I've finally updated to 1.0 Do let me know if you encounter any issues or problems. As well if you have any suggestions or something doesn't work as intended(see description) let me know and I'll look into it.
I really wish this would be updated... ! I installed it not realizing ti wasn't up-to-date, and it seems tow ork decently, minus a bunch of weird drum magazine bugs I can just ignore. (though one very easily allows you to have infinite money)
For the most part it still seems to work though...
Y'all realize that this is super out of date right? It's incompatible with b15d2, b15e or b15f. You just can't use it. This mod serves as a substitute however.
My game is crashing on new soldiers arriving. Have any idea how to fix this?
Below I had to add a space in Command1.TheWorldersistentLevel.XGFacility_Barracks_0 to not show the smiley face you see here.
Runaway loop detected (over 1000000 iterations) XGFacility_Barracks Command1.TheWorld: PersistentLevel.XGFacility_Barracks_0 Function XComStrategyGame.XGFacility_Barracks:UpdateOTSPerksForSoldier:0184 Script call stack: Function XComStrategyGame.XGGeoscape:Tick Function XComStrategyGame.XGGeoscape:GameTick Function XComStrategyGame.XGHeadQuarters:Update Function XComStrategyGame.XGHeadQuarters:UpdateHiringOrders Function XComStrategyGame.XGFacility_Barracks:AddNewSoldiers Function XComStrategyGame.XGFacility_Barracks:AddNewSoldier Function XComStrategyGame.XGFacility_Barracks:UpdateOTSPerksForSoldier
1) 1000 auto-replenishing drum mags in grey market basically = infinite money. Also, drum mags can't be equipped.
2) No idea how to use pyrokinesis - can't see it as an ability in mission, so assume potentially not working? I've never tried Long War without this mod, so have no familiarity in general with how PK should work.
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For the most part it still seems to work though...
http://www.nexusmods.com/xcom/mods/582/?
Below I had to add a space in Command1.TheWorldersistentLevel.XGFacility_Barracks_0 to not show the smiley face you see here.
Runaway loop detected (over 1000000 iterations)
XGFacility_Barracks Command1.TheWorld: PersistentLevel.XGFacility_Barracks_0
Function XComStrategyGame.XGFacility_Barracks:UpdateOTSPerksForSoldier:0184
Script call stack:
Function XComStrategyGame.XGGeoscape:Tick
Function XComStrategyGame.XGGeoscape:GameTick
Function XComStrategyGame.XGHeadQuarters:Update
Function XComStrategyGame.XGHeadQuarters:UpdateHiringOrders
Function XComStrategyGame.XGFacility_Barracks:AddNewSoldiers
Function XComStrategyGame.XGFacility_Barracks:AddNewSoldier
Function XComStrategyGame.XGFacility_Barracks:UpdateOTSPerksForSoldier
1) 1000 auto-replenishing drum mags in grey market basically = infinite money. Also, drum mags can't be equipped.
2) No idea how to use pyrokinesis - can't see it as an ability in mission, so assume potentially not working? I've never tried Long War without this mod, so have no familiarity in general with how PK should work.