This page was last updated on 05 November 2015, 1:52AM
Changelogs
Version 1.5
Fix bug with lab bonuses not being computed properly on start
Add new iOfficerRank field to custom soldiers to allow setting officer rank. Requires an OTS and the appropriate projects unlocked. Add officer perks w/ the perk field.
Version 1.4
Add "tile" directives to set steam vents and excavation state of base tiles.
Fixed a bug causing rookies to not receive customization settings (e.g. gender, country)
Fixed a bug causing facilities built over existing facilities to continue charging maintenance for both and prevent facility removal. Now a facility in the ini will cleanly replace any existing facility and no extra maintenance is charged for the old one.
Fix a bug causing LWMM to not apply the mod to DefaultMutatorLoader.ini, causing crashes on launch
Version 1.3
Replace incorrect .u file from 1.2.
Version 1.2
Add RANDOM_BASES value to add random alien bases.
Fix Alien Grenade, Enhanced Lasers and Enhanced Plasma foundry projects to award the correct bonuses (infinite alien grenades and upgraded SHIV weapons, respectively).
Added HP, Mobility, Aim, Defense, and Will stats to custom soldiers, and a flag bAttribBonus indicating whether the stat is a bonus (applied on top of existing stats) or a flat value (overwrites existing stats).
Award stat bonuses for class perks chosen in the perk list
Version 1.1
v1.1 - 2015-09-01
* Fix crash on large barracks setups
* Add missing FRAGMENTS line to the sample DefaultJumpStart.ini file
Version
v1.0 - 2015-08-27
* Add new FRAGMENTS resource to make it eaier to add weapon
fragments (the storage command still works too with
eItem_WeaponFragment).
* Now compatible with Long War Mod Installer: no longer necessary
to manually edit the DefaultMutatorLoader.ini file, but you still
need to copy the JumpStart.u and DefaultJumpStart.ini files into the
correct folders!
* Fixed a crash when JumpStart is used with the Race and Gender Aware
Namelist mod.
v0.2B - 2015-08-04
* Add country, gender, and appearance fields to custom soldiers
* Do not hardcode squaddie-level perks to assign to custom soldiers,
look them up in the perk tree at runtime. This should help to
ensure the mod works better with customized .ini files that rearrange
perk trees and also react to any future LW update that changes
the class-defining perks.
* Default count for items in storage is 1 if not specified
* Mec soldiers can now be created via "soldier".
* Skip the initial mission, start in the HQ.
* Start date can be specified - be sure to set alien resources & research
to reasonable levels when starting later in the game or they'll be weak.
* Initial satellites now working better.
* Fix bug with starting alien bonus research
* Number of initial EXALT clues to start with can be specified.
* Initial start date of slingshot mission can now be specified - useful for
starts that do not begin on 2016-03-01 to avoid an instant slingshot mission.