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smilebobr

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smilebobr

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14 comments

  1. omirosmark
    omirosmark
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    although the settings (500K) are way to much for me,just by trying to fix it i learned something new.
    my little habitat can now claim ^^
    so all is good,happy to help.
    1. smilebobr
      smilebobr
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      this is a wonderful game, 1 of the mottos of which is "think". it gives many reasons for this activity.
      thank's for help
  2. smilebobr
    smilebobr
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    Locked
    Updated.
    If you have a previous version of the mod - just extract archive in extensions folder with file replacement.
    If you don't want to download the mod - you have to edit hab_500k_macro.xml
    (extensions\Cheat Station Modules\assets\structures\habitat\macros\hab_500k_macro.xml)

    in line:

    <workforce race="terrain" capacity="500000"/>

    to:

    <workforce race="terran" capacity="500000"/>
    it will not replenish the personnel in the already built modules, but will be but the next will receivу
    habitats will take terran personal.
  3. 1BAAL11
    1BAAL11
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    I play in the mod X4 Star Wars Interworlds. I tried to install your mod. The cargo module is working, but the residential one is not.
    1. omirosmark
      omirosmark
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      Had the same problem,you have to correct a little mistake in the assets folder.

                  <workforce race="argon" capacity="20"/>

      works....did not test terran...(original it was terrain...a little typ-o can f*#@ everthing up)
    2. smilebobr
      smilebobr
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      omirosmark right - may grammar mistakes it my sin.
      now i downloaded a mod, some hour's, and maybe...
    3. 1BAAL11
      1BAAL11
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      Thanks. It helped. Now everything works as it should.
  4. smilebobr
    smilebobr
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    duble of forum message:

    Hi.
    i have a ship (frigate on split's "Cobra" based), and no have any idea
    how to insert him once in charcter game...
    ship:
    hull 45 000
    8 medium shield's
    12 turrets
    8 medium weapon slots
    1 small weapon slot (optionaly, for use ship repair laser like second weapon)
    1 s ship dock
    bonus of dep., miss., dron capaticy, and cargo 3750 container
    cheatly and disbalanced for add's to any faction.

    in may fantasy:
    unique ownerless ship, created near player position, once in load game.

    3 questions:
    1) it's possable?
    2) Somebody need?
    3) Somebody help's?

    no jokes, ship is ready (just rear shields look's like my writhing./)
  5. smilebobr
    smilebobr
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    updated.
    add's
    <set ref="factory"/>
    <set ref="headquarters_player"/>
    <set ref="piratebase"/>
    <set ref="tradestation"/>
     <set ref="equipmentdock"/>
     <set ref="wharf"/>
     <set ref="shipyard"/>
    & defence points is comented
  6. BlackDracis
    BlackDracis
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    Its not working for me. The stations are not using it. I tried different things like using it as the  only storage module, adding it to the start of a new station, and adding it later. in some cases production modules wont make anything. says no storage.
    1. smilebobr
      smilebobr
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      For now, storage will build with factories, headquarters and pirat bases.
      There is default settings.
      isn't know, how builders attaching storage to other stuctures.

      You wellcome to add new structures in cheat_storage_universal_macro.xml
      Open him in Notepad++ (adress: extensions\Cheat Station Modules\assets\structures\storage\macros\cheat_storage_universal_macro.xml)
      and down of<sets> you may add other names like <set ref="tradestation_arg"/>
      or "shipyard_spl", in form<set ref=""/>
      i'm not doing that (at this time), but, in hypoteth, is may be working.

      Thank's for you message.
    2. BlackDracis
      BlackDracis
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      Thank you. I will try what you suggested tho i usually mess things up cause i dont know what i am doing lol
  7. gnom1983
    gnom1983
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    Только паранид?
    1. smilebobr
      smilebobr
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      Thereis no magic:

      1) X Rebirth Tool
      2) open 01.cat in game folder
      3) assets\fx\gui\textures\...
      4) choice you structure texture
      5) copy in mod folder assets\fx\gui\textures\
      6) rename to name macro
      7) have it...

      and need to change parameters of structure in you: name-of-structure_macro.xml