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Normal Point Two
version 0.2 (2013-05-28)
by taleden
for XCOM: Enemy Unknown by Firaxis

Is Normal too boring, but Classic is too hard? Then maybe Normal Point Two
will add just a pinch of excitement.

This mod aims to make the Normal difficulty mode in XCOM: Enemy Unknown a bit
less dull. This is done by eliminating all of the numeric changes between
Normal and Classic (enemy bonuses, funding penalties, etc.), so that the
only change in Classic is the full alien AI, higher limit of attacking
aliens on the battlefield, and no free Officer Training School. If you're
looking for a bit more of a challenge, but aren't quite up to Classic yet,
try Normal Point Five instead.

To play on Normal Point Two difficulty, run the included patcher script
("NormalPointTwo.patcher.bat") and then select the "Classic" difficulty in-
game. Some changes may take effect on existing saves, but it's best to start
a new game after patching.

By using the xcominipatcher tool, this mod CAN be combined with other mods that
modify the same configuration file (DefaultGameCore). To ensure that the other
mods do not overwrite Normal Point Two settings, apply this patch last. In
general, if the other mod includes dreadylein's older "modpatcher.exe" utility,
it will overwrite this one unless you run this patcher last.

The following table shows all affected game settings, with a comparison between
the values on Normal, Normal Point Two and the (default) Classic difficulties.


Setting Normal Nrml.2 Classic
-------------------------------------------------------- ------ ------ -------

Starting soldier health 5 5 4

Alien critical chance bonus +0 +0 +10

Alien aim bonus +0 +0 +10

Thin Man health 3 3 4

Thin Man damage penalty -2 -2 -0

Chryssalid and Zombie damage bonus +0 +0 +2

Muton Elite and Outsider defense bonus +0 +0 +10

Muton, Heavy Floater, Drone and Outsider health bonus +0 +0 +2

Cyberdisc and Sectoid Commander health bonus +0 +0 +4

Sectoid Commander and Ethereal will bonus +0 +0 +25

Chance of Zombies from offscreen Chrysallid kills 0% 0% 50%

Chance of Thin Men using Plague 5% 5% 10%

Chance of Cyberdiscs using Death Blossom 5% 5% 10%

Chance of Berserkers using Blood Call 5% 5% 10%

Chance of aliens throwing grenades 0.25% 0.25% 1%

Maximum aliens attacking at once (-1 is unlimited) 5 10 -1

Cost of recruiting new soldiers 10 10 15

Free monthly funding (before any satellites) 175 175 75

Free base power (before any generators) 35 35 30

Initial panic level 0 0 8

Maximum country defections per month 2 2 3

Chance of satellite reducing panic from 5 to 4 100% 100% 50%

Chance of satellite reducing panic from 4 to 3 50% 50% 25%

Chance of satellite reducing panic from 3 to 2 25% 25% 10%

Chance of satellite reducing panic from 2 to 1 25% 25% 10%

Africa engineers/scientists with 1 satellite 1/0 1/0 1/0
Africa engineers/scientists with 2 satellites 2/1 2/1 1/1
Africa engineers/scientists with 3 satellites 3/2 3/2 2/1

Asia engineers/scientists with 1 satellite 2/0 2/0 1/0
Asia engineers/scientists with 2 satellites 3/0 3/0 2/0
Asia engineers/scientists with 3 satellites 6/0 6/0 3/0
Asia engineers/scientists with 4 satellites 8/0 8/0 4/0

Europe engineers/scientists with 1 satellite 0/2 0/2 0/1
Europe engineers/scientists with 2 satellites 0/3 0/3 0/2
Europe engineers/scientists with 3 satellites 0/6 0/6 0/3
Europe engineers/scientists with 4 satellites 0/8 0/8 0/4

N.America engineers/scientists with 1 satellite 1/1 1/1 0/1
N.America engineers/scientists with 2 satellites 2/2 2/2 1/1
N.America engineers/scientists with 3 satellites 4/4 4/4 1/2

S.America engineers/scientists with 1 satellite 0/1 0/1 0/1
S.America engineers/scientists with 2 satellites 2/2 2/2 1/1


As of version 0.2, this mod no longer has any effect on Second Wave. In
particular, "Not Created Equally" will have the original (huge) spread of
possible stat values (unless that has been changed by another mod).

Please direct any comments, questions or requests to [email protected]

0.2 (2013-05-28)
- Switched to using xcominipatcher.exe instead of dreadylein's older
modpatcher.exe tool, allowing Normal Point Two to be combined with other mods
- Removed changes to the "Not Created Equally" option in Second Wave

0.1 (2012-10-20)
- First release