wGhost's Randomised pods patch 8 wGhost's Alien Levels Rework Mod Gaussian Red Fog mod
Second wave options: Training Roulette, Hidden Potential, New Economy, NSLW, Red Fog
I just did a landed transport in March 2015 (Brutal difficulty) and I finally hit the pod of 6 outsiders. However there was no 20 HP outsider. All 6 had 10 health. One of the 6 had the Opportunist perk - so I assume he was the leader.
I was a little disappointed to be honest - I thought that a landed transport is always supposed to have one 20HP outsider. Is this an intentional part of this rework or an unintended effect? Or is this just to be expected because the mission came so early in the campaign.
Also, in general when using this mod I felt that the leaders are not as tough as they are when compared to standard Long War. But that's just an impression.
Actually, it's the other way around: this mod does make the high level leaders more probable, thus makes the game little more difficult. Apart from the fact that level 8 aliens in unmodded b14i are a bug and should be spawned on Temple Ship mission only.
Which mod version are you using? Alternative version makes lower level leaders less probable, but doesn't eliminate them no matter how many resources aliens have. And even main version can potentially spawn low-level leaders if aliens don't have much resources.
Anyway, I don't think that aliens actually have resources in March 2015. Their starting research value is actually negative, so they simply can't spawn any leaders this early. Nor they can in unmodded LW.
I've been watching Beagle (both youtube and twitch campaign) and I definitely see a lot more high level aliens than before (he has this mod installed, namely the main version).
The main version of the Alien Levels Rework Mod, not the Alternative version. Assuming I installed it correctly.
> Anyway, I don't think that aliens actually have resources in March 2015. Their starting research value is actually negative, so they simply can't spawn any leaders this early.
Pretty sure that one of them was a leader. He was physically larger and had the Opportunist perk (whereas the others did not), he just didn't have the higher HP to go with it. I'd never done a March landed transport before (modded or unmodded), so I wasn't sure if that was normal.
When I said that I felt that the leaders were not as tough as standard Long War, it was just a general impression based on my experiences of the first few in-game months. So not a precise observation, and probably one that should be taken with a pinch of salt.
If they did have a leader, it means they accumulated enough resources to reach 40-79 points. I don't think aliens can have more resources than that in the very first month even on Impossible. So yes, you could get either level 0 (i.e. no leader) or level 1. You've got level 1. Of course, one experiment gives zero statistics, so it doesn't actually mean anything. But I assure you: there is no special code to make landed transport Outsiders stronger. Not in original LW nor in this mod (either version).
When you click "download" a small window pops up notifying you of this mod's requirements. It has a link to UPKUtils mod page. PatcherGUI is a part of UPKUtils project and is available under UPKUtils files section.
Looking at the pictures the alternative version makes lower level leaders more probable but the description says otherwise. For example, looking at 560-infinity graph there is some chance for lower level leaders in alternative version while there is none in normal one.
Alternative version does makes lower level leaders less probable over time as you can see from the graphs. That is how it works: keeps all the possibilities, while softly decreasing the chances for lowest ones.
Main version, on the opposite, drastically increases higher level leaders and eliminates lower level ones altogether over time.
So, another mod from the Wasteland Ghost programming Queen ? The collection is growing... I have only a little question : what are the distributions of the "original" LW for the leaders ?
Hi again. Thank you for the (as ever) quick answer. I'm still not used to check on the "other forum wiew"... I hope I won't be the dessert of some big nasty alien commander !
11 comments
wGhost's Randomised pods patch 8
wGhost's Alien Levels Rework Mod
Gaussian Red Fog mod
Second wave options: Training Roulette, Hidden Potential, New Economy, NSLW, Red Fog
I just did a landed transport in March 2015 (Brutal difficulty) and I finally hit the pod of 6 outsiders. However there was no 20 HP outsider. All 6 had 10 health. One of the 6 had the Opportunist perk - so I assume he was the leader.
I was a little disappointed to be honest - I thought that a landed transport is always supposed to have one 20HP outsider. Is this an intentional part of this rework or an unintended effect? Or is this just to be expected because the mission came so early in the campaign.
Also, in general when using this mod I felt that the leaders are not as tough as they are when compared to standard Long War. But that's just an impression.
Which mod version are you using? Alternative version makes lower level leaders less probable, but doesn't eliminate them no matter how many resources aliens have. And even main version can potentially spawn low-level leaders if aliens don't have much resources.
Anyway, I don't think that aliens actually have resources in March 2015. Their starting research value is actually negative, so they simply can't spawn any leaders this early. Nor they can in unmodded LW.
I've been watching Beagle (both youtube and twitch campaign) and I definitely see a lot more high level aliens than before (he has this mod installed, namely the main version).
The main version of the Alien Levels Rework Mod, not the Alternative version. Assuming I installed it correctly.
> Anyway, I don't think that aliens actually have resources in March 2015. Their starting research value is actually negative, so they simply can't spawn any leaders this early.
Pretty sure that one of them was a leader. He was physically larger and had the Opportunist perk (whereas the others did not), he just didn't have the higher HP to go with it. I'd never done a March landed transport before (modded or unmodded), so I wasn't sure if that was normal.
When I said that I felt that the leaders were not as tough as standard Long War, it was just a general impression based on my experiences of the first few in-game months. So not a precise observation, and probably one that should be taken with a pinch of salt.
Thanks for the response.
When you click "download" a small window pops up notifying you of this mod's requirements. It has a link to UPKUtils mod page. PatcherGUI is a part of UPKUtils project and is available under UPKUtils files section.
Main version, on the opposite, drastically increases higher level leaders and eliminates lower level ones altogether over time.
So, another mod from the Wasteland Ghost programming Queen ? The collection is growing...
I have only a little question : what are the distributions of the "original" LW for the leaders ?
Here are all the distributions: http://forums.nexusmods.com/index.php?/topic/2390839-lw-leader-levels-rework-mod/?p=21012344
Thank you for the (as ever) quick answer. I'm still not used to check on the "other forum wiew"...
I hope I won't be the dessert of some big nasty alien commander !