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WhoKnows

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DrWhoKnows

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11 comments

  1. sterlingkerman117
    sterlingkerman117
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    Hey, not sure if it's actually causing any problems in my game, but I am getting a bunch of debug log spam that appears to be related to this mod. Figured it was worth sharing here. I did notice some stuttering occurring in my game that wasn't there yesterday, so it's possible it's related to these errors.

    Note that there are hundreds of lines repeating what is here, I just cut out a clip of it, so I wasn't overloading this comment section.

    I am using this with the Deadair Scripts, so perhaps there's also something going on there (I bring that up as these errors mention AI scripts).

    Also, I know that there are some major wars going on in Xenon space right now between them and the Terrans, involving lots of Tokyo Carriers, so I can only imagine that is the source of these errors.

    [General] 48328.94 ======================================
    [=ERROR=] 48328.94 Error in AI script fight.attack.object.capital on entity 0x3adb4: Property lookup failed: $warprange
    * Expression: $warprange
    * Action: <do_if>, line 200
    [General] 48328.94 ======================================
    [General] 48328.94 ======================================
    [=ERROR=] 48328.94 Error in AI script fight.attack.object.capital on entity 0x3adb4: Property lookup failed: $stsg_Usetargets
    * Expression: $stsg_Usetargets and $stsg_Targets.count
    * Action: <do_if>, line 236
    [General] 48328.94 ======================================
    [General] 48328.94 ======================================
    [=ERROR=] 48328.94 Error in AI script fight.attack.object.capital on entity 0x3adb4: Property lookup failed: $stsg_Usetargets
    * Expression: $stsg_Usetargets and $stsg_Targets.count
    * Action: <do_if>, line 236
    1. DrWhoKnows
      DrWhoKnows
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      They are indeed from this mod. The possible cause is that these carriers already exist before this mod is installed so some new parameters added by the mod are not initialised.

      I will try to look into the issue and find a fix, but since I'm busy with work recently no promise on time. I have some time today but that will be spent on fixing some damage and range numbers in my turret mod.   
    2. sterlingkerman117
      sterlingkerman117
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      No worries, and no rush. It didnt appear to be having a majot effect on ny game, and I was planning on starting a new run today anyways, so I imagine the issue will be moot in a new save. I just felt I should share this error, just in case you didnt know about it.
  2. sterlingkerman117
    sterlingkerman117
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    Great idea, well done! Though, I do wonder, does this work with Drones as well or just fighters? Drones work a bit differently, so I assume that's a whole other thing.
  3. 626988328
    626988328
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    如果可能的话,我们也可以添加 L 航空母舰吗?
    1. DrWhoKnows
      DrWhoKnows
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      目前没有打算给L级添加跃迁功能。更合理的菜单呼出方式我想想。
  4. 626988328
    626988328
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    嘿,伙计,您能更改显示列表的快捷键吗?不断切换视角很麻烦。
  5. Starslinger909
    Starslinger909
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    I can hear the Dessler Attack music from here
  6. Anahka
    Anahka
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    Can you explain how to use "Warp retrieve" in right click  menus? I'm not seeing it...
    1. DrWhoKnows
      DrWhoKnows
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      When player not piloting the carrier: in map screen -> select the host carrier -> right click fighter -> warp retrieve
      When player piloting the carrier themselves: right click the fighter in map screen or 1st/3rd person view -> warp retrieve

      Note there are several requirements for 'warp retrieve' to appear: carrier should equip 'fighter projector' in its active weapon group; fighter must be within fighter projector's range; fighter must be more than 7km away from host carrier ...

      All the right click functions require SirNuke's Mod support APIs to work.
  7. BlackDracis
    BlackDracis
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    Sounds like this will be pretty cool