XCOM: Enemy Unknown
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kristkos

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kristkos

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59 comments

  1. kristkos
    kristkos
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    I've finally updated to 1.0 Do let me know if you encounter any issues or problems. As well if you have any suggestions or something doesn't work as intended(see description) let me know and I'll look into it.
  2. kristkos
    kristkos
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    This mod due some personal issues is discontinued and also due to me not playing xcom :3 waiting for xcom2
  3. ArtMurder
    ArtMurder
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    I really wish this would be updated... ! I installed it not realizing ti wasn't up-to-date, and it seems tow ork decently, minus a bunch of weird drum magazine bugs I can just ignore. (though one very easily allows you to have infinite money)

    For the most part it still seems to work though...
  4. PhantomKnight33
    PhantomKnight33
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    How do you install this? I am hesitant to do to much and rec my game.
  5. Groogo
    Groogo
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    • 2 kudos
    I'm using this mod with the latest version of Long War. It works fine.
  6. Vazeron1
    Vazeron1
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    Y'all realize that this is super out of date right? It's incompatible with b15d2, b15e or b15f. You just can't use it. This mod serves as a substitute however.

    http://www.nexusmods.com/xcom/mods/582/?
  7. ericpid
    ericpid
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    My game is crashing on new soldiers arriving. Have any idea how to fix this?

    Below I had to add a space in Command1.TheWorldersistentLevel.XGFacility_Barracks_0 to not show the smiley face you see here.


    Runaway loop detected (over 1000000 iterations)
    XGFacility_Barracks Command1.TheWorld: PersistentLevel.XGFacility_Barracks_0
    Function XComStrategyGame.XGFacility_Barracks:UpdateOTSPerksForSoldier:0184
    Script call stack:
    Function XComStrategyGame.XGGeoscape:Tick
    Function XComStrategyGame.XGGeoscape:GameTick
    Function XComStrategyGame.XGHeadQuarters:Update
    Function XComStrategyGame.XGHeadQuarters:UpdateHiringOrders
    Function XComStrategyGame.XGFacility_Barracks:AddNewSoldiers
    Function XComStrategyGame.XGFacility_Barracks:AddNewSoldier
    Function XComStrategyGame.XGFacility_Barracks:UpdateOTSPerksForSoldier
  8. wr0ng1
    wr0ng1
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    Noticed a couple of things:

    1) 1000 auto-replenishing drum mags in grey market basically = infinite money. Also, drum mags can't be equipped.

    2) No idea how to use pyrokinesis - can't see it as an ability in mission, so assume potentially not working? I've never tried Long War without this mod, so have no familiarity in general with how PK should work.
  9. xCarnageX
    xCarnageX
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    Is this not compatible with Long War beta 15f? I copied over the files but I see no changes in satellite prices or anything.
  10. wsmithjr
    wsmithjr
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    Thanks for the mod. I like the idea of Long War but it just kicks my butt, so I'm looking forward to trying this.