Class And Valkyrie Comes From Infantry Class
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MEC - Valkyrie - Ranged Combat Specilist, Physically Fragile And Weak
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Perk Tree -
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Light Em Up
Ranger - Automated Threat Assessment - Flush
Platform Stability - Reactive Targetting Sensots - Vital Point Targeting
Lock And Load - Heat Ammo - Run And Gun
Shredder Ammo - Killer Instint - Damage Control
Colateral Damage - Rapid Fire - Bring Them On
In The Zone - Aggression - Absortion Fields
My Perks List -
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1) light em up
2) Ranger
3) Vital Point Targeting
4) Run And Gun
5) Killer Instint
6) Bring Them On (Rapid Fire)
7) In The Zone
Level Up Stats Gain -
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Aim - 45
Hp - 5
Will - 20
Mobility - 15
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MEC - Goliath - HEAVY TANK, Tons Of HP (Comes Form Gunner Class)
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Perk Tree -
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Absorption Fields
Steadfast - Platform Stability - Colleteral damage
body shield - Rapid Fire - Ranger
Automated Threat Assessment - Repair Servos - Hit And Run
Packmaster - Shock absorbent armor - Close Combat Specilist
Heat Ammo - Damage Control - Vital Point Targetting
Reactive Targeting Sensors - Ready For Anything - Extra Conditioning
Suggested Build -
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1) Absorption Fields
2) Colleteral damage
3) Rapid Fire
4) Hit And Run
5) Shock Absorbent Armor
6) Damage Control
7) Ready For Anything
Level Up Stats Gain -
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Aim - 30
Hp - 8
Will - 20
Mobility - 18
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Sniper - Long Range Combat Specilist
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Perk Tree -
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1) Squad Sight
2) Ranger - Opportunist - Low Profile
3) Snapshot - Dam Good Ground - DeadEye
4) Lock N Load - Double Tap - Cover Fire
5) Vital Point Targeting - Precision Shot - Sentinel
6) Mayhem - Sharpshooter - Disable Shot
7) In The Zone - Executioner - Tactical Sense
Build 1 - Damage ITZ Build -
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1) Squad Sight
2) Ranger
3) Snapshot
4) Lock N Load (Double Tap)
5) Vital Point Targeting
6) Mayhem
7) In The Zone
Build 2 - Overwatch Built -
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1) Squad Sight
2) Opportunist
3) snapshot
4) Cover Fire
5) Sentinel
6) Sharpshooter (mayhem)
7) in the zone
Level Up Stats Gain -
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Aim - 45
Hp - 0
Will - 10
Mobility - 13
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Scout - Recon Unit
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Perk Tree -
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1) Lightining Reflexes
2) low profile - Smoke And Mirrors - Ready For Anything
3) Ranger - Opportunist - Sprinter
4) Concealment - Covering Fire - Battle Scanner
5) Vital Point Targeting - Sentinel - Packmaster
6) Hit And Run - Flush - Lone Wolf
7) tactical Sense - Damn Good Ground - Disable Shot
Overwatch Build -
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1) lightining reflexes
2) low profile
3) Opportunist
4) Covering Fire
5) Sentinel
6) Ready For Anything
7) tacticle sense
Covert Ops Build -
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1) Lightining Reflexes
2) low profile
3) Ranger
4) Concealment (Sprinter Prefered)
5) Vital Point Targeting
6) Hit And Run
7) tactical Sense
Level Up Stats Gain -
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Aim - 30
Hp - 0
Will - 30
Mobility - 21
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Gunner - Heavy Damage
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Perk Tree -
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1) Supression
2) Flush - Executioner - Heat Ammo
3) Vital Point Targeting - Extra Conditioning - Deadeye
4) Ranger - Resilent - Steadfast
5) Mayhem - Rapid Fire - Holo Targeting
6) Double Tap - Will To Survive - Lock N' Load
7) Danger Zone - Ready For Anything - Platform Stability
Damage Build -
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1) Supression
2) Heat Ammo
3) Vital Point Targeting
4) Ranger
5) Mayhem
6) Double Tap
7) Danger Zone
Tank Build -
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1) Supression
2) Heat Ammo
3) Extra Conditioning
4) Resilent
5) Mayhem
6) Will To Survive
7) Danger Zone
Level Up Stats Gain -
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Aim - 15
Hp - 7
Will - 10
Mobility - 13
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Rocketeer - Rocket Scientist
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Perk Tree -
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1) Fire Rocket
2) Heat Warheads - Smoke And Mirrors - Flush
3) Ranger - Javelin Rockets - Snapshot
4) Shock And Awe - Suppression - Executioner
5) Mayhem - Resilent - Rapid Fire
6) Danger Zone - Opportunist - Fire In The Hole
7) Tandem Warheads - Platform Stability - Will To Survive
Rocket Side -
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1) Fire Rocket
2) Heat Warheads
3) Javelin Rockets (Ranger If U Want More Damage)
4) Shock And Awe
5) Mayhem
6) Danger Zone
7) Tandem Warheads
Utility Build -
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1) Fire Rocket
2) Smoke N Mirrors
3) Snapshot
4) Suppression
5) Mayhem
6) Fire In The Hole
7) Platform Stability
Level Up Stats Gain -
-------------------
Aim - 20
Hp - 5
Will - 10
Mobility - 15
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Assault - Close Combat Specilist
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Perk Tree -
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1) Run And Gun
2) Lightening Reflexes - Sprinter - Ranger
3) Rapid Fire - Tacticle Sense - Flush
4) Bring Them On - Exra Contitioning - Close Combat Specialist
5) Close Encounters - Resilent - Hit And Run
6) Killer Instinct - Steadfast - Executioner
7) In The Zone - Will To Survive - Aggression
Critical Build -
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1) Run And Gun
2) Lightening Reflexes
3) Rapid Fire
4) Bring Them On
5) Hit And Run
6) Killer Instinct
7) In The Zone
Tank Build -
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1) Run And Gun
2) Lightening Reflexes
3) Tacticle Sense
4) Exra Contitioning
5) Resilience
6) Killer Instinct
7) Will To Survive
Level Up Stats Gain -
-------------------
Aim - 15
Hp - 5
Will - 10
Mobility - 18
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Infantry - Ranged Combat Specilist
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Perk Tree -
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1) Light Em Up
2) Opportunist - Sharpshooter - Grenadier
3) Covering Fire - DeadEye - Lock N Load
4) Rapid Fire - Ranger - Aggression
5) Bring Em On - Sapper - Suppression
6) Rapid Reaction - Tandem Warheads - Flush
7) Tactical Sense - Vital Point Targeting - Danger Zone
Desired Build (Criticle Overwatch)-
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1) Light Em Up
2) Opportunist
3) Covering Fire
4) Rapid Fire
5) Bring Em On
6) Rapid Reaction
7) Vital Point Targeting
Level Up Stats Gain -
-------------------
Aim - 20
Hp - 3
Will - 10
Mobility - 15
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Medic - Healer
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New Perk Tree -
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1) Field Medic
2) Lightining Reflexes - Steadfast - Field Surgeon
3) Revive - flush - Smoke And Mirror
4) Low Profile - Ranger - Smoke Grenade
5) Combat Drugs - Dense Smoke - Paramedic
6) Packmaster - Tactical Sense - Sprinter
7) Savior - Suppression - Holo Targetting
Smoke Support Medic -
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1) Field Medic
2) Lightining Reflexes
3) Revive (Smoke And Mirrors)
4) Low Profile
5) Dense Smoke (Paramedic)
6) Packmaster
7) Savior
Level Up Stats Gain -
-------------------
Aim - 5
Hp - 0
Will - 30
Mobility - 21
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Engineer - AOE Damage Specilist
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Perk Tree -
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1) Grenadier
2) Holo targeting - Repair - Bombard
3) Flush - Packmaster - Sapper
4) Heat Warheads - Ranger - Suppression
5) Mayhem - Battle Scanner - Lightening Reflexes
6) Tandem Warheads - Smoke And Mirrors - Heat Ammo
7) Danger Zone - Execution - Low Profile
My Perks List -
-------------
1) Grenadier
2) Repair
3) Flush (Sapper)
4) Heat Warheads (Smoke And Mirrors)(ranger)
5) Mayhem
6) Tandem Warheads
7) Danger Zone
Level Up Stats Gain -
-------------------
Aim - 5
Hp - 3
Will - 30
Mobility - 15
------------------------------------------------------------------------------
Primary Weapons Ammo -
--------------------
Gauss/Balastic - more ammo
--------------------------
Sniper = Shotgun - 6-4
Battle = Maskmen - 7-5
Rifle = Carbine - 8-6
SAW = SMG = SHIV - 10-8
LMG = MEC = 11-9
Laser/Pulse +10 Aim Bonus
--------------------------
Sniper = Shotgun - 5-3
Battle = Maskmen - 6-4
Rifle = Carbine - 7-5
SAW = SMG = SHIV - 9-7
LMG = MEC = 10-8
Plasma - higher damage
----------------------
Sniper = Shotgun - 4-3
Battle = Maskmen - 5-4
Rifle = Carbine - 6-5
SAW = SMG = SHIV - 7-6
LMG = MEC = 8-7
Primary Weapons Damage -
----------------------
SMG - 3 4 5 6 8
Carbine - 4 5 6 7 9
Assault Rifle - 5 6 7 8 10
Battle Rifle - 6 7 8 9 11
Maskmen Rifle = SAW - 7 8 9 10 12
ShotGun - 8 9 10 11 13
Sniper = LMG - 9 10 11 12 14
MEC = SHIV - 10 11 12 13 15
Arc Rifle - 7
Basic - Laser- Gauss - Pulser - Plasma
Credits -
-------
- GeoscapePause -
- Sightlines_LW -
- Drone Repair Reenabled -
- Eliminate ITZ Damage Penality -
- Situation Room Panic/Defense Values -
- Exalt Reminder -
- Alien Strategic Stats Exposed -
- Solder Gender EW -
- Lightining Reflexes -
- Long War Modify Fatigue -
- Mec Trooper Level Loss -
- Carlock + Customize Unique Solders -
- Long War Tab Switch Fix -
- Load Out Manager Mod - by tracktwo
- Integrated Show Real Hit Chances Mod -
- Integrated Exalt ini Tweak Mod -
- Integrated Enhanced Soldier Nicknames - Long War -