I modified the mod so that it only gives me the option to unlock all jump gates (for my ReScale mod). But so far I have not found a way to make the menu appear at some other condition, for example auto-trigger when entering a system or on a keypress. Pity that there is no documentation concerning the events for the game.
Having the menu popup every time I turn off the scanner is a bit annoying for me.
Finding a menu trigger is a big task. I couldn't bind an action to a separate button. I don’t understand the mechanics of binding at all, and so far the choice is small: either guidance or some kind of menu option (only when the map is closed). I suspect I'm not the only one having this problem. try replacing event to:
event_player_menu menu="'Property_Menu'" triggered="'menu_close'" when "triggered" = control
(I write from memory, the game is currently uninstalled) then (in theory) the menu will pop up after exiting the Property Menu, not on the map, but in the ship / suit
you can take part of the code for finding abandoned ships from the open version, and play around with the fraction parameter (for example, replacing it with a ratio - I haven’t figured out what exactly needs to be done yet) or "faction.enemy". but in general it is possible. most likely I will not do it, but for other people this idea may be a reserve. thanks for the post
I uninstalled the game a long time ago, and I can't say for sure. maybe you need a separate mod. most likely I got excited with the conclusion that you can simply replace a couple of variables.
it is probably necessary either to completely remove the fog of war (which can be done by increasing the radius of the radar on the MK-2 satellite), or to be content with beacons that approximately display the position of the ships at the time of their detection - which is not good ..
a good task for modders, but it takes time and desire.
19 comments
Having the menu popup every time I turn off the scanner is a bit annoying for me.
I couldn't bind an action to a separate button.
I don’t understand the mechanics of binding at all, and so far the choice is small: either guidance or some kind of menu option (only when the map is closed). I suspect I'm not the only one having this problem.
try replacing event to:
event_player_menu menu="'Property_Menu'" triggered="'menu_close'"
when "triggered" = control
(I write from memory, the game is currently uninstalled)
then (in theory) the menu will pop up after exiting the Property Menu, not on the map, but in the ship / suit
most likely I will not do it, but for other people this idea may be a reserve.
thanks for the post
most likely I got excited with the conclusion that you can simply replace a couple of variables.
it is probably necessary either to completely remove the fog of war (which can be done by increasing the radius of the radar on the MK-2 satellite), or to be content with beacons that approximately display the position of the ships at the time of their detection - which is not good ..
a good task for modders, but it takes time and desire.
unfortunately I can't help you anytime soon.
work like cloock's
not this kind of satelitte in prototype
& to risky for hardwar
added: 1 forgotten exact & 2 sub-choices.
now i like this mod
Changed Description
mistake in description may be scary anyone..
Now if Free Ship found, he gives Navigatin Beacon "free ship".
Fixed bug of fake signal "Free SHIP in Sector".