XCOM: Enemy Unknown

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CaesarInvictus

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CaesarInvictus

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TIER TWO OPERATOR RETEXTURE PACK CHANGELOG:
New content:
-Carapace Armors (male and female)
-All slingshot DLC headgear now textured in some way (especially helmets)
-Pistol
-Rocket Launcher
-"Body Armor" Default Heavy 'Deco'
-Slingshot DLC 'kevlar' 'Deco'
-Elite Soldier Pack 'Deco' now has colourable Kryptek patterns (this is optional)

---The Textures:
This mod is highly modular, which means you can pick and choose what you like from it and use it however you choose. In the future, even more modular options will come, but for now here's what we have:

TIER TWO OPERATOR PACK TEXTURES:

01CCcarapace:
-The Male and Female Carapace armor textures. Reccomend you use blue white or black tints, but judge for yourself.

01CCBodyKevDeco:
-This, I believe, changes the default heavy 'deco' texture when wearing 'body armor' however it also changes the 'kevlar' body armor added by the slingshot DLC, as well as the accessories used by that deco as well as several others

01CCglowhat:
-This changes those terrible looking gold glowy helms added by the slingshot DLC to some kind of weird mix between punisher and Blacklight: Retribution. Your mileage may vary significantly as to whether or not I succeeded.

01CCKryptekDecoTINT:
-This is an update to the original pack's 'Kryptek' texture, and I reccomend you download and replace your old kryptek textures with it. It's excellent: the camo pattern changes with tint choices, and the brightness on the non camo'd parts was lowered.

01CCPistol:
-The default bullet spewing, "oh no I'm about to die" last chance pistol.

01CCrocket:
-The rocket launcher. I expect opinions to vary wildly on its quality: its essentially the same texture, just recoloured to be beige/black/brown.

01CCTacShotgun2:
-Neonin mentioned the wood on the shotgun looked too red, so this is a desaturated version. No other changes.

TIER ONE OPERATOR PACK TEXTURES:

01CCTAcBodyArmorFullTint:
-This texture affects male and female basic body armor textures, with tint-mapping that affects the chest-pieces of the armor, kind of like the original game, but cooler.

01TacBodyArmorNoChestTint:
-What you'd expect. Same as above, but without chest tinting.

01CCKryptekDeco:
-Changes the 'Hyperion' elite soldier armor dlc (Body armor Deco '1') to use fancy new textures. See Images.

-01CCOptionspetsnazDeco:
-Changes two deco armors for various late game armors to use a 'russian' texture. See attached images; Intended to be used along with this tweak: http://forums.nexusmods.com/index.php?/topic/805353-unlock-all-decorative-armors-for-all-armors/

01CCTacassaultbits:
-The shoulder pad-thing that assaults get as their default deco 1's now looks awesome, thanks to this texture.

01CCTacShotgun:
-The shotgun

01CCTacLMG
-The Heavy's Light Machine Gun.

01CCTacsniper
-The Sniper Rifle

01CCTacAR
-The Assault Rifle

01CCTacHat
-Slight changes to the goggles and hats added by the slingshot dlc; does nothing to the slingshot DLC helmets.

01CCTacGhost
-Makes the spooky helmet from the slingshot DLC look AWESOME (see images)

To install, utilize the program called "Texmod" in order to inject my texture files into your game. To do so:

1.Start Texmod.exe
2.Click under Target Application, and find your XComGame.exe
3.Choose Package Mode and with the folder icon in the middle
4.Select whatever combination of textures you wish. Bear in mind if two textures conflict (change the same thing) the file highest in the list is loaded first. This can be manipulated with the green arrows on the program (Good for ensuring my textures load before anyone elses! :P )
5.When you are ready, press "run" - congratulations, that's all there is to it!

In order to do this with steam, follow this method:
1. find your XCOM game directory. For me its: Steam/steamapps/common/XCom-Enemy-Unknown/Binaries/Win32
2. Make a copy of your XcomGame.exe file (because that's always a good thing to do, consider this an optional step)
3. Rename your XcomGame.exe to be XcomGame1.exe
4. If its not already, place Texmod.exe into the same directory as XcomGame.exe
5.Change Texmod.exe's name to be XcomGame.exe
6. Now when you run steam, texmod will automatically open, and once you get ingame, all the steam features you are used to will still be there! Science!

Bug Fixes from Version One:
-Removed the red beret from the download options: it was too damn buggy!
-Changed the slingshot 'hats' to have darker shading/tinting, hopefully making them look
better alongside armor
-added the option to download the entire set of textures in one file, or download individual packs
-'Tightened up some graphics'

Known issues:
-The male pants on the carapace dont really tint all that well. This is because
I foolishly made the base texture for them white, so no matter how much tint I add to them, they
look kind of washed out. Still, they arent too much of an eyesore
-Tinting on various helmets is bright. Not sure how to fix this properly. May need to lighten the
base textures for them. For the moment, try to make do. sorry :(
-Some texture pop-in is to be expected. The way the XCOM engine handles textures means that at very
distant view settings, like those used in Long War, you may notice your soldiers revert to default
textures, most noticeably regarding helmets, but possibly also body armor too. This is because a new
texture of a smaller resolution is loaded when the game is scrolled out like that, and I havent yet
replaced these distant textures. Understand, that when all the textures literally look the same without
the mod loaded, its hard to catch these. To fix the issue, just scroll in a little bit, or ignore it:
when you are scrolled out that far from your soldiers you cant really see my details anyway.
-A few mapping errors, especially on the legs of the carapace soldiers, are present. I didnt want to bother
fixing them and delaying the release, so you'll notice knee-pads warp around behind their intended targets.
Usually i'm preety good with that, but uh, yeah. If you look really closely, you can sort of see the xCOM logo
from the male arm texture appear near the female carapace armor's arm socket area. :P Finally, the male carapace
boot textures wrap really weirdly since I textured over something that I shouldnt have, but you wont notice it
in combat.

****Laser weapons will be released at a later date, as a seperate download. Same with Plasma weapons.****