although the settings (500K) are way to much for me,just by trying to fix it i learned something new. my little habitat can now claim ^^ so all is good,happy to help.
Updated. If you have a previous version of the mod - just extract archive in extensions folder with file replacement. If you don't want to download the mod - you have to edit hab_500k_macro.xml (extensions\Cheat Station Modules\assets\structures\habitat\macros\hab_500k_macro.xml)
in line:
<workforce race="terrain" capacity="500000"/>
to:
<workforce race="terran" capacity="500000"/> it will not replenish the personnel in the already built modules, but will be but the next will receivу habitats will take terran personal.
Hi. i have a ship (frigate on split's "Cobra" based), and no have any idea how to insert him once in charcter game... ship: hull 45 000 8 medium shield's 12 turrets 8 medium weapon slots 1 small weapon slot (optionaly, for use ship repair laser like second weapon) 1 s ship dock bonus of dep., miss., dron capaticy, and cargo 3750 container cheatly and disbalanced for add's to any faction.
in may fantasy: unique ownerless ship, created near player position, once in load game.
Its not working for me. The stations are not using it. I tried different things like using it as the only storage module, adding it to the start of a new station, and adding it later. in some cases production modules wont make anything. says no storage.
For now, storage will build with factories, headquarters and pirat bases. There is default settings. isn't know, how builders attaching storage to other stuctures.
You wellcome to add new structures in cheat_storage_universal_macro.xml Open him in Notepad++ (adress: extensions\Cheat Station Modules\assets\structures\storage\macros\cheat_storage_universal_macro.xml) and down of<sets> you may add other names like <set ref="tradestation_arg"/> or "shipyard_spl", in form<set ref=""/> i'm not doing that (at this time), but, in hypoteth, is may be working.
1) X Rebirth Tool 2) open 01.cat in game folder 3) assets\fx\gui\textures\... 4) choice you structure texture 5) copy in mod folder assets\fx\gui\textures\ 6) rename to name macro 7) have it...
and need to change parameters of structure in you: name-of-structure_macro.xml
14 comments
my little habitat can now claim ^^
so all is good,happy to help.
thank's for help
If you have a previous version of the mod - just extract archive in extensions folder with file replacement.
If you don't want to download the mod - you have to edit hab_500k_macro.xml
(extensions\Cheat Station Modules\assets\structures\habitat\macros\hab_500k_macro.xml)
in line:
<workforce race="terrain" capacity="500000"/>
to:
<workforce race="terran" capacity="500000"/>
it will not replenish the personnel in the already built modules, but will be but the next will receivу
habitats will take terran personal.
<workforce race="argon" capacity="20"/>
works....did not test terran...(original it was terrain...a little typ-o can f*#@ everthing up)
now i downloaded a mod, some hour's, and maybe...
Hi.
i have a ship (frigate on split's "Cobra" based), and no have any idea
how to insert him once in charcter game...
ship:
hull 45 000
8 medium shield's
12 turrets
8 medium weapon slots
1 small weapon slot (optionaly, for use ship repair laser like second weapon)
1 s ship dock
bonus of dep., miss., dron capaticy, and cargo 3750 container
cheatly and disbalanced for add's to any faction.
in may fantasy:
unique ownerless ship, created near player position, once in load game.
3 questions:
1) it's possable?
2) Somebody need?
3) Somebody help's?
no jokes, ship is ready (just rear shields look's like my writhing./)
add's
<set ref="factory"/>
& defence points is comented<set ref="headquarters_player"/>
<set ref="piratebase"/>
<set ref="tradestation"/>
<set ref="equipmentdock"/>
<set ref="wharf"/>
<set ref="shipyard"/>
There is default settings.
isn't know, how builders attaching storage to other stuctures.
You wellcome to add new structures in cheat_storage_universal_macro.xml
Open him in Notepad++ (adress: extensions\Cheat Station Modules\assets\structures\storage\macros\cheat_storage_universal_macro.xml)
and down of
<sets>
you may add other names like<set ref="tradestation_arg"/>
or "shipyard_spl", in form<set ref=""/>
i'm not doing that (at this time), but, in hypoteth, is may be working.
Thank's for you message.
1) X Rebirth Tool
2) open 01.cat in game folder
3) assets\fx\gui\textures\...
4) choice you structure texture
5) copy in mod folder assets\fx\gui\textures\
6) rename to name macro
7) have it...
and need to change parameters of structure in you: name-of-structure_macro.xml