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eclipse666 aka SpazmoJones

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SpazmoJones

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45 comments

  1. Crispman777
    Crispman777
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    I can't seem to get the LW Mod Manager to apply this mod. Any ideas? I have zero experience or knowledge in modding so that might be why
    1. KatyPerry7744
      KatyPerry7744
      • supporter
      • 3 kudos
      This mod is included in Long War as from version beta 15e
  2. eXquiSiT69
    eXquiSiT69
    • member
    • 2 kudos
    Thanks for the mod. You made my game-play much more pleasant.
  3. SpazmoJones
    SpazmoJones
    • member
    • 16 kudos


    will this be updated to worth with B15e?


     
    It's included in the latest 15e test version
    1. Obelixdk
      Obelixdk
      • member
      • 1 kudos
      ah missed that in the notes.. thanx
  4. Obelixdk
    Obelixdk
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    • 1 kudos
    will this be updated to worth with B15e?
  5. SpazmoJones
    SpazmoJones
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    Hi SpazmoJones

    Is it possible for you to give users the choice of showing psi XP for Psi Soldiers ONLY (ie the way you had it in v1.0b) to avoid cluttering the GUI? Really helpful QoL mod!

    Thank you in advance.

    Regards


     
    Lol - I changed it to the way it works now because of your first request.
     
    The old check is still in there but it's commented out.
     
    Find this part:
     



    45 // ? ternary
    /*
    97 // >
     35 <XComGame.XGTacticalGameCoreNativeBase.TSoldier.iPsiRank> <XComGame.XGTacticalGameCoreNativeBase.TSoldier> 00 00 01 <@m_kSoldier>  // iPsiRank
     2c 00 // > 0 ?
    16
    */






    82 // AND
    F2 // == bool
    1B <HasPerk> 2c <%b 28> 16 // AND HasPerk(2 == FALSE
    28 // FALSE
    16


       18 [@] // skip!
    (
       
    82 // AND
    F2 // == bool
    1B <IsAugmented> 4a 16 // AND IsAugmented() == FALSE
    28 // FALSE
    16


    18 [@] // skip!
    (


    82 // AND &&


    F2 // == bool
    1B <IsATank> 4a 16 // AND IsATank() == FALSE
    28 // FALSE
    16


    18 [@] // skip!
    (
    F2 // == bool
    19 1B <LABS> 16 [@] <XGFacility_Labs.IsResearched.ReturnValue> 00 ( 1B <IsResearched> 2C 04 16 ) // LABS().isResearched(4) == TRUE
    27 // TRUE
    16




    16 // AND
    )


    16 // AND
    )




    16 // AND
    )


    [@] // true size



    and change it this:
     


    45 // ? ternary

    97 // >
     35 <XComGame.XGTacticalGameCoreNativeBase.TSoldier.iPsiRank> <XComGame.XGTacticalGameCoreNativeBase.TSoldier> 00 00 01 <@m_kSoldier>  // iPsiRank
     2c 00 // > 0 ?
    16

    /*

    82 // AND
    F2 // == bool
    1B <HasPerk> 2c <%b 28> 16 // AND HasPerk(2 == FALSE
    28 // FALSE
    16


       18 [@] // skip!
    (
       
    82 // AND
    F2 // == bool
    1B <IsAugmented> 4a 16 // AND IsAugmented() == FALSE
    28 // FALSE
    16


    18 [@] // skip!
    (


    82 // AND &&


    F2 // == bool
    1B <IsATank> 4a 16 // AND IsATank() == FALSE
    28 // FALSE
    16


    18 [@] // skip!
    (
    F2 // == bool
    19 1B <LABS> 16 [@] <XGFacility_Labs.IsResearched.ReturnValue> 00 ( 1B <IsResearched> 2C 04 16 ) // LABS().isResearched(4) == TRUE
    27 // TRUE
    16




    16 // AND
    )


    16 // AND
    )




    16 // AND
    )

    */

    [@] // true size

    1. ping2pong
      ping2pong
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      Yes I know!! So sorry, but I already apologized to you in your post in the reddit forums.

      ANYWAYS ... u r da MAN!!
  6. SpazmoJones
    SpazmoJones
    • member
    • 16 kudos
    Version 1.0e now only shows PSI XP for soldiers with PSI Rank 1 or better, which makes the display less cluttered. To show XP for all soldiers that are psi-capable, change the MINPSIRANK alias value in the patch file to 0.
  7. ping2pong
    ping2pong
    • member
    • 0 kudos
    Hi SpazmoJones

    Is it possible for you to give users the choice of showing psi XP for Psi Soldiers ONLY (ie the way you had it in v1.0b) to avoid cluttering the GUI? Really helpful QoL mod!

    Thank you in advance.

    Regards
  8. ping2pong
    ping2pong
    • member
    • 0 kudos
    never mind
  9. SpazmoJones
    SpazmoJones
    • member
    • 16 kudos


    Hi there, love the mod. I'm playing in beta15c, and as I've customized quite a few variables in the gamecore file I don't want to update to b15d. I was just wondering if it would be possible to make a version of this mod that shows xp under the status tab for b15c? Thanks.


    Sorry but there's just too much work involved to do that.
    1. Ronglar
      Ronglar
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      • 0 kudos
      Fair enough, thanks anyways.
  10. Ronglar
    Ronglar
    • supporter
    • 0 kudos
    Hi there, love the mod. I'm playing in beta15c, and as I've customized quite a few variables in the gamecore file I don't want to update to b15d. I was just wondering if it would be possible to make a version of this mod that shows xp under the status tab for b15c? Thanks.