This page was last updated on 09 April 2025, 12:34AM
Changelogs
Version 1.20
Player's Computer and Fleet Leader will now speak in certain scenarios.
Version 1.19
Fixed destroyers missing weapons. Mercenary and Defenders fleet L and XL ships will have custom names
Version 1.18
Emitter will lure (spawn) xenon ships in waves the amount and type of the ships depend on how many emitters are operational in the galaxy. The maximum amount is 10. Players will get notified when going into a sector with an emitter on it. Emitter will randomly spawn in a random sector.
Version 1.17
Improve Defender's Fleet targeting and Defenders and Invasion Fleet subordinates organization (Attack/Interception/Defense wings)
Version 1.16
Add new Invasion Fleet: Khaak swarm (now invasion has a small change to be a swarm of khaak M/S ships).
Added warping/jumping effects to Defenders Fleet (when spawn) and to Invasion Fleet (when leader enters a new sector).
Version 1.15
Improved Fleets targeting and Mercenaries ships loadouts
Version 1.14
Assign some paint jobs for Mercenaries and Defenders fleets, increase Mercenaries frigates and fighters amount.
Version 1.13
Invasion fleet reworked to be either xenon or a mercenary fleet using a mix of regular faction ships. Fleet strenght and origin sector randomized.
Version 1.12
Invasion will now target a random shipyard/wharf in the galaxy (Player owned or AI owned).
Version 1.11
The Fleet leader will warp fleet when changing sectors, so the fleet will keep up the pace
Version 1.10
update mod details and ID
Version 1.9
The allied fleet leader is now a Destroyer(random from Odysseus E, Rattlesnake, Phoenix, Osaka and Behemoth ), and its subordinates are a mix of Frigates, Corvettes and Heavy Fighters
Version 1.8
Add allied fleet to help the player while battling the Xenon Invasion Fleet. Will spawn when the player and the Xenon Fleet leader are in the same sector
Players will lose rep with the sector's owners for each sector the Xenon Fleet leader enters.
Improve notification wording and mission rewards
Version 1.7
Restrict usage of emitters to ownerless or player-owned sectors. to avoid using the Strike Fleet to wipe clean other faction's stations
Version 1.6
Added mission reward (a nice t3 mod part and some cash)
Version 1.5
Added Xenon Psi Emitter that will trigger a Xenon Strike Force event that consists of a stronger version of the Invasion Fleet spawned close to where the emitter is deployed.
Version 1.4
Added Invasion Fleet targeting player assets. Added a mission to Destroy the Invasion Fleet. Add more Xenon K to Invasion Fleet Increase delay to 2.5h-4h.