Man this really is the best voice pack on Nexus, Belinski and Dempsey just became my absolute best guys. Belinsky was a heavy gunner that brought the fear of the Motherland to those alien bastards, and Dempsey showed them why you don't mess with a marine, each one killed god knows how many. The voice lines fit perfectly, and they are absolutely hilarious, thanks for making this!
I cant et the pack to work in the vanilla version of this game at all. I put the right text in the right places but I cant open up this PatcherGUI tool at all. It says it tries to find it though Microsoft app store every time I double click on it. I should say that when it doesn't work, the option of the extra voice is there but no audio. please someone get back to me on this because I don't have xcom 2 et and want to at least change my xcom EW experience a bit here.
Just downloaded this. Does it come with "A new hero to the fight" Mission where you get to play them. On your videos it looks as if you've made character textures. I know Its called voice pack but it'd be so much cooler with them in it and if you did make the models then...Thank you for the mod!!
Sorry, its only the voicepacks. I've made it this way since you can simply "recreate them" in soldier customization menu. If would be able to actually mod them completely into a game I would be working for some game developers, not making amateur voicepacks here
Put the MJpolandMod folder in the same directory as the previous one and upon windows prompt select to merge folders. Otherwise you can cut subfolders from the new MJpolandMod folder and paste them directly into the old one
How do I make this work with your GOW mod? After installing this one, I can only get these voices ( in my customization menu I can only click 5 times, the first four are these, the fifth is one from GOW. I also don't get the unassigned "language" for females
I suspect you will need my config, so it looks like this ( I assume it's in the right place, since it worked the first time):
This is strange, it should work if it is like this. Each language stands for a different category. You have GoW sounds set up for language 34 whereas CoD voicepacks are set up for language 33. In other words GoW and CoD voicepacks should appear in different "Unassigned" categories - basically if you start on "English (American)" click once left to enter GoW "Unassigned" category, then click left again to enter CoD "Unassigned" category - at least that's how it's supposed to look in theory.
If both CoD and GoW are really mashed up into the same category ther might be somewhere a typo. Sorry but could you send me yur whole DefaultContent.ini file? Simply upload it somewhere and post the link to download here or send me a message with it. It will be way easier for me to detect any possible mistakes like this.
For anyone interested how my work on John & Jane Shepard voicepacks from Mass Effect Trilogy is progressing... I finally finished going through ME3 sound files. After extracting everything besides MP DLC sound files I ended up with little over 69000 voiceclips to sort trough... I'm glad that's finished, listening to everyone one of them was driving me almost crazy at times... now its time to go trough ME2
That being said, I selected 367 voiceclips for both Shepard's voicepacks out of ME3 sound files. Not everyone will be used though of course, I'm mainly lacking sound files for low ammo / out of ammo responses, most others can be filled in with various "understood" or "got it" clips. Everything taken into consideration I think I can make work out of this.
EDIT: Just extracted sound files from ME2 - 38177 voiceclips in total.
@Obelixdk UDK Editor supports all kind of files, its simply quite complicated program to understand at first.
Time for an update: I've extracted and searched trough all files from Mass Effect Trilogy. After lots of sorting and another quality control and deleting some of the duplicate quotes I ended up with 324 voiceclips for both voicepacks.
There is one thing though that I'm not sure about. Basically "Low on ammo" and "Out of Ammo" triggered responses
I've managed to scrap exactly one quote for each of those situations: "Running on empty" for low on ammo and "Out of clips" for out of ammo
The problem is hearing those quotes every time you run out of ammo or end up with just one shot left might be little repetetive. So the question is - would it be better to keep it this way or add two "blank" sounds - essentially soldier would say nothing 66% of times and say that quote 33% of times. I would like to know people's opinion about this issue.
I for one don't mind that these events only have one quote each, and it really shouldn't get very repetitive unless all your soldiers use this voice. If you decide to use the blank sounds, maybe one will suffice?
Really appreciate all the work you put into your voice packs, can't wait to have Shepard lead my x-com troops
managed to get a few steps further with this UDK editor stuff, and managed to figure out why the PowerShell script didnt work for me.. would not run, but used the command "Set-ExecutionPolicy RemoteSigned" and then it would run, now to figure out how to get the folder structure in place :p
Its really tricky when you have never messed around with this kind of stuff before
EDIT: Ok.. managed to get the next step to work too.. i have the BIGGEST respect for you for making so many packs. I thought doing retexture packs was alot of work.. this is 10000x worse :p
Thanks. Getting started with this requires some practice, but after that its all about the patience and how much free time you can afford to loose. These voicepacks aren't though the most difficult mods I ever released... I remember one that took me almost a year even though I was working on it a few hours daily (for Europa Universalis 3).
Anyways, first voicepack is ready, already tested it in game, appears to be on exactly the same volume as standard voicepacks for soldiers. I will finish up second voicepack tomorrow then prepare two videos (or one big) for presentations and prepare all the mod data... I think it should be ready and released for the next weekend depending on how much time I will have.
Wow dude I have all of your voice packs, awesome work man.
I wanted to suggest maybe bringing in the voices from Call of Duty 4 and the Modern Warfare ones, they had good voices and sounded really good for war scenarios. But I don't want to suggest it if you're feeling tired and burnt out. But just letting you know those games have good sounds too.
https://www.youtube.com/watch?v=_BHH67y8NVw
Samples of the voices on Youtube. They look great for generic troop voices instead of the regular stuff we have, and they have arabic and russian ones.
Thanks for all your work man, you earned the rest!
Well, it all depends. I don't remember regular voices too well, so I might be mistaken, but I don't believe they have enough different quotes needed for a solid voicepack (usually at minimum I want at least 250 different quotes, I make the restriction lower only for female voices). The video you presented is way too short definitely.
Hmm, I see, well across the board of three Modern Warfare games and Black ops games, they may have enough by your standards.
All three MW have UK, American, Russian, and Eastern voices. That might help. Black Ops I'm not sure what factions were present, I haven't played them.
Anyways, I'll leave it to your expertise!
EDIT: Battlefield 4 and possibly 3 have huge databases of voices, might be worth a look.
Ah, this. You know, I actually have all of Battlefield 3 quotes. Both BF3 and BF4 suffer from the same problems - most quotes come from random people, and nothing is sorted. To be honest I didn't plan on making Battlefield 3 voicepack but if BF4 uses same voice actors (especially for "Self" voice from BF3) I might be able to do something with this. This will go after Mass Effect project though (if it will be possible to do). Just in case I downloaded the video you mentioned in your post.
I believe Soldiaura was asking for the tutorial for vanilla version installation, not Long War
That being said basics are explained in both the readme file and description of the mod here. I guess the help is needed for how to use those patching tools with the files I provided in the package. And that's kinda problematic, since the installation guide for vanilla was made by someone else, not me (as noted in the readme) - I never actually installed my mods myself for vanilla version, I simply used the information that was provided by johndoe for me. And since few people reported that vanilla installation was successful I assumed that there are no problems with it - guide apparently worked so I didn't see any reason to test it myself.
Now I see though that I will need to do it myself since quite a few people are asking for some kind of video tutorial for it. I just hoped that I will be able to finish my campaign first... and its kinda taking a way longer time than expected, mainly due to work on other mods and picking up some new games recently.
EDIT: I forgot to add that my voice, when recorded, sounds really awful - main reason that I never actually tried to make a voicepack out of my own voice and I'm really reluctant to make a video tutorial myself.
65 comments
https://www.youtube.com/watch?v=DwUw_D9ae2k
I suspect you will need my config, so it looks like this ( I assume it's in the right place, since it worked the first time):
....
VoicePackageInfo=(VoiceType=eCharVoice_MaleBlueshirt1,ArchetypeName="Voice_BSMVoice1.BSMVoice1")
VoicePackageInfo=(VoiceType=eCharVoice_FemaleBlueshirt1,ArchetypeName="Voice_BSFVoice1.BSFVoice1")
; MJpoland Mod
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier1,Language=33,ArchetypeName="MaleVoice1_Richtofen.Voice_MaleVoice1_Richtofen")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier2,Language=33,ArchetypeName="MaleVoice2_Dempsey.Voice_MaleVoice2_Dempsey")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier3,Language=33,ArchetypeName="MaleVoice3_Nikolai.Voice_MaleVoice3_Nikolai")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier4,Language=33,ArchetypeName="MaleVoice4_Takeo.Voice_MaleVoice4_Takeo")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier7,Language=34,ArchetypeName="MaleVoice7_Marcus.Voice_MaleVoice7_Marcus")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier9,Language=34,ArchetypeName="MaleVoice9_Cole.Voice_MaleVoice9_Cole")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier8,Language=34,ArchetypeName="MaleVoice8_Baird.Voice_MaleVoice8_Baird")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier2,Language=34,ArchetypeName="MaleVoice2_BCarmine.Voice_MaleVoice2_BCarmine")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier3,Language=34,ArchetypeName="MaleVoice3_Dom.Voice_MaleVoice3_Dom")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier1,Language=34,ArchetypeName="MaleVoice1_Minh.Voice_MaleVoice1_Minh")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier4,Language=34,ArchetypeName="MaleVoice4_Hoffman.Voice_MaleVoice4_Hoffman")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier5,Language=34,ArchetypeName="MaleVoice5_Tai.Voice_MaleVoice5_Tai")
VoicePackageInfo=(VoiceType=eCharVoice_MaleSoldier6,Language=34,ArchetypeName="MaleVoice6_Dizzy.Voice_MaleVoice6_Dizzy")
VoicePackageInfo=(VoiceType=eCharVoice_FemaleSoldier1,Language=34,ArchetypeName="FemaleVoice1_Anya.Voice_FemaleVoice1_Anya")
; Language 7 = English English
....
I tried changing the voicetypes ( the numbers that is) to count up to 11, but it didn't work.
If both CoD and GoW are really mashed up into the same category ther might be somewhere a typo. Sorry but could you send me yur whole DefaultContent.ini file? Simply upload it somewhere and post the link to download here or send me a message with it. It will be way easier for me to detect any possible mistakes like this.
That being said, I selected 367 voiceclips for both Shepard's voicepacks out of ME3 sound files. Not everyone will be used though of course, I'm mainly lacking sound files for low ammo / out of ammo responses, most others can be filled in with various "understood" or "got it" clips. Everything taken into consideration I think I can make work out of this.
EDIT: Just extracted sound files from ME2 - 38177 voiceclips in total.
downloaded the guide, but i guess im too dumb to understand how to do it anyway :/
I am guessing that you dont have to use the UDK editor but the UDK Game as ALL UDK editor has is map files?!
i guess ill just leave this kind of things to people that arent old farts like me, and stick to texmod editing :p
UDK Editor supports all kind of files, its simply quite complicated program to understand at first.
Time for an update:
I've extracted and searched trough all files from Mass Effect Trilogy. After lots of sorting and another quality control and deleting some of the duplicate quotes I ended up with 324 voiceclips for both voicepacks.
There is one thing though that I'm not sure about.
Basically "Low on ammo" and "Out of Ammo" triggered responses
I've managed to scrap exactly one quote for each of those situations:
"Running on empty" for low on ammo and "Out of clips" for out of ammo
The problem is hearing those quotes every time you run out of ammo or end up with just one shot left might be little repetetive. So the question is - would it be better to keep it this way or add two "blank" sounds - essentially soldier would say nothing 66% of times and say that quote 33% of times. I would like to know people's opinion about this issue.
Really appreciate all the work you put into your voice packs, can't wait to have Shepard lead my x-com troops
would not run, but used the command "Set-ExecutionPolicy RemoteSigned" and then it would run, now to figure out how to get the folder structure in place :p
Its really tricky when you have never messed around with this kind of stuff before
EDIT: Ok.. managed to get the next step to work too.. i have the BIGGEST respect for you for making so many packs.
I thought doing retexture packs was alot of work.. this is 10000x worse :p
Anyways, first voicepack is ready, already tested it in game, appears to be on exactly the same volume as standard voicepacks for soldiers. I will finish up second voicepack tomorrow then prepare two videos (or one big) for presentations and prepare all the mod data... I think it should be ready and released for the next weekend depending on how much time I will have.
I wanted to suggest maybe bringing in the voices from Call of Duty 4 and the Modern Warfare ones, they had good voices and sounded really good for war scenarios. But I don't want to suggest it if you're feeling tired and burnt out. But just letting you know those games have good sounds too.
https://www.youtube.com/watch?v=_BHH67y8NVw
Samples of the voices on Youtube. They look great for generic troop voices instead of the regular stuff we have, and they have arabic and russian ones.
Thanks for all your work man, you earned the rest!
All three MW have UK, American, Russian, and Eastern voices. That might help. Black Ops I'm not sure what factions were present, I haven't played them.
Anyways, I'll leave it to your expertise!
EDIT: Battlefield 4 and possibly 3 have huge databases of voices, might be worth a look.
https://www.youtube.com/watch?v=ryDHmR7WNzo
https://www.youtube.com/watch?v=xuy3icht6NY
quick and dirty guide here
https://www.dropbox.com/s/refazkvk1tgsp4e/install%20voicepacks.txt?dl=0
I believe Soldiaura was asking for the tutorial for vanilla version installation, not Long War
That being said basics are explained in both the readme file and description of the mod here. I guess the help is needed for how to use those patching tools with the files I provided in the package. And that's kinda problematic, since the installation guide for vanilla was made by someone else, not me (as noted in the readme) - I never actually installed my mods myself for vanilla version, I simply used the information that was provided by johndoe for me. And since few people reported that vanilla installation was successful I assumed that there are no problems with it - guide apparently worked so I didn't see any reason to test it myself.
Now I see though that I will need to do it myself since quite a few people are asking for some kind of video tutorial for it. I just hoped that I will be able to finish my campaign first... and its kinda taking a way longer time than expected, mainly due to work on other mods and picking up some new games recently.
EDIT: I forgot to add that my voice, when recorded, sounds really awful - main reason that I never actually tried to make a voicepack out of my own voice and I'm really reluctant to make a video tutorial myself.
Used to work in a call center, so i know sometimes you have to boil it down to only the bare minimum.. wasen't trying to claim credit for anything
Love your voicepacks, and cant wait for the next one to come out