Update this for latest XCOMEW, please. We would all appreciate it! I hate losing my soldiers to stupid stuff, especially if I don't have backups. I only use a total of 6 people, and if one of those 6 dies, then I have to train a noobie
meh… its a shame this isnt updated. I tried to make some edits by trying to change the same function monju mentions in the file description page, and while I have a fairly good idea whats going on in the uncompiled scripts from UDK Explorer, I have no clue on how to edit the hex properly to have it working. I hope someone is able to fix this though =(
Oddly enough, I tried to NPDAll-PatcherUPK.txt and it wouldn't work, then I decided for the hell of it to try NPDAll-Toolboks.txt with mind you the UPK Patcher and it worked, the PatcherUPK.txt wouldn't work with the XCOM UPK Patcher, but the Toolboks.txt would work with the XCOM UPK Patcher. IT DOESN'T MAKE ANY SENSE!! But I am happy that it did work
It appears that there is no support for EU Patch 6 as me and someone else are receiving the same problem. I would love to know if its just a problem on my end, but if not it would be greatly appreciated if you added support for EU Patch 6. Even if it was another mod that does the same thing.
True, I haven't really looked at the EU side of things, but I should definitely at least add support for patch 6.
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Also, I just discovered that the "All" version makes it so that you can't actually lose a mission. The strategy side of the game must determine mission outcome separately from the tactical side based on returning soldier status. I'm going to look into that and add a third version that fixes it and leave the current version there as well in case people want to keep that side effect.
DISREGARD the above comment. I erroneously attributed a "failed" council mission as a bug in how success is handled. It seems that I'd never noticed that on an escort council mission, if the VIP makes it to the Skyranger but none of my soldiers live, the mission is still technically a success. Led me to believe I'd missed something; I hadn't, just tested the same mission with no completed objectives and it failed.
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I hate losing my soldiers to stupid stuff, especially if I don't have backups.
I only use a total of 6 people, and if one of those 6 dies, then I have to train a noobie
IT DOESN'T MAKE ANY SENSE!! But I am happy that it did work
DISREGARD the above comment. I erroneously attributed a "failed" council mission as a bug in how success is handled. It seems that I'd never noticed that on an escort council mission, if the VIP makes it to the Skyranger but none of my soldiers live, the mission is still technically a success. Led me to believe I'd missed something; I hadn't, just tested the same mission with no completed objectives and it failed.