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wghost81 aka Wasteland Ghost

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wghost81

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85 comments

  1. Stormwern
    Stormwern
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    Random meld locations bugs the meld tutorial mission, it never completes.
    1. wghost81
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      Sorry, this information somehow disappeared from the description page. All the mods have a tendency to break the tutorials.

      This mod is quite old and personally I recommend switching to the new one: http://www.nexusmods.com/xcom/mods/499/ I keep this one mostly because of EU version, as I still haven't got around to convert the new mod for EU.
    2. Stormwern
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      Thanks
  2. JSheridan
    JSheridan
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    Thanks for all the cool mods. I'm currently using your Xcom Randomized and Larger Pods to freshen things up. BTW, do you recommend Larger Pods or Alien Squad Size Randomized at this point? The latter seemed newer overall, but Larger Pods has an update to avoid making Portent too hard, which sounded right to me (Portent is plenty hard, especially if you could make the Thin Men drop at random locations). What does Alien Squad Size Randomized do to Portent?
    1. wghost81
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      Alien Squad Size Randomized is an evolved version of Larger Pods. As far as I remember, it treats Portent as regular Council Mission, so it will probably be hard. I'm not sure Easier Portent tweak is compatible with Alien Squad Size Randomized, but I promise to take a look at it when I have time.
    2. JSheridan
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      Great, thanks again!
  3. fervea
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    Hi, i've tried to install the mod who need the upk patcher v3.0 but it failed, (i've the v6). & i don't found the v3 version did you have a link for it, or a tips please ?

    Thx a lot
    1. wghost81
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      It should install properly with newer version of patcher. Post program debug log here so I could see what's wrong.
    2. fervea
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      It's the one i've got for the AlienSquadRandomizer


      Writing backups to C:\Users\Fervea\Desktop\Xcom\PatcherGUI v 6_1-448-6-1\PatcherGUI/Backup/1420589470
      XComGame.upk saved to backup dir
      XComStrategyGame.upk saved to backup dir
      Backup completed successfully

      Executing external PatchUPK program:
      "C:\Users\Fervea\Desktop\Xcom\PatcherGUI v 6_1-448-6-1\PatcherGUI/Binaries/PatchUPK.exe" "C:\Users\Fervea\Desktop\Xcom\PatcherGUI v 6_1-448-6-1\PatcherGUI\Mods\AlienSquadSizeRandomized.txt" "C:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown\XEW/XComGame/CookedPCConsole"

      PatchUPK
      Installing mod: Alien Squad Size Randomized
      by wghost81 aka Wasteland Ghost
      Mod description:
      Randomizes number of alien pods per mission and number of aliens per pod.

      Includes larger pods mod with following parameters: pod size 4 since August and pod size
      5 since October. You can tweak pod progress via LargerPodsProgsTweaker.txt.

      You can expect 4-5 pods max for Abduction and Council missions and up to 6 pods for Terror
      missions. Small Scout can have up to 4 pods (+1 commander pod), Large - up to 5 (+1 commander
      pod), Abductor - up to 6 (+ commander), Supply Ship - up to 8 (+ commander), Battleship -
      up to 11 (+ commander). EXALT missions will have 4-5 pods and EXALT Base - 5-6 pods. Alien
      Base will have up to 11 pods (+ commander).

      Note: mod installs slowly! Please, don't touch anything and wait until the message
      box appears.

      Install with PatchUPK/PatcherGUI v.3.0!

      Version: 1.0

      Compatible with XCOM Enemy Within versions:
      - "Random Alien Pods Mod" installed


      Opening package ...
      Package file: C:\Program Files (x86)\Steam\SteamApps\common\XCom-Enemy-Unknown\XEW/XComGame/CookedPCConsole/xcomgame.upk
      Package opened successfully!
      Searching for export table entry XComAlienPodManager.GetPodCharArray.arrAltWeapon.arrAltWeapon ...
      Export table entry found!
      Writing data chunk of size 0x00000024 (36) at
      Scope: Export Table
      Offset (absolute): 0x00221D05 (2235653)
      Offset (scope-relative): 0x00000000 (0)
      Write successful!
      Searching for object named XComAlienPodManager.GetPodCharArray.arrEnemies ...
      Object found!
      Relative offset: 0x0000000C (12)
      Searching for object named XComAlienPodManager.GetPodCharArray.iAlienCount ...
      Object found!
      UObjectReference: XComAlienPodManager.GetPodCharArray.iAlienCount -> 0x00004330
      Writing data chunk of size 0x00000004 (4) at
      Scope: Object Data
      Offset (absolute): 0x0069A78E (6924174)
      Offset (scope-relative): 0x0000000C (12)
      Write successful!
      Searching for export table entry XComAlienPodManager.GetPodCharArray.arrAltWeapon ...
      Export table entry found!
      Writing data chunk of size 0x00000024 (36) at
      Scope: Export Table
      Offset (absolute): 0x00221E59 (2235993)
      Offset (scope-relative): 0x00000000 (0)
      Write successful!
      Searching for object named XComAlienPodManager.GetPodCharArray.bUseAltWeapon ...
      Object found!
      Relative offset: 0x00000014 (20)
      Unsigned value: 384 (data chunk: 80 01 00 00 )
      Writing data chunk of size 0x00000004 (4) at
      Scope: Object Data
      Offset (absolute): 0x0069A7E6 (6924262)
      Offset (scope-relative): 0x00000014 (20)
      Write successful!
      Searching for object named XComAlienPodManager.GetPodCharArray ...
      Object found!
      New script memory size: 534 (0x00000216)
      New script serial size: 358 (0x00000166)
      Moving/resizing object.
      New object size: 421
      Object moved/resized successfully.
      Writing data chunk of size 0x0000016E (366) at
      Scope: Object Data
      Offset (absolute): 0x00BE5A53 (12474963)
      Offset (scope-relative): 0x00000028 (40)
      Write successful!
      Searching for object named XComAlienPodManager.OvermindSpawn ...
      Object found!
      Searching for specified data chunk ...
      Data found!
      Relative offset: 0x0000008E (142)
      Writing data chunk of size 0x0000001F (31) at
      Scope: Object Data
      Offset (absolute): 0x0069B171 (6926705)
      Offset (scope-relative): 0x0000008E (142)
      Write successful!
      Searching for specified data chunk ...
      Uninstall script saved to C:\Users\Fervea\Desktop\Xcom\PatcherGUI v 6_1-448-6-1\PatcherGUI\Mods\AlienSquadSizeRandomized.txt.uninstall.txt
      Can't find specified data!
      Execution stopped at #19 command named [BEFORE_CODE].
      Restoring from backup in C:\Users\Fervea\Desktop\Xcom\PatcherGUI v 6_1-448-6-1\PatcherGUI/Backup/1420589470
      XComGame.upk restored from backup dir
      XComStrategyGame.upk restored from backup dir
      Restoring from backup completed successfully
    3. wghost81
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      What other mods do you have installed? I'm guessing it's either Long War or Larger Pods.

      You don't need Larger Pods for Alien Squad Size Randomized, as it already has Larger Pods mod included.
    4. fervea
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      Actually i've Long War (but it don't appears in PatcherGui. & Inside PatcherGui i've RandomAliensPods-EW & NOMOREW (for the ennemy movement when revealed)
    5. wghost81
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      All these are not LW compatible. And of course LW is not shown in patcher log as you never installed it with patcher (nor you can do it as LW is way too big for this and has it's own installer).

      LW has its own modding and customizations topics where you can find a lot of LW compatible mods. All the other mods here are by default incompatible unless the descriptions says 'compatible with LW'.
    6. fervea
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      Ok, thanks a lot if i install those mods in an other "vanilla xcom ew" folders, it will work ? Thank's for your answer & help
    7. wghost81
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      These are vanilla compatible, of course. But read all the readme files carefully as not all vanilla mod are compatible with each other.
  4. wghost81
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    skymessiah, what do you mean by "random pod size mod"? Are you talking about "Larger Pods" mod? If so, what settings do you have for pod size progress? With pod sizes up to 6 you should get no more than 2 main aliens per pod. And they shouldn't be placed on top of each other. With pod sizes larger than 9 some of the aliens will be placed on the same tile, as game code can't actually handle it well.
  5. skymessiah
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    When using random pods + random pod size I often seem to get multiple spawning sectopods in exactly the same spot. It looks pretty wacky and they have enough trouble with getting stuck as it is! Is it possible to prevent your mod from adding sectopods? Having extra mutons & commanders and other enemies is a real improvement but I'm happy with the amount of grief sectopods give me as it is without increasing the number of them per pod.



    Thanks!
  6. wghost81
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    No, it's a different mod, which already has a modified version of Larger Pods included.
  7. Joshuahoeth
    Joshuahoeth
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    Is this compatible with Larger alien pods
  8. SectoidMedic
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    SectoidMedic, comment out terror variant in DefaultMaps.ini. Seems, it is bugged for some types of the missions.


    Done.
    I disabled that map entry and get another map for the mission. 
     
    Thanks
  9. wghost81
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    SectoidMedic, comment out terror variant in DefaultMaps.ini. Seems, it is bugged for some types of the missions.
  10. SectoidMedic
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    Maps Reused EU bug
    In the tutorial map terror version all civilians and aliens start on and below the Skyranger.
    I use EU v4 with Toolboks.
     
    http://cloud-4.steampowered.com/ugc/537374845822782579/A914365D406CD0C1829FE65B7F7CE18B284E882E/