I own Gog's "complete UFO", starring "Enemy Unknown" and "Enemy Within". Even when launching an "Enemy Unknown" game, this mod doesn't work. Too bad, it felt really promising to me.
With all due respect, I love this mod but I had to tweak it some for my own taste.
Firstly, the Shotgun receives a huge accuracy nerf, but it barely makes more damage than Assault Rifle even counting the crits. In other words, it is pointless to use a shotgun over Assault Rifle until you get a laser version. Regular shotguns should at the very least be on par with Laser versions in the (non crit) damage department, to make the reduced accuracy pay off in huge damage once every blue moon when you actually hit. That way, when you're able to make Scatter Laser, you must choose between the regular version with superior but risky damage or a more stable damage output.
I fixed this one myself, but you should consider looking at the "issue" as well.
Secondly, the new research times are intense, so prepare to use standard equipment for a long time. It is probably more realistic this way, but it also make you extremely under-equipped in some of those early but vital missions (DLC or special quests).
I didn't change this myself, because I am enjoying the hell out of it but I have no ambition to actually come out on top in the end with these tweaks... but hey, that's realistic too!
Is there anyway to scale down the difficulty slightly? I'm playing classic mode with ironman and I have a heck of time getting anyone past squaddie rank since I'm often up against 9 Mutons (who are crit-snipers like mad) and Berserkers and I don't even have any armour developed because I can't complete a mission. Argh!
This mod couldnt be more full of s#*! if a cow took a dump down its throat.
None of what you claim to have done actually has worked, the aliens are now even more broken than ever, they do impossible shots that would NEVER land and yet they always do and it always results in a kill, also first mission aliens move 3 times apperently then take free shots also usually resulting in a kill, and whatever the hell you have changed has made shots that have a 90% chance of hitting miss, and 35% chance actually hitting, you really have alot to work on this mod, until these have been fixed im turning off this WIP mod and using the base game.
This mod is my favorite mod, even though lasers are nerfed I still used them as it gave a difficult challenge. Towards later game with ethereals an muton elites I get annoyed as my men tend to die after the Alien grenade > shoot your exposed xcom agent combo. I love the 2 slot inventory (3 slot support) combo it gives a lot more tactical options. I do wish there were more inventory options but this works very well.
178 comments
Even when launching an "Enemy Unknown" game, this mod doesn't work.
Too bad, it felt really promising to me.
"All armors except starting Kevlar now provide two item slots instead of just one"
the game already have an upgrade to increase item slots on soldiers in the foundry to 3, so, with this mod this upgrade will be worthless
Modders have shown how worthless developers can be at AI and balancing stats for a fun, complex and challenging game.
Firstly, the Shotgun receives a huge accuracy nerf, but it barely makes more damage than Assault Rifle even counting the crits. In other words, it is pointless to use a shotgun over Assault Rifle until you get a laser version. Regular shotguns should at the very least be on par with Laser versions in the (non crit) damage department, to make the reduced accuracy pay off in huge damage once every blue moon when you actually hit. That way, when you're able to make Scatter Laser, you must choose between the regular version with superior but risky damage or a more stable damage output.
I fixed this one myself, but you should consider looking at the "issue" as well.
Secondly, the new research times are intense, so prepare to use standard equipment for a long time. It is probably more realistic this way, but it also make you extremely under-equipped in some of those early but vital missions (DLC or special quests).
I didn't change this myself, because I am enjoying the hell out of it but I have no ambition to actually come out on top in the end with these tweaks... but hey, that's realistic too!
Oh, once I was fighting 19 thin men at once. lol.
None of what you claim to have done actually has worked, the aliens are now even more broken than ever, they do impossible shots that would NEVER land and yet they always do and it always results in a kill, also first mission aliens move 3 times apperently then take free shots also usually resulting in a kill, and whatever the hell you have changed has made shots that have a 90% chance of hitting miss, and 35% chance actually hitting, you really have alot to work on this mod, until these have been fixed im turning off this WIP mod and using the base game.
Warning issued - TVD.
Towards later game with ethereals an muton elites I get annoyed as my men tend to die after the Alien grenade > shoot your exposed xcom agent combo.
I love the 2 slot inventory (3 slot support) combo it gives a lot more tactical options. I do wish there were more inventory options but this works very well.