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DeadlyTitan

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srujanteja

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About this mod

This Is The Long War Edition Of My XCom Welcome To Hell Mod
- This Is Not A Difficulty Tweak
- This Is Not A Beginner Tweak,
This Is A Total Long war Overhaul Including Perks, Weapons, Small Items, Armors And Level Up Stats.

Requirements
Permissions and credits


This Is Not A Difficulty Tweak

This Is Not A Beginner Tweak,

This Is A Total Long war Overhaul Including Perks And Weapons And Level Up Stats Based On My Previous    XCom Welcome To Hell Mod


NOTE :  this mod is created in order to provide some sorta padding on the impossible difficulty, and hence it might and will get too easy on anything other than impossible difficulty. this mod helps u experience the impossible difficulty of long war without punishing u brutally for silly mistakes that u did some 3 months ago in game, making the game actually enjoyable rather than feel like a Monday early morning job (Tedious, unenjoyable and extremely obnoxious)

There Are Different ini Files Provided Each Containing Different Stats For Aliens Choose What You Want, Depending On If U Want Harder Or Easier Game
You Can Swap The ini Files Anytime U Want, But The Changes Dont Take Place If U Are In The Middle Of The Tactical Mission, Instead They Will Be Applied To Your Next Tactical Missions
 
As Of V2.8 And Above There Are Only 2 Versions Of The Game, One Is For Veterans And Other Is For Casual Players, U Can Swap The Mods Anytime U Want, But Like I Said The Changes Will Only Take Place When U Start The Tactical Mission, But Not When You Are In The Middle Of The Mission.  

Requirement - 
----------------

Requires The Latest And Final Version Of The Long War Mod For EW  "Long War EW 1.0 for PC"  
Might Also Work With The Previous Versions Since Its Just A Bunch Of ini Tweaks With Some Hex Edited UPK Files, But Then Again I Am Not Sure Since I Haven't Tested It On Any Other Versions 

Installation - 
------------
- The XComGame.int goes into your long war XComGame\Localization\INT (backup before replacing)
- the rest of the ini files goes to your long war XComGame\Config

Caution:- Before Updating, Please Unequip All The Items From The Inventory Including Weapons, Scopes, Laser Sights, Everything, And Save The Game.

There Is A Bug That Grants Your Solders Perks Permanently If U Do Not Removed The Items That Grant Perks Before Updating.


Note - Its Fully Compatible With Previous Versions Saves. But Its Highly Recommended To Start A Fresh Game If U Want The New Solder Stats. You Can Always Use The Cheat Thingy Provided To Get Back Your Lost Progress Quickly
Really Sorry For Any Inconvenience Caused  (Only Applies If You Are Upgrading To v2.0 Or Above From Older Versions)
 
Item Changes Overview -
----------------------------
- Scope - Everyone - Damn Good Ground Perk
- Alloy Bipod - Gunner/Sniper - Platform Stability Perk 
- Walker Servos - All Classes - Sprinter Perk  
- Armor Piercing Ammo - Sniper/Mec/Shiv 
- Targeting Module - Everyone - Holo Targeting Perk 
- Laser Sights - Everyone - Sharpshooter Perk 
- Alloy Jacketed Rounds - Everyone - Lock N Load
- Enhanced Beam Optics - Everyone - Lock N Load
- Plasma Stellerator - All Classes - Lock N Load Perk 
- Alloy Plating - All Classes - Resilience Perk
- Impact Vest - Gunner/Assault - Shock Absorbent Armor Perk
- Chameleon Suit - All Classes - Concealment Perk
- Shredder Ammo - Assault/Gunner 
- Reinforced Armor - Everyone Except Shivs - Packmaster Perk
- SMG              - Flush 
- Carbine          - Suppression
- Sawed Off Shotgun - Close Combat Specialist  
- SAW              - Run And Gun 
- Drum Mags - Ready For Anything
- The Trumper - Close Combat Specelist
- Battle Compute - Reactive Targeting Sensors
- Core Armoring - Resilience 
- Alloy Carbide Plating - Extra Conditioning 
- Aim Assist - Ranger

Normal Mod - 
----------
Default Setting Of The Mod, Aliens Will Have Normal Intended HP And No Additional Difficulty Like Extra Aim, Defence, HP Bonus For Aliens.
 
Veteran Mod - 
------------
Aliens Gain +10 Aim, +20 Defense Over Time Depending On Their Research Level. Aliens Also Will Have Higher HP Than Normal Mod. 

Cheat Mod -
----------
- No fatigue times 
- weapons are more accurate 
- armor gives ton of hp and mobility 
- Fragments give $100
- Instant psi training
- Instant gene mods
- Instant ITEM Building 
- Instant Building CONSTRUCTION 
- Instant Excavation 
- Tac Armor Have Big DR
- aircraft weapons are better (Avalance And Phoenix Cannons)
- Instant Mec Troopers 
- aircraft have huge hp 
- enemies wil have less HP 
- NO INTERCEPTOR REPAIR Time
- 100% psi Chance 
- Pistol And SMG Damage Buff

New Commands - (Only Works In Cheat Mod)
------------
Alt + m = toggle FOG (NOTE - Wont Reveal Hidden Aliens, To reveal Aliens U Need To Press Both Alt + M And Alt + L)
alt + n = Disable Aliens Turn 
Alt + l = Show All Aliens (Note - U Still Cant See Aliens If They Are Hidden In FOG)
Note - 
-----
Cheat Mod Is Ment For Retrieving Lost Game Progress In A Fast But Honest Way. Cheat Mod Only Helps U Finish Missions Faster, By Helping U Kill Aliens Faster. It Wont Help U Cheat Resources, Nor Will It Help U To Finish Research Projects Faster. You Should Still Work For Them By Doing Missions. Which Is Why I Never Provided Any Commands To Give Additional resources For Players.

NOTE - All Game Modes Are Compatible With Each Other, And Can Be Swap Anytime U Want. There Wont Be Any Side Effects Or Glitches. Please Remember To Backup Your Save Files Before Swapping Files.

Note -
------
This Will Probably Be The Final Version. No Further Changes Planned. 
 
There Wont Be Any More Updates Unless Its A Bug Fix Or Some Kinda Suggestion 
 
Am Planning To Do A Gameplay Video Or Lets Play Video However U Call It. However Since English Isint My First Language I Pardon For Any Mistakes I Might Do While Doing The Video  



Just A Sample Of How Horrible Terror Missions Can Be :) 




Note -
------

Unfortunately i cannot publicly share my Personal Full version of the mod due to copyright issues. long war devs specified that you cannot publicly release modified LW upk files. So there it goes, the most i can share is ini files. but not to worry, you can achieve the similar results by installing the PatcherGUI mods that i have listed in my read me. Hope U like the tweaks and enjoy the mod

however, PM me if u dont want to bother with all those patchergui stuff, Or dont have time for that and rather just download the the mod and play (A hassle Free Version) :).

All Downloads Are Hassle Free Full Versions From V3.0.0


Basically This Is Made To Remove All The Tedious And Exhausting Features Of The Longwar Like Heavy RNG Dependent, Horrible And Very Unpleasant Aircombat, Too Much Grind, Too Much  Waiting Factor And Make It More Enjoyable For An Average Casual Player Who Just Want To Enjoy The Mod, While Still Retaining All Its Awesome Additions And Maintaining The Solid Original Difficulty, Tense Situations, Good Challenge And Making The Game Fun To Play. If U Have Played My XCom EU Mod (XCom Welcome To Hell), Then This Is Basically An Upgraded Version Of That

Long War Is An Awesome Mod. But, Too Bad Its Just Constant, Never Ending, Virtual Dickpunching For An Average Joe Who Do Not Have Lots Of Free Time In Their Hands And Just Wants To Enjoy The Game But Refuse To Lower The Difficulty Cause Ai In Lower Difficulties Is Not Really Enjoyable
This Is For Those Who Really Want To Play And Experience What Longwar Brings To The Game, But Cannot Cause Its Too Much Artificial Difficulty And Too Much Punishing And Too Much BS RNG


Highly Recommended Difficulty Setting -
------------------------------------------------

- Impossible (Seriously Just Try It)

Highly Recommended Second Wave Options -
-----------------------------------------------------

- Strict Screening - (Its Just My Personal Pick, The Game Goes Fine With Or Without It)

Highly Not Recommended Second Wave Options -
----------------------------------------------------------

- Hidden Potential - (I Dont Recommend, Just Personal Opinion)
- Training Roulette - (I Dont Recommend, Just Personal Opinion)

Mandatory PatcherGUI Mod -
-----------------------------------

- Lock N Load With Items (Provided In The Misc Files Section)

This Mod Is A Must In Order To Make Items Use Perks Given To Them Especially The Lock N Load Perk Granting Items. With Out This Mod, Those Items Wont Work.  (Included/Integrated In Version 3.0.0)

Highly Recommended PathcerGUI
Mods -
-----------------------------------------------

- Eliminated ITZ Damage Penalty (Included/Integrated In Version 3.0.0)

Other Useful PatcherGUI Mods (All These Mods Are Included/Integrated In V3.0.0)
--------------------------------------------------------------------------------------------------------

- Geoscape Pause On Notification 
- Enemy Line Of Sight Indicator
- Drone Repair Re enabled 
- PSi And Mec Officers 
- Situation Room Panic-Defense Values
- EXALT Reminder 
- Alien Strategic Stas Exposed 
- Soldier Gender 
- Lightning Reflexes 
- Long War Modify Fatigue 
- Mec Trooper Level Loss
- Carlock + CustomizeUniqueSoldiers
- True Concealment 
- Fragment Friendly Explosions 
- Long War Tab Fix
- Load Out Manager Mod 

Mods Not Included/Integrated - 
------------------------------------

- Virtual Reality Training 


NOTE - AS OF V3.0.0 And Above, All The Above Recommended PatcherGUI Mods Are Integrated Into The Mod To Make One Hassle Free Version, And Hence Need Not Be Downloaded Separately And Installed. Credits For The Changes Goes To The Respective Authors. 

Change Log V3.0.0 -
----------------------

- Revamped Officer Promotions 
  - 4 Field Commanders
  - 4 Colonels
  - 8 Majors
  - 4 Captains
  - 4 Lieutenants 

The Idea Is To Have At least 1 Field Commander Per Team Assuming U Harbor 4 Teams

A Team Can Have 1 Field Commander, 1 Colonel, 2 Majors, 4 Captains
B Team Can Have 1 Field Commander, 1 Colonel, 2 Majors, 4 Lieutenants
                    Or U Can Go For 
A Team Can Have 1 Field Commander, 1 Colonel, 2 Majors, 2 Captains, 2 Lieutenants
B Team Can Have 1 Field Commander, 1 Colonel, 2 Majors, 2 Captains, 2 Lieutenants

While C And D Teams Will Only Have 1 Field Commander, 1 Colonel, 2 Majors Each

Or Really Whatever Combination U Really Want Them. Am Just Sharing My Personal Preference. 

Change Log V2.9.1 -
-----------------------

- Wider Spread Of Alien Defense Stat In Veteran Mod So That Aliens Gradually Grow In Time, Not Sudden Jump In Difficulty 
- Increased Psi Chance To  70% 
- Revamped Body Armor Stats
- Increased Engineer Requirements Drastically 
- Slowed Down Research Speed Significantly
- increased construction of items and buildings cost, Meld And Alloys And Elerium Requirements
- Mec And Shiv Armor Stats Revamped
- Sniper And Gunner Double Tap Replaced By Light Em Up (Cause Double Tap Is Buggy And Annoying At Times) 
- Pulse Research Revamped
- Plasma Research Time increased
- Reduced Alien Research Speed 
- Decreased Dynamic War Missions Rate (For A More Relaxing But Still Tough As Nuts Dynamic War Game, Cause Less Missions = Less Resources :P) 

- Cheat Mod Changes - 
  - NO INTERCEPTOR REPAIR Time
  - 100% psi Chance 
  - Pistol And SMG Damage Buff


Change Log V2.9 -
-------------------

- PSI XP Back To Normal (It Didnt Really Needed Any Adjustment In The First Place, My Bad) 
- Aircraft Weapons Revamped (Now The Combat Is More Fluid And Enjoyable And Less Dependent On The Mercy Of The Great RNG GOD)
- Increased Alien Harvest Resource Gain From Missions 


Change Log 2.8 -
---------------
- Mec Carry 7 Items (Cause Why Not ? :D ) 
- Mec Holo Targeter Turned Into Aim Assist ( +5 Aim And Grants Ranger Perk) 
- CCS Shifted To The Trumper From Knietic Strike Module (Cause It Was OP)
- Goliath Mec VPT And RST Swapped 
- Valk Mec Flush And Rapid Fire Swapped
- Random Will Gain Changed 
- changed xp and psi xp
- MSGT gain random stats after every 3rd mission 
- Shadow Armor Gives +10 Will
- Aurora Armor Gives +15 Will 
- Vortex Armor Gives +30 Will 
- Solders Level Up Faster 
- PSI XP Grind Is No Longer A Pain In The Back. Solders Gain PSI XP Faster, And Level Up Faster, No Longer Need To Do Over A Hundred Missions To Max Ur PSI Troops. 
- Aliens Tech Up Faster 
- Fixed Max Flat Damage Resistance Bug 
- Adjusted Aliens HP And DR According To New Bug Fixed DR Values  
- No Items Give Negative Will (All Items That Reduce Will No Longer Reduce Will)


Change Log 2.7 -
--------------
- Valkyrie Mec Perk Tree Fixed 
- Heat Ammo Nerfed (From 100% to 75%)
- Infantry Perk Ready For Anything Replaced With Tacticle Sense 
- Tweaked Aircraft Arnaments - (Coil Guns Are Focused On Armor Penetration While Laser Cannons Focused On Raw Damage)
- Increased Alien Weapons Costs A Bit (Since It Became A Staple For XCom $ Source)
- Tweaked Alloys And Elerium Balance 
- Will Stat Nerf (Its No Fun When No One Ever Panics, Also Makes Some Items/Perks Useless)
- Updated Will Stat For All Classes (For Details Look At The Infographs Or Read The Read Me)
- Goliath Perk Tree Tweaked
- master sergents no longer gain additional stats (cause it gets boring when all ur troops have 20 hp, 120 aim, 120 will, 20 defense, takes out the uniqueness out of the game)
- Arc Rifle Disable Shot Fixed (Apparently should have never removed that sniper property lol my bad) 
                 

Change Log 2.6 -
--------------
- shotgun range aim penalty reduced (previously shotguns were useles, constantly getting 1% shots on anyone 2 feet away) 
- Arc Thrower Stun Chance (Now Cannot Fail, No Matter How Much Health Alien Have)
- Reduced Alien Weapons Cost (So as to offset the increased arc thrower stun chance)
- core armoring grants resilence 
- alloy carbit plating grants extra conditioning 
- fix goliath mec double tap perk
- Tweaked weapons research 
- Tweaked Armor Research 
- nerfed alien nav computer chance (Still better than normal LW) 
- nerfed elerium amount
- Nerfed Alloys Amount
- Added Description For New Items that Grant Perks 
- Fatigue Time At Most 48 Hrs (only Applicable if u are playing a hassle free version)


Change Log 2.5 -
--------------
- fatigue back to previous value
- Dynamic war Ai missions 40 to 60 
- weapons revamped
 - Laser And Pluse Weapons Have +10 Aim
 - Gauss And Basic Weapons Carry More Ammo 
 - Plasma Weapons carry Very Limited Ammo But Grants More Damage
- increased number of officer promotions 
- Remove Sniper Property From Arc Rifle 
- Remove Adrenaline Surge From Restorative Mist 
- mec battle computer - Reactive Targeting Sensors 
- Kinetic Strike Module Grants CCS  
- Fixed Descriptions For Items


Change Log 2.4 -
--------------
- Concealment Re Worked (Requires PatcherGUI Mod, Posted In Misc Section)
- Fixed Scouts Perk Tree Double Packmaster Bug (Again Thanks To The User KudosToMEatYum For Pointing Out The Faults)
- Game Balanced For Hidden Potential Option (Still I Dont Recommend, Just Personal Opinion)
- Mod Balanced For Training Roulette Option (Still I Dont Recommend, Just Personal Opinion)
- Close Combat Specilist Given To Cyberdisks, Sectopods, Heavy Floaters
- Reactive Targeting Sensors Given To Elite Mutons 
- Reduced Elerium Income
- Tweaked Alloys, Weapon Fragment Income Balance
- Now Game Works Same In All Difficulties. Only Difference Being HP, Aim, Enemy Ai, Alien Research Speed, Number Of Enemies In Missions, Starting Panic In Countries, And Other Panic Values. U Get Same Amount Of $ For Missions In All Difficulties, U Get Same Number Of Alloys, Elerium, Weapons Fragments In All Difficulties. 


Change Log 2.3 - 
--------------
- Reduced Construction Time Of Alien Containment Chamber (For Those Who Just Want To Rush MECS With The Help Of Obtaining Credits From Interogating Aliens)
- Drum Mags Offers Ready For Anything Perk 
- Rocketeer Perk Sharpshooter Changed With Smoke N Mirrors
- Infantry Perk Executioner Changed With Lock N Load 
- Scouts Perk Tree Reshuffled 


Change Log 2.2a -
--------------------
- Infantry Perk Tree Revamped (Thanks To The User KudosToMEatYum For Pointing Out The Faults)


Change Log 2.2 -
-------------------
- Breserkers And Lids Get - Close Encounters, Bring Em On, Run And Gun, Killer Instint 
- Muton Elites Get Light Em Up 
- Banshee Armor And Aegis Armor Stats Swapped And Banshee Armor Got +1 HP
- Shadow Armor Got +1 Small Item Slots
- Reduced SHIV Base HP from 12 to 8
- Reduced Shiv Rebuild Times Drastically 


Change Log 2.1a -
---------------
- Only Maskmen Rifle, Sniper Rifle, Battle Rifle, And LMG's Can Be Steadied For Aim Bonus
- Fixed DR Issues With Some Aliens


Change Log 2.1 - 
--------------
- Shredder Ammo Can Be Used By Gunners
- Chameleon Suit Can Be Used By Everyone And Grants Concealment Perk
- Chitin Plating Provides +1 DR
- Reinforced Armor Gives Packmaster Perk
- Restorative Mist Also Provies Adrenaline Surge 
- Alloy Carbid Plating Provides +1 DR
- Medic Perks Packmaster And Smoke And Mirrors Swapped
- Gunner Perk Ready For Anything Replaced By Shredder Ammo 
- Revamped Weapon Damage


Change Log 2.0a -
--------------------
- Armor Piercing Ammo Only Available To Mecs Shivs And Snipers 
- Removed -12 Will Penalty From Psi Screen (Unnecessary Will Loss)
- Aliens With Damage Reduction Got A Buff To Their Damage Reduction (Based On Current Alien Research) 
- Increased Kinetic Strike Module Damage By +2 


Change Log 2.0 -
-------------
- Buffed Starting Funds
- Further Buffed Arc Thrower Stun %
- Increased Starting Cash By $100
- Alloy Bipod Can Be Used By Gunners 
- Walker Servos Grans Sprinter Perk 
- Flamethrower Sweeping Angle Increased 
- Reduced LMG Movement Penalty From -3 to -1
- Armor Piercing Ammo Can Be Used By Any Class
- Construction Times Reduced By 20% 
- Solder Aim And Movement Stats Changed (check below for stats)
 

Change Log 1.9 -
--------------
- Fixed item descriptions (I Was Too Lazy)
- Granted Holo Targeting to Targeting Module (this makes mec holo targeter useless but there is no way around since that one cannot be          equipped by other classes)
- Granted Sharpshooter to Laser Sights
- Increased abduction cash rewards 
- Slightly increased elerium income 


Change Log 1.8 - 
-------------------
- Increased Number Of Weapon Fragments 
- Tweaked Armor Costs As A Balance Fix
  - Kestrel Costs Less Than Carapace
  - Aegis Costs Less Than Banshee 
  - Corsair Costs Less Than Titan 
- Tweaked Research Costs And Times
- Reduced Elerium Dependance And Increased Alloy Requirements (5:7 Ratio Eleriu:Alloys)
- Solder Mobility Stat Changes 
  - Gunner, Sniper = 18 Mobility
  - Infantry, Engineer, Rocketeer = 21 Mobility
  - Assault = 23 Mobility
  - Mec = 25 Mobility
  - Medic, Scout = 28 Mobility


Change Log 1.7 -
--------------------

- Reduced Elerium Income (Was Getting Too Much, I Had 700 By 3rd Month)
- Removed Lock N Load Perk From Hi Cap Mags As It Was Causing Conflict. Instead Given Lock N Load To 
  - Alloy Jacketed Rounds
  - Enchanced Beam Optics
  - Plasma Stellerator
- Given Innate Damage Reduction For Armors
  - Phalanx, Aurora, Kestrel, Carapace = 1 DR
  - Banshee, Aegis, Seraph, Archangel, Shadow, Vortex = 2 DR
  - Corsair, Titan = 3 DR
- Mec Armor Stats Changed As Follows 
  - Mec 1 Paladin    - 2 DR -  6 HP - 10 DEF - 4 MOB
  - Mec 2 Defender   - 3 DR -  9 HP - 10 DEF - 3 MOB
  - Mec 3 Valiant    - 2 DR -  8 HP - 15 DEF - 5 MOB
  - Mec 4 Dauntless  - 4 DR - 12 HP - 15 DEF - 4 MOB
  - Mec 5 Devastator - 5 DR - 15 HP - 10 DEF - 3 MOB
  - Mec 6 Vanguard   - 3 DR - 10 HP - 20 DEF - 7 MOB  
  - Mec 7 Vindicator - 4 DR - 12 HP - 15 DEF - 5 MOB
- Shivs Damage Resistance 
  - Shiv Deck  - 1 DR
  - Alloy Shiv  - 3 DR
  - Hover Shiv - 2 DR


Change Log 1.6 -
--------------------

- Reduced Cash Rewards And Cash Income Since U Can Now Capture Aliens 100% And Just Sell Their Junk 
- Removed Perks From Most Weapons (It Was Just A Test Phrase)
- No Perma Will Loss On Critically Wounded Solders 
- Weapon Changes Are As Follows -
  - SMG              - Flush 
  - Carbine          - Suppression
  - Sawed Off Shotgun - Close Combat Specialist  
  - SAW              - Run And Gun 
  - Scope            - Damn Good Ground
  - Targeting Module - Sharpshooter
  - High Cap Mags    - Lock N Load
  - Alloy Bipod      - Platform Stability
- neural gun link Provides + 20 aim, +20 crit
- Chameleon armor is now scouts only and provides concealment
- Removed -10 Aim Penalty On LMG


Changel Log V1.5 -
----------------------
- Every Weapon Have A Unique Fitting Perk (For More Info Perks Listed At The End Of The Read Me)
- Chameleon Suit Can Be Used By Everyone And Now Grants Both Concealment And Ghost Ability 
- Shadow Armor Provides Concealment Along With Ghost
- Impact Vest Can Be Worn By Gunners
- Covert Ops Vest Provides Ghost And Grapple Cause Why Not ? Batman :v
- Alloy Plating Provides Immunity To Criticles Hits (Resilient Perk)
- Meld Income Reduced 
- Sawed Off Shotgun Build Cost Increased 
- Slight Change To Scout, Assault, Gunner Perk Tree
- Major Change To Medic Perk Tree
- Airgame Is Tougher But Doable And Fun (What I Mean Is Shooting Down UFO's Is More Fun Oh Crap Moments Than Frustrating GOD DAMMIT Moments)
- Capturing Aliens Never Fails Cause Lets Face It, How Many Times Did We Save scummed Cause The Capturing Failed. The Game Already Have Lots Of Tedious Tasks To Do. 


Changel Log V1.4 -
----------------------
- Fixed Minor Errors 
- Mobility Penality On SAW Weapons Removed
- SquadSight On LMG Is Removed 
- LMG Is No Longer Restricted, Can Move And Fire, However LMG Have -10 Aim Penality And -3 Mobility
- Gunner Perk Snapshot Is Replaced With Deadeye, Since Gunners No Longer Need Snapshot
- Removed Mobility Penality On Sawed Off Shotgun
- Sawed Off Shotgun Counts As Proper Secondary Weapon And Hence Benefits From The Foundry Projects 
- Gauss Long Rifle Ammo Counter Increased. 


Change Log 1.0 -
-------------------

- Holo Targeter Can Be Used By Everyone Including Mecs And Shivs 
- Reworked Primary Weapons Damage Including Arcrifle 
- Reworked Primary Weapons Ammo
- Sawed Off Shot Gun Now Have 2 Shots And Is No Longer Limited To Point Blank Range, However Its Range Is Till Very Limited Compared To Pistols 
- Max Injury Time Is Now Reduced To 14 Days (I Personally Think Its A Lot)
- Arc Throwers In Pistol Slot, And High Chance To Stun Aliens 
- Aircombat Is Made Less RNG Dependent And More Tactical
- Rocket Scatter Reduced 
- Danger Zone Range Increased Drastically 
- Meld Containers Timer Increased 
- Bio Electric Skin And Motion Tracker Range Increased  
- Now Autopsys Only Require 1 Corpse 
- Increased Speed Research Speed By 50%
- Now Max Engineers Required For Building Any End Game Tech Is 45
- Reduced Elerium Requirement By 25% And Increased Elerium Income By 20%
- More Powerful Perk Trees For Classes Which Will Turn Your Solders Into Super Solders
- And Most Of The Other Changes Done In My Previous XCom EU Welcome To Hell Mod


NOTE - Only Valkyrie And Goliath Mecs Are Edited, The Rest Are Left As They Are Cause Its Just Too Much Work And I Dont Really See The Point In Having More MEC Classes. 

Valkyrie Is Ranged Combat Mec, Fragile But Good Ranged Damage
Goliath Is Your Mean Close Range Tanky Punching Machine

 

Goliath Comes From Gunner Class And Valkyrie Comes From Infantry Class


Note - Please Check The Images Provided In The Gallery For More Accurate Stats And Perks Info, The Info Provided Below Can Be Little Vague And Might Be A Little Outdated. Thank You :) 

--------------------------------------------------------------------------------------------------------------------------------------------------------
MEC - Valkyrie - Ranged Combat Specialist, Physically Fragile And Weak
--------------------------------------------------------------------------------------------------------------------------------------------------------
Perk Tree - 
-----------
              

Light Em Up 
Ranger - Automated Threat Assessment - Flush
Platform Stability - Reactive Targeting Sensors - Vital Point Targeting
Lock And Load - Heat Ammo - Run And Gun 
Shredder Ammo - Killer instinct- Damage Control 
Collateral Damage - Rapid Fire - Bring Them On 
In The Zone - Aggression - Absorption Fields 

My Perks List -
----------------

1) light em up 
2) Rapid Fire
3) Vital Point Targeting    
4) Run And Gun 
5) Killer Instint
6) Bring Them On 
7) In The Zone

Level Up Stats Gain -
------------------------

Aim - 45
Hp - 5
Will - 20
Mobility - 15
--------------------------------------------------------------------------------------------------------------------------------------------------------
MEC - Goliath - HEAVY TANK, Tons Of HP (Comes Form Gunner Class)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Perk Tree - 
----------- 

Absorption Fields 
Steadfast - Platform Stability - Collateral damage 
body shield - Rapid Fire - Ranger 
Automated Threat Assessment - Repair Servos - Hit And Run
Packmaster - Shock absorbent armor - Close Combat Specialist  
Heat Ammo - Damage Control - Vital Point Targeting
Reactive Targeting Sensors - Light Em Up - Extra Conditioning

Suggested Build -
--------------------

1) Absorption Fields 
2) Collateral damage  
3) Rapid Fire
4) Hit And Run
5) Shock Absorbent Armor 
6) Damage Control
7) Vital Point Targeting

Level Up Stats Gain -
------------------------

Aim - 30
Hp - 8
Will - 20
Mobility - 18
--------------------------------------------------------------------------------------------------------------------------------------------------------
Sniper - Long Range Combat Specialist 
--------------------------------------------------------------------------------------------------------------------------------------------------------

Perk Tree - 
------------ 

1) Squad Sight
2) Ranger - Opportunist - Low Profile 
3) Snapshot - Dam Good Ground - DeadEye 
4) Lock N Load - Light em Up - Cover Fire 
5) Vital Point Targeting - Precision Shot - Sentinel
6) Mayhem - Sharpshooter - Disable Shot 
7) In The Zone - Executioner - Tactical Sense

Build 1 - Damage ITZ Build - 
--------------------------------

1) Squad Sight
2) Ranger  
3) Snapshot
4) Lock N Load (Double Tap)
5) Vital Point Targeting 
6) Mayhem  
7) In The Zone 

Build 2 - Overwatch Built -
-------------------------------

1) Squad Sight
2) Opportunist   
3) snapshot  
4) Cover Fire 
5) Sentinel 
6) Sharpshooter (mayhem)
7) in the zone 

Level Up Stats Gain -
------------------------

Aim - 45
Hp - 0
Will - 10 
Mobility - 13
--------------------------------------------------------------------------------------------------------------------------------------------------------
Scout - Recon Unit 
--------------------------------------------------------------------------------------------------------------------------------------------------------

Perk Tree - 
------------

1) Lightining Reflexes   
2) low profile - Smoke And Mirrors - Ready For Anything  
3) Ranger - Opportunist - Sprinter 
4) Concealment - Covering Fire - Battle Scanner   
5) Vital Point Targeting - Sentinel - Packmaster  
6) Hit And Run - Flush - Lone Wolf
7) tactical Sense - Damn Good Ground -  Disable Shot 

Overwatch Build -
---------------------

1) lightining reflexes
2) low profile 
3) Opportunist
4) Covering Fire 
5) Sentinel 
6) Ready For Anything 
7) tacticle sense  

Level Up Stats Gain -
------------------------

Aim - 30
Hp - 0
Will - 30 
Mobility - 21
--------------------------------------------------------------------------------------------------------------------------------------------------------
Gunner - Heavy Damage
--------------------------------------------------------------------------------------------------------------------------------------------------------

Perk Tree - 
-----------

1) Suppression
2) Flush - Executioner - Heat Ammo
3) Vital Point Targeting - Extra Conditioning - Deadeye    
4) Ranger -  Resilient - Steadfast
5) Mayhem - Rapid Fire - Holo Targeting  
6) Light em Up - Will To Survive - Lock N' Load  
7) Danger Zone - Shredder Ammo - Platform Stability

Damage Build -
----------------

1) Suppression
2) Heat Ammo 
3) Vital Point Targeting 
4) Ranger   
5) Mayhem
6) Double Tap
7) Danger Zone  

Tank Build -
-------------

1) Supression
2) Heat Ammo 
3) Extra Conditioning  
4) Resilent  
5) Mayhem
6) Will To Survive 
7) Danger Zone

Level Up Stats Gain -
------------------------

Aim - 15
Hp - 7
Will - 10
Mobility -  13
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Rocketeer - Rocket Scientist 
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Perk Tree - 
------------

1) Fire Rocket 
2) Heat Warheads - Smoke N Mirrors - Flush 
3) Ranger - Javelin Rockets - Snapshot
4) Shock And Awe - Suppression - Executioner
5) Mayhem - Resilient - Rapid Fire
6) Danger Zone - Opportunist - Fire In The Hole    
7) Tandem Warheads - Platform Stability -  Will To Survive

Rocket Side  -
--------------

1) Fire Rocket 
2) Heat Warheads
3) Javelin Rockets (Ranger If U Want More Damage)
4) Shock And Awe
5) Mayhem
6) Danger Zone
7) Tandem Warheads

Utility And Accuracy Build - 
---------------------------------

1) Fire Rocket 
2) SharpShooter 
3) Snapshot
4) Suppression
5) Mayhem
6) Fire In The Hole 
7) Platform Stability 

Level Up Stats Gain -
------------------------

Aim - 20
Hp - 5
Will - 10 
Mobility - 15
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Assault - Close Combat Specialist 
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Perk Tree - 
-----------

1) Run And Gun 
2) Lightening Reflexes - Sprinter - Ranger
3) Rapid Fire - Tacticle Sense - Flush
4) Bring Them On - Exra Contitioning - Close Combat Specialist 
5) Close Encounters - Resilience - Hit And Run   
6) Killer Instinct - Steadfast - Executioner
7) In The Zone - Will To Survive - Aggression

Critical Build -
----------------

1) Run And Gun 
2) Lightening Reflexes
3) Rapid Fire
4) Bring Them On
5) Hit And Run
6) Killer Instinct
7) In The Zone

Tank Build -
-------------

1) Run And Gun 
2) Lightening Reflexes
3) Tacticle Sense
4) Exra Contitioning
5) Resilience
6) Killer Instinct
7) Will To Survive

Level Up Stats Gain -
------------------------

Aim - 15
Hp - 5
Will - 10 
Mobility - 18
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Infantry - Ranged Combat Specialist 
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Perk Tree - 
--------- 
1) Light Em Up
2) Opportunist - Sharpshooter  - Grenadier
3) Covering Fire - DeadEye - Lock N Load 
4) Rapid Fire - Ranger - Aggression  
5) Bring Em On - Sapper - Suppression
6) Rapid Reaction - Tandem Warheads - Flush
7) Ready For Anything - Vital Point Targeting - Danger Zone 

Desired Build (Critical Overwatch)-
----------------------------------
1) Light Em Up 
2) Opportunist
3) Covering Fire
4) Rapid Fire
5) Bring Em On
6) Rapid Reaction
7) Ready For Anything(Vital Point Targeting)

Level Up Stats Gain - 
-----------------------

Aim - 20
Hp - 3
Will - 10 
Mobility - 15
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Medic - Healer 
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Perk Tree - 
-----------

1) Field Medic
2) Lightining Reflexes - Steadfast - Field Surgeon
3) Revive - flush - Packmaster                                             
4) Low Profile - Ranger - Smoke Grenade 
5) Combat Drugs - Dense Smoke - Paramedic
6) Smoke And Mirrors - Tactical Sense - Sprinter
7) Savior - Suppression - Holo Targetting

Smoke Support Medic -
--------------------------

1) Field Medic
2) Lightining Reflexes 
3) Revive (Smoke And Mirrors) 
4) Low Profile
5) Dense Smoke (Paramedic) 
6) Packmaster
7) Savior

Level Up Stats Gain -
------------------------

Aim - 5
Hp - 0
Will - 30 
Mobility - 21
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Engineer - AOE Damage Specilist
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Perk Tree - 
------------ 

1) Grenadier
2) Holo targeting - Repair - Bombard
3) Flush - Packmaster - Sapper  
4) Heat Warheads - Ranger - Suppression 
5) Mayhem - Battle Scanner - Lightening Reflexes
6) Tandem Warheads - Smoke And Mirrors - Heat Ammo
7) Danger Zone - Execution - Low Profile

My Perks List -
----------------

1) Grenadier
2) Repair 
3) Flush (Sapper) 
4) Heat Warheads (Smoke And Mirrors)(ranger)
5) Mayhem
6) Tandem Warheads
7) Danger Zone

Level Up Stats Gain -
------------------------

Aim - 5
Hp - 3
Will - 30 
Mobility - 15

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Primary Weapons Ammo
--------------------

---------------------------------
Gauss/Balastic - more ammo
---------------------------------
Sniper = Shotgun - 6-4
Battle = Maskmen - 7-5
Rifle = Carbine - 8-6 
SAW = SMG = SHIV - 10-8
LMG = MEC = 11-9

-------------------------------
Laser/Pulse +10 Aim Bonus
------------------------------
Sniper = Shotgun - 5-3
Battle = Maskmen - 6-4
Rifle = Carbine - 7-5 
SAW = SMG = SHIV - 9-7
LMG = MEC = 10-8 

----------------------------
Plasma - higher damage 
----------------------------
Sniper = Shotgun - 4-3
Battle = Maskmen - 5-4
Rifle = Carbine - 6-5
SAW = SMG = SHIV - 7-6
LMG = MEC = 8-7

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Primary Weapons Damage 
----------------------

                                  Basic - Laser- Gauss - Pulser - Plasma 
SMG                          - 3  4  5  6  8 
Carbine                      - 4  5  6  7  9  
Assault Rifle                - 5  6  7  8  10  
Battle Rifle                 - 6  7  8  9  11 
Maskmen Rifle = SAW          - 7  8  9  10 12 
ShotGun                      - 8  9  10 11 13 
Sniper = LMG                 - 9  10 11 12 14
MEC = SHIV                   - 10 11 12 13 15
Arc Rifle  - 7
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