I've downloaded LW today and flags were so ugly… but now, with your mod, they're so great, thx. Thank you, also, for very user friendly tutorial on how to use Texmod. Have a good day, bye
1 - I tried this texture package out, and noticed that the red alien head on the top of the F1 screen disappears, replaced by a red box. Not sure what's going on there but when I reloaded the game without the flags texture pack, the red alien head was back. Not sure if it's reproducible, but there ya go.
2 - Any chance I could entreat you to make a version where all the flags are replaced by the XCOM flag? There are a few mods out like that, but they don't work with B15's new plethora of flags haha. Personally, I'm looking for a package file that replaces all the flags with the default (non-edited) XCOM flag - but I'd be happy with this version of the XCOM flag as well.
i havent noticed that the f1 alien head goes missing with this mod.. are you using other texture mods together with this one??
just tested it with only this mod running and as you can see from the screenshot it shows the alien head ok?
To be honest i am not thinking about making a custom mod with 1 flag replacement since there is 168 files that has to be changed.. perhaps late as i am currently working on finishing my weapon texture mod, but after that maybe.. never know
Ok. Thanks for the reply! The F1 head might have just been one of those random Texmod glitches (like when the whole screen turns red).
I guess I had kinda hoped that the change could be made by essentially copy/pasting one flag file a whole bunch of times. But I don't know anything about texturing so I could be completely off base haha.
I love your urban camo package, by the way. It's become one of my must-load mods.
VERY quick and dirty job, and i didnt have time to check if it fits with all nations, or if all tactical flags are alligned 100%, but if you can live with that i uploaded it to the nexus for you
Yep, i realized after the fact that i had reverted the necessary "strings". Silly me.
But the other solution for the Tactical-Armors will still be needed. I've got the TPF Zip file with the four DIFs already made for you! Hope you won't mind that i kept the UN for VanDoorn though... since that one is special and it possibly wouldn't load correctly for both Him and "Friendly" once they join XCom after their extraction mission.
What you're after is the red text above. If you change all the iIconType slots with #66 instead of their regular "values" (which go from 0_USA to 126_Uzbekistan)... the entire set of flags will be the XCom version shown above.
The TacticalFlags (at the back of Armors) are differently handled though -- as they would require four new Flags_DIF files with the entire set being redrawn with the XCom version in each slots -- that's one way. Another more tricky solution would be to recode the gfx handler (via UPK) so that it only refers to slot #66 (third on the top row from Flag2_DIF) for all instances.
PS; Unless --of course-- Obelixdk would do a custom mod version for you!
Ah - yeah, I'd be looking for a replacement that changed the tactical flags as well. Ideally I'd like to play with a diverse distribution of names and accents (as per B15's addition of basically all the names and countries along with the voicepacks), but with everyone having the same XCOM flag so I don't feel weird renaming soldiers or giving them custom voicepacks (like Deadpool, Gears of War characters, etc) when I want to. It's kind of an immersion thing. Since I don't know most of the flags, I don't really get much personally from seeing all the new ones (though I do love the increased diversity in names).
Thanks for the tips, though! I might try the .ini edit trick.
EDIT: Doesn't look like that .ini trick actually works. That variable appears to control which country gets that flag, not which flag that country gets (if that makes any sense). So if you replace the first entry in the list with iIconType=3, UK soldiers will have the American flag in the strategy list (and American soldiers get no flag). Replacing all of them with iIconType=66 thus causes all the flags to disappear (for anything except a SHIV).
EDIT 2: This does work, however: "MultiplayerLoadoutSlots=(strUnitName="LongWar.Flags_Strategy.066-XCom_Specific", iPointValue=7, iIconType=0); MultiplayerLoadoutSlots=(strUnitName="LongWar.Flags_Strategy.066-XCom_Specific", iPointValue=7, iIconType=1); MultiplayerLoadoutSlots=(strUnitName="LongWar.Flags_Strategy.066-XCom_Specific", iPointValue=7, iIconType=2);"
etc., all the way down to iIconType=126. Just an FYI.
10 comments
Just come to say great THANK YOU
I've downloaded LW today and flags were so ugly… but now, with your mod, they're so great, thx.
Thank you, also, for very user friendly tutorial on how to use Texmod.
Have a good day, bye
1 - I tried this texture package out, and noticed that the red alien head on the top of the F1 screen disappears, replaced by a red box. Not sure what's going on there but when I reloaded the game without the flags texture pack, the red alien head was back. Not sure if it's reproducible, but there ya go.
2 - Any chance I could entreat you to make a version where all the flags are replaced by the XCOM flag? There are a few mods out like that, but they don't work with B15's new plethora of flags haha. Personally, I'm looking for a package file that replaces all the flags with the default (non-edited) XCOM flag - but I'd be happy with this version of the XCOM flag as well.
3 - Thanks for this texture pack!
just tested it with only this mod running and as you can see from the screenshot it shows the alien head ok?
To be honest i am not thinking about making a custom mod with 1 flag replacement since there is 168 files that has to be changed.. perhaps late as i am currently working on finishing my weapon texture mod, but after that maybe.. never know
I guess I had kinda hoped that the change could be made by essentially copy/pasting one flag file a whole bunch of times. But I don't know anything about texturing so I could be completely off base haha.
I love your urban camo package, by the way. It's become one of my must-load mods.
by the way.. did you mean something like this?
VERY quick and dirty job, and i didnt have time to check if it fits with all nations, or if all tactical flags are alligned 100%, but if you can live with that i uploaded it to the nexus for you
Enjoy
But the other solution for the Tactical-Armors will still be needed. I've got the TPF Zip file with the four DIFs already made for you!
Hope you won't mind that i kept the UN for VanDoorn though... since that one is special and it possibly wouldn't load correctly for both Him and "Friendly" once they join XCom after their extraction mission.
XCom-Flag? You mean this one---
That is known as 066-XCom_Specific within the "default" LW-package.
There is an indirect (easy) way to use a single flag everywhere as it involves just some quick editing of the proper file; DefaultContent.INI
The StrategyFlags (seen in the Barracks list) are all found from Lines #1969 to #2095... the essential data reference goes like this;
MultiplayerLoadoutSlots=(strUnitName="LongWar.Flags_Strategy.066-XCom_Specific", iPointValue=7, iIconType=66);
What you're after is the red text above. If you change all the iIconType slots with #66 instead of their regular "values" (which go from 0_USA to 126_Uzbekistan)... the entire set of flags will be the XCom version shown above.
The TacticalFlags (at the back of Armors) are differently handled though -- as they would require four new Flags_DIF files with the entire set being redrawn with the XCom version in each slots -- that's one way.
Another more tricky solution would be to recode the gfx handler (via UPK) so that it only refers to slot #66 (third on the top row from Flag2_DIF) for all instances.
PS; Unless --of course-- Obelixdk would do a custom mod version for you!
EDIT: Doesn't look like that .ini trick actually works. That variable appears to control which country gets that flag, not which flag that country gets (if that makes any sense). So if you replace the first entry in the list with iIconType=3, UK soldiers will have the American flag in the strategy list (and American soldiers get no flag). Replacing all of them with iIconType=66 thus causes all the flags to disappear (for anything except a SHIV).
EDIT 2: This does work, however:
"MultiplayerLoadoutSlots=(strUnitName="LongWar.Flags_Strategy.066-XCom_Specific", iPointValue=7, iIconType=0);
MultiplayerLoadoutSlots=(strUnitName="LongWar.Flags_Strategy.066-XCom_Specific", iPointValue=7, iIconType=1);
MultiplayerLoadoutSlots=(strUnitName="LongWar.Flags_Strategy.066-XCom_Specific", iPointValue=7, iIconType=2);"
etc., all the way down to iIconType=126. Just an FYI.