XCOM: Enemy Unknown
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MJpoland

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MJpoland

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102 comments

  1. zombieman00
    zombieman00
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    • 2 kudos
    Thanks! One of the best mods on the nexus!
  2. BloodlustSweden
    BloodlustSweden
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    Does this include Marcus hillarious "God!-Damn!-Sunnova-b&@*$!"-failed-active-reload line? (Not sure which GoW it is from.)
  3. StarDagger
    StarDagger
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    Greetings,

    First of all, I wanted to thank you for making my Gaming Experience better.
    You will be remembered with honour.

    My question(s) is this
    1) Is it possible to use all your voice packs together. (I've followed the instructions for all of them, and just added in the lines to the appropriate config file)
    2) Is it possible to have a label come up rather than just seeing "unassigned"
    3) If 2 is not possible, how do I know which voices are which (having only played Mass Effect, and not the other games)

    Again thanks.

    Yours in Superior Auditory Plasma,
    Star*Dagger
    1. MJpoland
      MJpoland
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      Thank you for your support!

      1) Yes, I've assigned all of them to different languages so using one wont break another.
      2) I never tried it but changing labels in XComStrategyGame.int might work (located in <Path to xcom>\XEW\XComGame\Localization\INT\XComStrategyGame.int, look for: SOLDIER CUSTOMIZE [UISoldierCustomize]). Or it will break the game - you can always make a backup file if you want to experiment with it.
      3) You can write down the numbers of languages the voicepack's were assigned to - they all show up inna fix order. For example GoW Voicepacks are assigned to language 34 - just look up the text I asked to add while installing.
    2. pepoluan
      pepoluan
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      Just to add, for latecomers to this mod (like me ):

      1) Yes, and if you're slightly OCD like me, you can move them around by changing the "Language=" number and the number right behind "_FemaleSoldier" or "_MaleSoldier". Just make sure no two audio packs use the exact same "Language=" and "_FemaleSoldier/_MaleSoldier" name

      2) Yes, in XCom-Enemy-Unknown\XEW\XComGame\Localization\INT" find the file "XComStrategyGame.int" and replace the relevant "m_arrLanguages" line (match the number in the brackets with the "Language=" number. Won't break the game as long as you limit yourself to letters, numbers, space, and parens.

      3) I actually clump ALL voicepacks into Language=32 "(Custom)" and just cycle until I the voice felt "matching" with the soldier's look. Assaults are more foulmouthed ones, heavies the more aggressive ones, and snipers the more laid-back ones
  4. Ralli08
    Ralli08
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    • 4 kudos
    Muahahaha ! Amazing Mod !

    With this mod I am able to get through LW withou too much frustration (like the voice of the black guy)
  5. LoneHeart15
    LoneHeart15
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    It seems that the UPKModder tool isn't available anymore https://code.google.com/archive/p/upk-modder/downloads
    May I ask for a copy?
  6. somerandomsheepthathops
    somerandomsheepthathops
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    Xcom is not picking the voice files at all, I added the stupid lines to the text document like I am supposed to, the unassigned category picks up, but the voices will not play at all. The Zombies one, Deadpool, and Battlefield all work except for this one.

    Edit: Looks like I forgot that I was trying to change the numbering to fix some compatibility issues with other voice packs, that is what caused the voicepacks to not work, I was wondering why it worked fine before, but not now. Sorry! I am an idiot, still new to doing this stuff.
  7. Ginsu23
    Ginsu23
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    please release a version for Xcom 2. I will also accept a link to some tutorials so I can do it myself.
    1. MJpoland
      MJpoland
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      If there were any good tutorials I would have started to work on them myself already. I have a basic idea how to do them, however they simply wouldn't be good - there is quite a few things that I don't know and that would result in a product with many mistakes - and I certainly want to avoid that. I really hope I will find some solutions soon but for now please wait.
  8. Seether69
    Seether69
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    Aaww, no sam? I was hopin to hear the lovely voice of Claudia Black among my bonified E.T exterminators
    1. MJpoland
      MJpoland
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      I'm sorry but there was not enough voicefiles for her, if I recall correctly.
  9. bigrowdy
    bigrowdy
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    • 0 kudos
    Keep em comin MJpoland. Your stuff is awesome.
  10. KillerofGods
    KillerofGods
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    • 0 kudos
    How do you do step 2 for the vanilla version? I got the PatcherGUI but when I try to open the voices it says "[SEVERE] Failed to load mod file 'GetPossibleVoices.upk_mod'"

    Seems like it opened at least some of it though but I have no idea how to fix that and/or how to patch it into the game
    1. MJpoland
      MJpoland
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      Yeah, I'm aware that step 2 causes weird problems for some people, but don't worry, you can actually skip this step and the mod will still work. This step was a set up for releasing more female voices in a single package than the game supports, but its kinda unlikely to happen at this point, so you can simply forget about it. Other steps are required however.