X4: Foundations
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ssvx

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ssvx

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78 comments

  1. scoobierb5
    scoobierb5
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    While this initially seems to be working in v6.0, certain things are not.  For example, bailing pilots are destroying ship equipment when they leave, which is vanilla behaviour.  I.e. I force a fully-equipped Katana Corvette to bail, yet I can clearly see that two of its main guns are now missing along with one turret.
    1. Nunyabidnes
      Nunyabidnes
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      I'm seeing this as well. Additionally, Vortex is claiming the mod is redundant and wants to disable it. I have the "IncreasedBailChance" mod installed as well, but Vortex claims "True Capture" is redundant even when the other one is disabled.
    2. ssvx
      ssvx
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      Interesting. Maybe one of the hotfixes changed something. I last tested after release of 6.0 and didn't find any conflicting changes, hence there was no update. Seems i need to check once more *sigh*
  2. LittlDog
    LittlDog
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    Using it in 6.0 and working good yet ^^
    No problems at all.
  3. Spring1898
    Spring1898
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    Seems like it is not working after Sep 17th update. 
    1. ssvx
      ssvx
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      Thanks for the heads up - wasn't playing x4 lately. Guess I'll have to look into it once more ;)
    2. ssvx
      ssvx
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      Hey once more - I've checked the xpaths and didn't find any issues. Can you please make sure you have the latest version of the mod? If the issue persists, can you please go into detail what you're doing/expecting but doesn't work? Ty!
    3. ssvx
      ssvx
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      Mh.. seems i forgot to upload the latest version 5.10 from 2022-04-08. Not sure but iirc nothing but some comments were changed. Still, uploaded it now - maybe just for the sake of completeness tho =)
  4. ssvx
    ssvx
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    Checked the mod - should still work with X4 version 5.10
    If it doesn't please let me know.
    1. draeath
      draeath
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      I checked the vanilla version myself before seeing this and I concur. I tested with this tool and it is removing the correct XML nodes:

      https://www.freeformatter.com/xpath-tester.html

      Thank you for this mod!

      (I haven't checked the main version, since I don't plan on using that one)
    2. ssvx
      ssvx
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      Hey draeath,
      thanks for the confirmation - that's always welcome since I seldomly find the time to play much myself =)
  5. aoi221
    aoi221
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    Egosoft's released pirate DLC but forgot to actual make pirate game style viable. This and recycle ship mods make it possible to play as a pirate warlord. Thank you! 
    1. ssvx
      ssvx
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      Well put, friend. Thanks for the kind words! :)
  6. lnomsim
    lnomsim
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    Thanks for your mod, I knew it existed, but I had a hard time finding it.
    I finally began using the pirate mod, and it gets annoying really quick that all we gate after making people bail is an empty husk that cost as much to repair and refit as buying a new ship.
    1. ssvx
      ssvx
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      Yup, imo the whole vanilla bail and capture logic feels like a waste of processing power and is an awful time sink at best. Before making the mod I was so disappointed with the remaining value of captured vessels that I ended up blowing empty ships to pieces, since watching it go pop was more satisfying than acutally boarding and selling it.

      Regarding pirate mod: which one? I always missed the "Empty your cargo or die!" option on the radio... and that they tell me "I'm not talking to you!" once they're hostile is a real bummer too, since I'd like to shout some more threats in order to make them give up cargo or their entire ship. Classic piracy is pretty much impossible in vanilla X4, sadly.
  7. biggreenthugs
    biggreenthugs
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    Thanks for updating this. I consider this one of my "can't play without" mods.
  8. Grandsome
    Grandsome
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    Your position is completely understandable. Thank you for updating the mod. Tough, consider when you stop playing to re-label the mod as a modder's resource.
  9. Reiniz
    Reiniz
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    Does this work for others? It would not shop up in the Extension menu.
    1. ssvx
      ssvx
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      Shows up for me ¯\_(?)_/¯
    2. ssvx
      ssvx
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      Maybe some location/permission or load order issue...
  10. biggreenthugs
    biggreenthugs
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    Not working as of 4.0 Beta 5. Small change in the notifications file. Will upload temporary fix when I get to my other workstation.
    Link below for modified notifications file working as of 4.10 Beta 6
    https://od.lk/d/NDdfNTMzMTYxNTlf/notifications.xml
    1. ssvx
      ssvx
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      Ty! <3