u know, with x10 prod modules u can build all the same in 1 same small staion with arround 20 modules, and can fly and chill in the same sektor.. this i would call a mod.. not a mod that prevents players to fly aaround there owen station after all
posting stuff like this is not good nor helfull to anyone or anything....its literarely the opposite
as u , and we all know mega stations like this crashed the games. and burning the ram ( thnx to python script language ) so what is working on your PC isent possible working for another one. could also be that its crashing and burning ram on other pcs ... there is a reason why x10 moduls are arround.. so ppl can avoind such mega complexes by using the x10 modules and have 99 less fabrics to build up
ahh mega factorys are awesome ofc. look always impressive. but sadly the pythoin script and the ram handling from x4 are verry bad.....instead of building a mega complex with a game where u already use a lot of mods like VRO or dear air gate..( waht totaly bust your ram anyway ) ppl start using the x10 prod moduls because it save ram.. and FPS .. a lot of FPS ...its way better to design stations with this modulex and have less factorys :) looks awesome too
oh there is, u just need to set a trade station in some sectors with 5-7 sectors space and transport the ressources to 1 station, than all works fine :)
There is a mod to increase resources in specific sectors. So you can tailor the resources how you want them by simple changes to that mod's code.
But the balance purists would prefer it like this, because the shipyard would then always be starved for resources, and thus not run continuously.
Part of the point of this mod is to do it without tweaking the resource yields, you'd need to be mining across the whole galaxy, and then moving the resources to your PHQ from collection bases.
Setting that up will be a full time game in itself.
As I said, you need to have a MINING MAGNATE mentality to feed this monster.
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Are you using all the DLC's?
as u , and we all know mega stations like this crashed the games. and burning the ram ( thnx to python script language )
so what is working on your PC isent possible working for another one.
could also be that its crashing and burning ram on other pcs ...
there is a reason why x10 moduls are arround.. so ppl can avoind such mega complexes by using the x10 modules and have 99 less fabrics to build up
If your system can't handle it, then don't use it.
I designed it more for people with high end computers who want to push the limits of the game.
But if people want a version using X10 modules, or even a version using X50 Modules, I could probably do one.
This version is not cheating the vanilla system though as it stands, while one using X10 modules or higher would be.
Also, the whole point of this mod is you don;t need to wait for anything to build. It's there from second 1 in the game, fully built.
And I can do that with anything that is based on the PHQ. So if you have a station design of your own, I can do the same thing with it.
But the balance purists would prefer it like this, because the shipyard would then always be starved for resources, and thus not run continuously.
Part of the point of this mod is to do it without tweaking the resource yields, you'd need to be mining across the whole galaxy, and then moving the resources to your PHQ from collection bases.
Setting that up will be a full time game in itself.
As I said, you need to have a MINING MAGNATE mentality to feed this monster.