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Peasly Wellbott

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Peasly Wellbott

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28 comments

  1. Daemonjax
    Daemonjax
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    Thoughts:

    It's really the low aim snipers that are painful because:

    1) you can't have them move closer to the target to compensate (sniper rifles suck badly at close range)
    2) they can't use any other guns besides sniper rifles (except for pistols)
    3) their class defining skills don't work with pistols (or any other weapon for that matter).

    So, even you take a chance on that high mobility / low aim recruit, he might end up a sniper and give you the middle finger -- but that's only a problem for the early game before the ots upgrade which starts everyone at squaddie rank, it's not that big of a deal. He'd still make a viable mec, unless he also has very low will -- but only snipers can really get away with low will, so whatever.

    Anyways, looking at the hex, this mod doesn't seem compatible with the latest EW.
  2. pacfish
    pacfish
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    I can't get mods to work for my game, while installing them in offline mod and trying to launch the game it just bums out on me. But that has nothing to do with this...

    Since snipers already have a ridiculous aim growth, +7 upon being handed the sniper rifle and +7 when he reaches max... Is there a to modify this so that snipers and heavies are switched? Heavies should be slower in the first place since they are carrying a rocket launcher and a LMG.

    I can completely understand the reasoning behind the hawk eye being given preference over the heavy but if that was the case then heavy shouldn't even have a funny looking curve with movement, not linear.

    It's only a 26x4 graph and I'm sure I could cook something up that would make sense though I don't know how hard this would be to put into the game.
  3. faelz1n
    faelz1n
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    Is not working for me to.
    I hope this get a update
  4. This sadly doesn't work for me. I have patch 401776. I guess it isn't updated yet. I really hope to see this getting updated soon, sounds pretty much essential for "not created equal".
  5. Bonehead325
    Bonehead325
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    Is this going to be updated soon? Can hardly play without this now
    1. jimmy55
      jimmy55
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      Is it possible to make a version for Long War EW Patch 3 Beta? 8 classes there with different requirements within branches I.E SNIPER/SCOUT.
  6. wghost81
    wghost81
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    Mobility and XP. Incomplete, but at least shows correct base value.
  7. ALynV
    ALynV
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    Looks interesting; just one question before I download - does this display the mobility stat anywhere in the soldier view, or is that still hidden?
    1. Peasly Wellbott
      Peasly Wellbott
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      • 101 kudos
      No, this only affects class assignment. The mobility stat display was worked out for EU, but not yet ported to EW I think.
  8. tekn0mega
    tekn0mega
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    Seems to be working. Essential for "not created equal" mode.

    I did feel a little guilty for having a bunch of OP marksmen. In Classic or higher where Sectoids are critting left and right, I don't feel so bad.
  9. DerekBaker
    DerekBaker
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    This is EW only?
  10. xavier643
    xavier643
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    Good Evening,

    I have Enemy Within and all the DLC's, yet for some reason my version.txt says 398179. I've done a verify file and have auto update on. Will your file work for me or should I try to figure out why I'm 179 and not 180?

    Thanks for any feed back.
    1. Peasly Wellbott
      Peasly Wellbott
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      It should work fine, I've seen 398179 and 398180 both appear as the version number of the first EW patch and there seems to be no difference.
    2. xavier643
      xavier643
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      Thanks for the reply. I did some more looking and realize that the 179 is actually for EU, inside the EW folder is another version.txt saying 180.