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LiQuiD

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LiQuiD911

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36 comments

  1. DisposableHedgehog
    DisposableHedgehog
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    If anyone can help me get this working in the current day please reply, absolutely adore these old maps and wish I could play with them again.
  2. Rafdan
    Rafdan
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    So... Does it work? Are there any bugs?
  3. LtLeme
    LtLeme
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    Also, in the PatcherGUI.exe menu, Advanced > Disable Hash, should not one disable the hash for URB_Museum.upk, URB_Museum.upk, URB_Demolition.upk, and URB_GasStation.upk files? Looks like so according to PatcherGUIReadme.txt. Problem is when I try that, PatcherGUI.exe pops up a message stating "XCOM:EW already has hash check removed by developers!". Is that a problem? Why am I - often - CTD upon loading Skyranger's inside for any campaign start? Please help!?
  4. LtLeme
    LtLeme
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    "If you have vanilla EWI append the entries to the DefaultMaps.ini" - as per readme.txt
    May anyone clarify that instruction, please?!
  5. RogueSpectreS4
    RogueSpectreS4
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    followed all the instructions, but crashes in skyranger before deployment. Tried everything in the comments too.
  6. cnelthorke
    cnelthorke
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    saludos, encontre las texturas, pero seguramente no os hara gracia.. es bastante complejo:

    pertenece al demolition map. es uno de ellos hay varios, esta imagen no es la buena, ya que la original es un bmp 1024x1024, aun asi, si os interesa os mano las imagenes originales.
    1. cnelthorke
      cnelthorke
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      pude hacer un arreglo, sustituyendolo por
      queda raro en arboles y tal, pero mejor asi que cuadros azules esto es una vista del museo y demolition:

      --


      por si os interesa, se hace con PatcherGUI solo este archivo: http://4webmasters.ucoz.com/xcom/texturaxdefecto.tpf

      doy permiso para quien pueda y/o sepa, lo incluya en el mod, o haga un futuro mod de arreglo de textura.

      GRACIAS POR LOS MAPAS, SON BONITOS
  7. KatyPerry7744
    KatyPerry7744
    • supporter
    • 3 kudos
    URB_GasStation causes a CTD on start.
    Can anyone confirm, or is it just me messing up with files way too much?
    1. KatyPerry7744
      KatyPerry7744
      • supporter
      • 3 kudos
      There is no CTD. It was my installation fault. LiQuiD, thank you for bringing that maps back to life
  8. LiQuiD911
    LiQuiD911
    • member
    • 5 kudos
    I pretty much lost interest in this patch, If anyone wants to update the instructions or apply modifications, he/she can repost the mod, no need to credit me.
  9. azxeus
    azxeus
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    • 2 kudos
    It seems like the game crashes without the patch files (which is contrary to what the readme seems to say)

    I'm also having problems loading URB_demolition on longwar beta15e.. any idea what's causing it?
    1. azxeus
      azxeus
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      Looks like I managed to solve it by removing ", StreamingMaps[1]=( MapName="patch_hideroofs.upk", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) )" from the listing of demolition in DefaultMaps.ini
    2. azxeus
      azxeus
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      • 2 kudos
      I've found the exact problem.

      The reference to the patch has .upk at the end when it shouldn't remove .upk and they work fine
    3. whismerhill
      whismerhill
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      • 15 kudos
      so ... should we change all 4 references to
      MapName="patch_hideroofs.upk"
      to
      MapName="patch_hideroofs"

      ?

      EDIT: ho and patch_museum_multi is the same.....
  10. LiQuiD911
    LiQuiD911
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    • 5 kudos
    I haven't done any progress solving the texture problem.. it's more like a UDK material problem and I don't really know what to do of it.

    The patches included in the pack allow seeing through the ceiling of the buildings on the map so you won't have to struggle with the camera as beagle did.I even did some bug patching on the museum maps.
    In an actual campaign some of the textures which are missing magicly appear, so the screenshots you see are the worst case scenario.
    1. ping2pong
      ping2pong
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      Thanks for your prompt response as well as your efforts!!

      Saw DeaconIvory's post over on reddit -- hopefully he or some of the rocket scientists can help you make a break through!! : )

      Good luck!
    2. Obelixdk
      Obelixdk
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      • 1 kudos
      would it be possible to "fix" the missing textures with texmod perhaps? just an idea
    3. LiQuiD911
      LiQuiD911
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      • 5 kudos
      Well the textures are there but there is a problem with loading the UDK Material
    4. Obelixdk
      Obelixdk
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      • 1 kudos
      is there a way to force load a map using the dev console.. if there is i would be happy to try and make a quick and dirty attempt to texmod the broken textures.
    5. LiQuiD911
      LiQuiD911
      • member
      • 5 kudos
      The maps are loadable with devconsole enabled.. throught the quick tactical skirmish menu. You can also force a map with devconsole in strategic mode (in this case less materials are missing). With tactical skirmish Demolition loads fine, I don't know what could be possibly causing problems since beta14
    6. Obelixdk
      Obelixdk
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      • 1 kudos
      Hmmmm... When trying to load any map using tactical the game crashes ... Guess I'll try and just remove all maps from the defaultmaps.ini and load them like that.. I'll get back to you soonish with result of the experiment
    7. Obelixdk
      Obelixdk
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      • 1 kudos
      very sorry, but i think i might have made a mistake somewhere.. even if i try and load theese maps up where ive removed all other maps from the defaultmaps.ini the game will either hang or crash... untill ive figured out why i cant make any progress
    8. LiQuiD911
      LiQuiD911
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      • 5 kudos
      are you sure you have the EU TFC files in your EWI folder? the .bat file is supposed to make symlinks and copy the maps from the EU to the EWI folder (If you have already patched the maps and re-run the .bat it will overwrite the patched maps). Even if the TFCs are missing the maps should load but without any textures. And if you have not patched the maps they will crash the game.
    9. Obelixdk
      Obelixdk
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      when i tried to use the batch file it said that the file was not found, so i went in manually and copied the files from \Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\CookedPCConsole into Steam\steamapps\common\XCom-Enemy-Unknown\XEW\XComGame\CookedPCConsole and then used the patchergui to apply the fixes

      but then i tried to open the bat file again, and saw that it wanted to make a link to 3 other files too, but since the patcher failed i guess thats the reason..
    10. Obelixdk
      Obelixdk
      • member
      • 1 kudos
      ah... think i found a possible reason.. i had a backup of my xcom folder on another drive, and when i deleted that folder, and shut down steam, that patcher worked and now the maps load, but by a stroke of bad luck its not possible to replace the missing textures as they ALL point to the same placeholder texture, so i am guessing the patched files is missing from refrence from EU to EW, and that requires UPK editing and that i dont know how to do.. very sorry
    11. LiQuiD911
      LiQuiD911
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      • 5 kudos
      What does it mean that they point the same placeholder texture? Replacing that one changes every every object that has it?
    12. Obelixdk
      Obelixdk
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      • 1 kudos
      it means that apparently when it cant find the texture for whatever item, it uses a generic placeholder texture (in this case the white / blue chessboard thingie) so if i try and extract lets say the sidewalk i cant be sure i actually get that item and i will have to do ALOT of trail and error.. i will give it another shot this weekend to try and get it working.. was just too much work last week due to school, and i gave up kinda before i started... sorry