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WhoKnows

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DrWhoKnows

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11 comments

  1. StraderX
    StraderX
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    Thank you very much for this simple solution! I like the mod's idea of beefing up the defense battle stations. It brings real meaning to their construction for both the AI ​​sectors and the player. And conversely, I would reduce the unrealistically powerful defense of civilian stations (including for the overall balance of defense forces in the sector). For example, by halving the rate of fire of turrets on all stations with production/recycling/building modules - because all the energy capacity of such stations is directed to production.
    Is it possible to make such an option for your mod?
    Then this option would perfectly fit into the Reemergence mod where AI has more powerful fleets for mobile protection of sectors and stations.
    1. DrWhoKnows
      DrWhoKnows
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      The nerf functionality is actually already implemented in the current version of this mod, just permanently deactivated. The reason is that this mod on its own is meant to be an OP mod, so I deliberately avoid including any kind of "nerf".

      Previously, the "nerf" will be activated if used together with my other mod "station combat rebalance". However the later is abandoned because I do not have the time and patience to maintain a "rebalance". As a result, the nerf function has been permanently deactivated.
  2. nikolaii985
    nikolaii985
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    а что всего по 2-3 турели из допустим 300-500 усиливает это нормально?получается что всего одна платформа модифицируется а остальные остаются в стандартном положение,только по этой причине мод полное г
    1. DrWhoKnows
      DrWhoKnows
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      It seems to be working fine on my end? On your own station you can refresh the buff by "Reapply buff" in the right click menu. Does the problem persist after refreshing?

      Just a random thought. Do you also have my "station combat rebalance" MOD? I ask because station buff will be limited to a fixed number of modules if that MOD is also active.
  3. runetrantor
    runetrantor
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    If the sector is 'contested' by an ally who built stations in there that have admin modules, do we all lose the buff even if we are allied and not really 'contesting' the system?
    1. DrWhoKnows
      DrWhoKnows
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      You loose it. Contested sector does not grant the sector ownership buff.

      Note you also get the sector ownership buff even if the sector is not owned by you but by your allies. Anyway the sector must not be contested.   
  4. HerronTkr
    HerronTkr
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    3. Admin module buff:
    (...) The station must NOT have any production/recycling/building modules to receive this buff. (...)

    Why that? 
    It makes all the more sense to protect a station with population and make it more combat-ready ;-)
    This default should be dropped.
    1. DrWhoKnows
      DrWhoKnows
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      The intention is to differentiate dedicated defense stations and normal/civilian ones. In fact the normal stations all have the base +30% range buff which is already pretty strong and makes them deadly to many capital ships. 
  5. datboi302
    datboi302
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    Does this apply to AI Stations as-well? Or just the players stations.
    1. DrWhoKnows
      DrWhoKnows
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      It applies to all stations except for certain stations with special modules like Khaak installations, Teladi trading stations, Xenon asteroid, etc. 
  6. drolhcet
    drolhcet
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    Mod is disabled by default if anyone is wondering why no change just happened to look at my list and noticed this before testing.